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Welcome to the devcom 2017 schedule 
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!

Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"

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Tech (Tools) [clear filter]
Sunday, August 20
 

19:00

Phantom 8 Studio’s Technology Concept: Small Studios can Leverage Technology to Achieve Triple-I Content

Small Studios can Leverage Technology to Achieve Triple-I Content on Production Values, including Animation, Cutscene and Graphics
This talk is about the "technology concept pipeline” and explains how Phantom 8 Studio achieves tripple I (III) content on the production values side by collaborating with competent technology partners and without spending an insane amount of money. The pipeline focuses on characters, animation and cutscenes, which are a major part of 3D realistic games, especially 3rd person games like Past Cure will be. 

The talk is supported by Philip Weiss from metricminds. He will zoom in on the capabilities of motion capturing. 


devcom: all Speakers
avatar for Simon Gerdesmann

Simon Gerdesmann

Managing Director, Phantom 8 Studio
After consulting several start-ups and smaller companies in getting off the ground, Simon and his business partner lay eyes on a game studio concept. Today he is the managing director of Phantom 8 Studio, responsible for the business and production side. He is the face of the stu... Read More →
avatar for Philip Weiss

Philip Weiss

CEO, metricminds
Shortly after he finished film school, Philip founded his company, metricminds, in 2001. He chose Frankfurt, his home town, as its location. His professional focus was always primarily on story telling, inspired by the combination of reality and virtuality. | metricminds | metricminds was founded in 2001 by managing partner Philip Weiss. During his time in film school and his prior career, Philip was (and is) fascinated by the concept of... Read More →

Respawn Speakers
avatar for Philip Weiss

Philip Weiss

CEO, metricminds
Shortly after he finished film school, Philip founded his company, metricminds, in 2001. He chose Frankfurt, his home town, as its location. His professional focus was always primarily on story telling, inspired by the combination of reality and virtuality. | metricminds | metricminds was founded in 2001 by managing partner Philip Weiss. During his time in film school and his prior career, Philip was (and is) fascinated by the concept of... Read More →
avatar for Simon Gerdesmann

Simon Gerdesmann

Managing Director, Phantom 8 Studio
After consulting several start-ups and smaller companies in getting off the ground, Simon and his business partner lay eyes on a game studio concept. Today he is the managing director of Phantom 8 Studio, responsible for the business and production side. He is the face of the stu... Read More →


Sunday August 20, 2017 19:00 - 20:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne
 
Monday, August 21
 

12:00

How We Animated the Rabbids to Team-Up with Mario in his World
Description
How the Ubisoft Milan team improved its animation pipeline, adapting it to the challenges of developing a game featuring both Mario and the Rabbids, running on an engine born for The Division and targeting the Nintendo Switch, a console that was completely unknown back then.

Takeaway
Learn how to set up a solid animation pipeline, that can handle a huge amount of keyframe data. At the same time, provide a set of useful tools that artists can leverage to enhance productivity, both in term of quality and speed.

Intended Audience
Animators, Riggers, general 3D artists, tool developers, generally interested devs

devcom: all Speakers
avatar for Marco Renso

Marco Renso

Animation Director, Ubisoft
Marco joined Ubisoft Milan in 2011 and worked on many episodes of the Assassin’s Creed franchise, such as Assassin’s Creed: Liberation, Assassin’s Creed 4: Black Flag, Assassin’s Creed: Rogue. He is now the Animation Director of the studio, working with his team on Mario... Read More →
avatar for Tommaso Sanguigni

Tommaso Sanguigni

Animation Technical Director, Ubisoft srl
Tommaso joined Ubisoft Milan in 2015, after a long experience in the video production industry and specifically with post production. He is now a Technical Director fully focused on animations and he is working on Mario + Rabbids Kingdom Battle.

developer conference Speakers
avatar for Marco Renso

Marco Renso

Animation Director, Ubisoft
Marco joined Ubisoft Milan in 2011 and worked on many episodes of the Assassin’s Creed franchise, such as Assassin’s Creed: Liberation, Assassin’s Creed 4: Black Flag, Assassin’s Creed: Rogue. He is now the Animation Director of the studio, working with his team on Mario... Read More →
avatar for Tommaso Sanguigni

Tommaso Sanguigni

Animation Technical Director, Ubisoft srl
Tommaso joined Ubisoft Milan in 2015, after a long experience in the video production industry and specifically with post production. He is now a Technical Director fully focused on animations and he is working on Mario + Rabbids Kingdom Battle.

Monday August 21, 2017 12:00 - 13:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

Vive Tracker: Bring Everyday Objects into VR
Description
2016 was the launch of high end VR into the consumer market. With thousands of VR content pieces on Steam, more and more developers are now focussing their full time on VR. 
Additionally with the new Vive Tracker, developers are now able to rapidly prototype VR hardware with lighthouse tracking and create completely new experiences that incorporate real life objects. In this session, Shen will explain the state of the Vive ecosystem for developers and the different ways & best practices when it comes to implementing the Vive tracker, and show various ways they’re already being used.
Take away
Vive and the VR ecosystem. Using the Vive Tracker to create new VR experiences and rapidly prototype VR hardware.
Audience: VR Developers and Designers

devcom: all Speakers
avatar for Shen Ye

Shen Ye

VR Product Manager, HTC

developer conference Speakers
avatar for Shen Ye

Shen Ye

VR Product Manager, HTC

Monday August 21, 2017 12:00 - 13:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Principles of Game Design for Voice

Voice as a means of an interface is growing more than ever, and it’s here to stay. Both users and game developers need to learn to adapt for voice. This talk will explore the pillars of game design applied to voice, cover best practices using examples and answer questions like: what makes a game fun, what makes users come back? If you want to learn hands-on how to build voice-enabled games with Alexa or how to add a voice experience to your existing game, join our workshop on developing games for Amazon Alexa on Tuesday, August 22 from 13:30 - 15:00: http://sched.co/Bgg3


devcom: all Speakers
avatar for Andrea Muttoni

Andrea Muttoni

Technical Evangelist, Amazon Alexa
Andrea is a Technical Evangelist for Amazon Alexa. In this role, he is travelling the world to share stories, learnings and best practices for building voice-enabled experiences, aka Skills, with Alexa. Before that he worked on both sides of software development as a full stack developer and as a product manager.When not prototyping new Alexa Skill ideas or championing the needs of developers, he enjoys composing music and working on random projects with NodeJS + TypeScript + Webpack + React + Redux. For the latter, he hopes one day to spend the majority of his time coding and not fighting with the build process.You can reach out to him on Twitter at @muttonia. | | Amazon Alexa | Alexa is Amazon’s voice service and the brain behind millions of devices like the Amazon Echo, Echo Dot, and... Read More →

developer conference Speakers
avatar for Andrea Muttoni

Andrea Muttoni

Technical Evangelist, Amazon Alexa
Andrea is a Technical Evangelist for Amazon Alexa. In this role, he is travelling the world to share stories, learnings and best practices for building voice-enabled experiences, aka Skills, with Alexa. Before that he worked on both sides of software development as a full stack developer and as a product manager.When not prototyping new Alexa Skill ideas or championing the needs of developers, he enjoys composing music and working on random projects with NodeJS + TypeScript + Webpack + React + Redux. For the latter, he hopes one day to spend the majority of his time coding and not fighting with the build process.You can reach out to him on Twitter at @muttonia. | | Amazon Alexa | Alexa is Amazon’s voice service and the brain behind millions of devices like the Amazon Echo, Echo Dot, and... Read More →

Monday August 21, 2017 14:00 - 15:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Being a Resourceful Unity Developer
Description:
In this session, you will learn various approaches to improving your efficiency and resourcefulness as a developer working with Unity. With the internet at our fingertips, the obvious answer might seem to be to just "Google it". Unfortunately, there is a limit to the depth of information one can discover with just a search. Come and learn about all the different avenues of investigation and exploration you can use when tackling the nastiest problems one can face when working with Unity.

Take Away
You will learn various approaches to improving your efficiency and resourcefulness as a developer working with Unity.

Audience Adressed: Developers (Unity)

devcom: all Speakers
avatar for Yilmaz Kiymaz

Yilmaz Kiymaz

Senior Unity Developer, InnoGames GmbH
Born in Istanbul. Studied Interactive Media and Game Development at WPI in the USA. Co-founded Owlchemy Labs in Boston. Freelanced for several years in Istanbul. Organized the Global Game Jam in Istanbul for 5 years. Worked as a Senior Unity Developer at Nordeus in Belgrade, Serb... Read More →

Respawn Speakers
avatar for Yilmaz Kiymaz

Yilmaz Kiymaz

Senior Unity Developer, InnoGames GmbH
Born in Istanbul. Studied Interactive Media and Game Development at WPI in the USA. Co-founded Owlchemy Labs in Boston. Freelanced for several years in Istanbul. Organized the Global Game Jam in Istanbul for 5 years. Worked as a Senior Unity Developer at Nordeus in Belgrade, Serb... Read More →


Monday August 21, 2017 14:00 - 15:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:00

Using Unity with GitHub and Git LFS
Description:
Git is quickly becoming, if not already, the most popular VCS in the world. That being said, Git still leaves the question of managing large (binary), un-mergeable files unanswered. This presentation will highlight new Git workflows through the tool "Git Large File Storage" (LFS) presented by a core maintainer of LFS. In particular, we will show how these workflows relate to creating games using Unity by walking through GitHub's integrated Unity plugin

Take Away
How to use Git with large, un-mergeable files as it relates to game development in Unity.

Audience Adressed: Intermediate and new users of Git/Unity

devcom: all Speakers
avatar for Taylor Blau

Taylor Blau

Infrastructure Engineer, GitHub
I am an Infrastructure Engineer at GitHub, where I work on Git LFS, a Git extension for managing large files. I am interested in version control, Git internals, and system administration.
avatar for Andreia Gaita

Andreia Gaita

Engineering Manager, GitHub
GitHub for Unity and assorted Git, GitHub and Unity topics! Also GitHub for Visual Studio :) | | Andreia Gaita is a senior C#/C++ developer at GitHub, leading the team that builds the GitHub for Unity and GitHub for Visual Studio extensions. For the past 16 years Andreia has bee... Read More →

developer conference Speakers
avatar for Taylor Blau

Taylor Blau

Infrastructure Engineer, GitHub
I am an Infrastructure Engineer at GitHub, where I work on Git LFS, a Git extension for managing large files. I am interested in version control, Git internals, and system administration.
avatar for Andreia Gaita

Andreia Gaita

Engineering Manager, GitHub
GitHub for Unity and assorted Git, GitHub and Unity topics! Also GitHub for Visual Studio :) | | Andreia Gaita is a senior C#/C++ developer at GitHub, leading the team that builds the GitHub for Unity and GitHub for Visual Studio extensions. For the past 16 years Andreia has bee... Read More →

Monday August 21, 2017 15:00 - 16:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

Lessons learnt from Halo, Hitman and Walking Dead-Azure Gaming Experiences

Description
Learn how major titles like Halo, Hitman, and Walking Dead are using Azure to build great experiences for their players.  Building game servers, storing data and managing game analytics may be easier than you think. You could be building a Mobile, PC or Console games, regardless of your team size, Azure has a lot of services to offer to build amazing game experiences, save money and monetize your player base.  If you have an existing backend infrastructure or are planning to create a new solution from scratch, Azure provides you the flexibility and security to get your game running quickly at global hyper scale. Learn about sample codes, reference architectures and partner solutions on Azure to quickly build your next game on cloud.  

Audience: devs, architects


devcom: all Speakers
avatar for David Holladay

David Holladay

Sr. Product Manager Azure Gaming, Microsoft
Twitter: https://twitter.com/docholladay | LinkedIn: https://www.linkedin.com/in/davidholladay/Microsoft | Our mission is to empower every person and every organization on the planet to achieve more... Read More →

developer conference Speakers
avatar for David Holladay

David Holladay

Sr. Product Manager Azure Gaming, Microsoft
Twitter: https://twitter.com/docholladay | LinkedIn: https://www.linkedin.com/in/davidholladay/Microsoft | Our mission is to empower every person and every organization on the planet to achieve more... Read More →

Monday August 21, 2017 17:00 - 18:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

The Fast Track to Audio Games: Alexa, Google Home & Co
Description:
Amazon sold millions of Echo Devices and Google is ready to do the same with Google Home. There was no defined business model at first but this is changing now. This workshops is a follow up to the tech talk “Conversational Interfaces” and shows how to create an interactive audio drama for these platforms. An essential part is the transformation of natural speech into valid gameplay decisions while keeping the technical complexity as small as possible. The participants will get access to a production pipeline, create a short interactive audio drama and directly export it to an Alexa device.
Important: Please bring your own Laptop to participate.

Take Away
Interactive Audio Drama is a still underrated medium that can be fast and easily produced while offering access to a constantly growing market.

Audience Adressed: Developer, Producer, Game Designer

devcom: all Speakers
avatar for Nico Nowarra

Nico Nowarra

CBDO, Experimental Game GmbH
Nico Nowarra has been working for sixteen years as a freelance journalist and author. He has written numerous scripts for audio and computer games and regularly publishes articles in the magazine “c’t” from Heise publishing. He also co-authored the “Diary of an Egomaniac... Read More →
PS

Philipp Schäfer

Project Manager, Experimental Game GmbH

Respawn Speakers
avatar for Nico Nowarra

Nico Nowarra

CBDO, Experimental Game GmbH
Nico Nowarra has been working for sixteen years as a freelance journalist and author. He has written numerous scripts for audio and computer games and regularly publishes articles in the magazine “c’t” from Heise publishing. He also co-authored the “Diary of an Egomaniac... Read More →
PS

Philipp Schäfer

Project Manager, Experimental Game GmbH


Monday August 21, 2017 17:00 - 19:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne
 
Tuesday, August 22
 

13:30

Tutorial: How to Build Voice-Enabled Games with Alexa

Alexa is the speech and personal assistant technology behind Amazon Echo. Alexa offers a full-featured set of APIs and SDKs, like the Alexa Skills Kit (ASK), that you can use to teach Alexa new skills, of any type, including games. This hands-on workshop will provide a walkthrough of the latest Alexa Skills Kit specifically applied to gaming and interactive storytelling. A great voice experience stems from great voice design. In the first part of this workshop you will learn voice design best practices as well as get hands-on experience through short group activities. You will then apply those concepts and learn how to build games for Alexa enabled devices running on serverless AWS services Amazon DynamoDB and AWS Lambda.

Preperation requirements:

1. Sign up for an Amazon developer account.
2. Sign up for an AWS account. In the AWS account, select EU (Ireland) as your location. Credit card details are needed, no fee applied.
3. Read our documentation on creating an AWS Lambda function for a custom skill. 
4. Read our tutorial on building a fact skill. 
5. Come prepared with the following tools: Node.js and a text editor.

Audience: devs, designers


devcom: all Speakers
avatar for Andrea Muttoni

Andrea Muttoni

Technical Evangelist, Amazon Alexa
Andrea is a Technical Evangelist for Amazon Alexa. In this role, he is travelling the world to share stories, learnings and best practices for building voice-enabled experiences, aka Skills, with Alexa. Before that he worked on both sides of software development as a full stack developer and as a product manager.When not prototyping new Alexa Skill ideas or championing the needs of developers, he enjoys composing music and working on random projects with NodeJS + TypeScript + Webpack + React + Redux. For the latter, he hopes one day to spend the majority of his time coding and not fighting with the build process.You can reach out to him on Twitter at @muttonia. | | Amazon Alexa | Alexa is Amazon’s voice service and the brain behind millions of devices like the Amazon Echo, Echo Dot, and... Read More →


Tuesday August 22, 2017 13:30 - 15:00
devcom developer lounge - Room 2 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:30

Tutorial: Designing Game Logic with Schematyc and Components
The example scene "Lighten Up" provides new users with a framework to set up their own scenes using the tool Schematyc. Schematyc is a graphing implementation similar to Flow Graph that allows for advanced collections of components to be assembled which previously was only possible through LUA scripting or C++/C# programming.

Various mechanics are covered in the session that include input, movement, physics, sound, particles, and volumes. We hope to see all users build upon the sample and showcase the flexibility that Schematyc brings to the CRYENGINE V toolset.

Audience addressed: Designers, Programmers, Artists

devcom: all Speakers
avatar for Collin Bradford Bishop

Collin Bradford Bishop

Product Manager CRYENGINE, CRYENGINE
Collin has been immersed in the entertainment industry his entire life, and he began his career as a camera assistant for Sam Raimi at Ghosthouse Pictures in Los Angeles. After several years working on commercial productions in the United States, he moved to Dubai to oversee inst... Read More →


Tuesday August 22, 2017 15:30 - 18:00
devcom developer lounge - Room 2 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne
 
Thursday, August 24
 

13:00

Master Class: Cheating and Multiplayer Games
Deep dive into topic of cheating in modern multiplayer titles and how to tackle the future with lessons learned. We will discuss both technology and security managment for most common incidents. We will look into most common mistakes and methods used in both exploiting and solving the issues presented. As well as investigate and analyze different games on the market that had the unfortunate run into cheating market.

devcom: all Speakers
avatar for Eugen Harton

Eugen Harton

Lead Producer, Bohemia Interactive
A 30-year-old Slovak National now living in Czech Republic, Eugen Harton works at Bohemia Interactive. Joined the team of DayZ Standalone developers couple months into the early access release as an engineer and moved into production. Keeping up with the pace and demands of the p... Read More →


Thursday August 24, 2017 13:00 - 15:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne