Sound & SFX [
clear filter]
17:30 CEST
Future of Game Audio: Mixing for VR being in VR
devcom: all Speakers
CEO | Co-founder | Audio VR/AR Expert, Dear Reality
Christian Sander is the CEO and Co-founder of Dear Reality. He is an expert for spatial audio, virtual acoustics and VR sound design with more than eight years of experience as a Sound Engineer and DSP Developer. Awarded for creative leadership by BMWi and with Dear Reality’s immersive...
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CEO | Co-founder | Audio VR/AR Expert, Dear Reality
Christian Sander is the CEO and Co-founder of Dear Reality. He is an expert for spatial audio, virtual acoustics and VR sound design with more than eight years of experience as a Sound Engineer and DSP Developer. Awarded for creative leadership by BMWi and with Dear Reality’s immersive...
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Sunday August 20, 2017 17:30 - 18:00 CEST
[RSP] Channel 4 - Haunted House Stage
4th Floor
CONGRESS CENTRE EAST
Congress-Centrum Ost Koelnmesse
Deutz-Mühlheimer Straße 51
D – 50679 Cologne
18:00 CEST
Game Audio! Invisible but Powerful - How It Sells Your Game Better
devcom: all Speakers
Technical Composer, Cloudjumper Audio
I create music and sound for video games and movies. I have been working in the industry as a full-time professional for the last five years. I believe every good story is unique and deserves to have a fitting voice, so that the audience will feel fully immersed in its world. Utilizing...
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Respawn Speakers
Technical Composer, Cloudjumper Audio
I create music and sound for video games and movies. I have been working in the industry as a full-time professional for the last five years. I believe every good story is unique and deserves to have a fitting voice, so that the audience will feel fully immersed in its world. Utilizing...
Read More →
Sunday August 20, 2017 18:00 - 18:15 CEST
[RSP] Channel 4 - Haunted House Stage
4th Floor
CONGRESS CENTRE EAST
Congress-Centrum Ost Koelnmesse
Deutz-Mühlheimer Straße 51
D – 50679 Cologne
18:15 CEST
Translating Emotion Into Music
devcom: all Speakers
Game Composer, European Game Composers
Kai is a game composer and sound designer. He created everything audio for Gothic 1-3, Risen 1, and The Long Journey Home. In his 20 years in the games industry he co-founded the tools and middleware company Nevigo (makers of articy:draft) as well as the European Game Composers.
Respawn Speakers
Game Composer, European Game Composers
Kai is a game composer and sound designer. He created everything audio for Gothic 1-3, Risen 1, and The Long Journey Home. In his 20 years in the games industry he co-founded the tools and middleware company Nevigo (makers of articy:draft) as well as the European Game Composers.
Sunday August 20, 2017 18:15 - 18:30 CEST
[RSP] Channel 4 - Haunted House Stage
4th Floor
CONGRESS CENTRE EAST
Congress-Centrum Ost Koelnmesse
Deutz-Mühlheimer Straße 51
D – 50679 Cologne
18:30 CEST
Tiny Time Machine - Making music like it’s the SNES Era
devcom: all Speakers
Game Audio Designer, FBPSound
A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part...
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Game Audio Designer, FBPSound
A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part...
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Sunday August 20, 2017 18:30 - 18:45 CEST
[RSP] Channel 4 - Haunted House Stage
4th Floor
CONGRESS CENTRE EAST
Congress-Centrum Ost Koelnmesse
Deutz-Mühlheimer Straße 51
D – 50679 Cologne
18:45 CEST
Hear! Behind You!
devcom: all Speakers
Audiodesigner, TON & SPOT audiodesign
Since early childhood and every day anew fascinated by music and sound; music studies in Munich and Boston/MA; several years as composer and arranger for the advertising industry in Chicago/IL; established TON & SPOT audiodesign in Berlin in 2005 and in the Franfurt/Main area in 2017...
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Audiodesigner, TON & SPOT audiodesign
Since early childhood and every day anew fascinated by music and sound; music studies in Munich and Boston/MA; several years as composer and arranger for the advertising industry in Chicago/IL; established TON & SPOT audiodesign in Berlin in 2005 and in the Franfurt/Main area in 2017...
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Sunday August 20, 2017 18:45 - 19:00 CEST
[RSP] Channel 4 - Haunted House Stage
4th Floor
CONGRESS CENTRE EAST
Congress-Centrum Ost Koelnmesse
Deutz-Mühlheimer Straße 51
D – 50679 Cologne
20:00 CEST
Auditory Icons and Earcons in Game Audio
devcom: all Speakers
Sound Designer, Black-Cell
Michael is a Sound Designer with 8 years of experience in sound designing and mixing for short and long format productions like commercials, television series and motion pictures. He has worked with movie production companies in Austria and done work for European and international...
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Sound Designer, Black-Cell
Michael is a Sound Designer with 8 years of experience in sound designing and mixing for short and long format productions like commercials, television series and motion pictures. He has worked with movie production companies in Austria and done work for European and international...
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Sunday August 20, 2017 20:00 - 21:00 CEST
[RSP] Channel 3 - Rollercoaster Stage
4th Floor
CONGRESS CENTRE EAST
Congress-Centrum Ost Koelnmesse
Deutz-Mühlheimer Straße 51
D – 50679 Cologne
11:00 CEST
Game Audio Industry Study 2017: A Closer Look at the Sector
devcom: all Speakers
Composer & Manager, Audinity
Yannick Süß is a German video game composer. Since 2010, he has written music for video games like Europa Universalis 4 and Crusader Kings 2 (Paradox Interactive), The Guild 2 - Renaissance (JoWood Entertainment) and The Guild 3 (THQ Nordic) and has created concert arrangements...
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Composer & Manager, Audinity
Yannick Süß is a German video game composer. Since 2010, he has written music for video games like Europa Universalis 4 and Crusader Kings 2 (Paradox Interactive), The Guild 2 - Renaissance (JoWood Entertainment) and The Guild 3 (THQ Nordic) and has created concert arrangements...
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Monday August 21, 2017 11:00 - 12:00 CEST
[RSP] Channel 4 - Haunted House Stage
4th Floor
CONGRESS CENTRE EAST
Congress-Centrum Ost Koelnmesse
Deutz-Mühlheimer Straße 51
D – 50679 Cologne
15:00 CEST
Communicating with the Composer. Tools, Tricks and Processes
devcom: all Speakers
Composer, Markus Schmidt
Markus Schmidt is a music composer living near Paris with over 13 years of professional experience. He wrote and produced music for over 100 game soundtracks - most recently for the games The Surge and Call of Cthulhu. His music has been awarded four times "Germany's best game soundtrack...
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Composer, Markus Schmidt
Markus Schmidt is a music composer living near Paris with over 13 years of professional experience. He wrote and produced music for over 100 game soundtracks - most recently for the games The Surge and Call of Cthulhu. His music has been awarded four times "Germany's best game soundtrack...
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Monday August 21, 2017 15:00 - 16:00 CEST
[RSP] Channel 3 - Rollercoaster Stage
4th Floor
CONGRESS CENTRE EAST
Congress-Centrum Ost Koelnmesse
Deutz-Mühlheimer Straße 51
D – 50679 Cologne
15:30 CEST
Game Audio - A Direct Way into the Player's Mind [presented by Soundtrack_Cologne 14]
Moderators
Composer, Helge Borgarts
Helge Borgarts is a freelancing German composer and producer. Working in the games industry for more than 15 years, he was involved in more than 40 projects as a composer and/or producer. He wrote music for renowned game developers like Deck13, Crytek or Stratotainment as well as...
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devcom: all Speakers
Managing Director, toneworx GmbH
Jörg Mackensen is the owner of toneworx studios, which he co-founded in 1996. Since then, toneworx has completed over 1.500 projects: voice recordings, SFX and music. Among its clients are many renowned companies like Deck13, Crytek, EA, Square Enix, Ubisoft, Daedalic and Kalypso...
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Game Composer, European Game Composers
Kai is a game composer and sound designer. He created everything audio for Gothic 1-3, Risen 1, and The Long Journey Home. In his 20 years in the games industry he co-founded the tools and middleware company Nevigo (makers of articy:draft) as well as the European Game Composers.