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Welcome to the devcom 2017 schedule 
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!

Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"

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Sunday, August 20
 

12:00

Doors - Grab your Pass and a Drink
Sunday August 20, 2017 12:00 - 14:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Gattaca - Building a 60 People Game Developer in Germany
Description:
Black Forest Games is a studio with 60 developers founded in 2012. Its business is build on three pillars: Work-for-hire, Selfpublishing, Non-Games. The talk is about the story of Black Forest Games incl. foundation, strategy setting and execution, challenges, mistakes, learnings. The talk focuses on the managing part, finance, marketing, finding a company and product strategy, selfpublishing, publisher deals, leadership. It will come with concrete tips and infos and will give deep insights into the studio.

Take Away
Tips and learnings for operating a game company

Audience Adressed: Midsized developers

devcom: all Speakers
avatar for Adrian Goersch

Adrian Goersch

Managing Director, Black Forest Games
Adrian Goersch is cofounder and managing director of Black Forest Games, an independent PC and console development studio best known for Giana Sisters: Twisted Dreams and Rogue Stormers. A gamer by heart his professional background is management and finance. Being responsible for... Read More →

developer conference Speakers
avatar for Adrian Goersch

Adrian Goersch

Managing Director, Black Forest Games
Adrian Goersch is cofounder and managing director of Black Forest Games, an independent PC and console development studio best known for Giana Sisters: Twisted Dreams and Rogue Stormers. A gamer by heart his professional background is management and finance. Being responsible for... Read More →

Sunday August 20, 2017 14:00 - 15:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Bringing Life 2D
Description:
In narrative games, being able to convey emotions with artwork is crucial in making players care for the story. For this reason, animated 2D character-portraits are big in Japan, but they're usually associated with typical anime art-styles.
So what if you wanted to use their software for a semi-realistic style?
With the use of the Japanese software package Live2D Cubism, I created a lively cast of animated characters on a tight indie budget for Herald: An Interactive Period Drama. In this talk I will elaborate on my personal techniques and workflow to give insight into the possibilities of this versatile program.
As a 2D illustrator, I believe that Live2D empowers game artists to take their portrait-art to the next level.
Take Away

Insight into a workflow of animating detailed expressive characters using Live2D Cubism, to introduce those curious to a new way of animating 2D characters.
audience addressed: artists, animators, devs

devcom: all Speakers
avatar for Aïda de Ridder

Aïda de Ridder

Co-Founder & Art Director, Wispfire
As a 2D artist with a love for animation and illustration, I’m always looking for ways to incorporate aesthetically pleasing visuals into my work. As co-founder of indie game company Wispfire, I aim to develop a visual style that permeates through all of our projects. | With ou... Read More →

Respawn Speakers
avatar for Aïda de Ridder

Aïda de Ridder

Co-Founder & Art Director, Wispfire
As a 2D artist with a love for animation and illustration, I’m always looking for ways to incorporate aesthetically pleasing visuals into my work. As co-founder of indie game company Wispfire, I aim to develop a visual style that permeates through all of our projects. | With ou... Read More →


Sunday August 20, 2017 14:00 - 15:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

14:00

F2P Requirements
Description:
You can't glue f2p on a game which is nearly finished. In order to embrace f2p you need to incorporate it from the beginning. Each design decision is influenced by this business model. This talk will give rules, guildelines, and design principles to follow to make your game fit for free to play.  These guidelines have been researched over years by myself and previously only given to clients under NDA. This is the first time I explain everything in the public to teams can prevent mistakes and low monetizing games - preventing wasting time and money in fixes, changes or even canceling the game. 
Talk by Teut Weidemann, F2P specialist since 10 years.

Take Away
Fundamental Rules of f2p game design

Audience Adressed: Developers, Designers, Students

devcom: all Speakers
avatar for Teut Weidemann

Teut Weidemann

F2P Expert, I Teut You So
Teut Weidemann is a senior online games specialist and consults companies worldwide in the F2P space. He has been working in games for the over 30 years and has shipped way over 100 titles on most platforms.He was a part of the team who created browser game of the year "The Settl... Read More →

developer conference Speakers
avatar for Teut Weidemann

Teut Weidemann

F2P Expert, I Teut You So
Teut Weidemann is a senior online games specialist and consults companies worldwide in the F2P space. He has been working in games for the over 30 years and has shipped way over 100 titles on most platforms.He was a part of the team who created browser game of the year "The Settl... Read More →

Sunday August 20, 2017 14:00 - 15:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Social Network Analysis in Games and Communities
Description:
Social network analysis (SNA) is a tool to analyze multi-user communities and builds on graph-theory. In this talk I demonstrate the potential of SNA for game designers and game analysists to get a deeper understanding of game structures and communities. In the first part of my talk will talk about analysis we did on Bungie's Destiny, where we correleated the players' performance with their social behaviour in the game. In the second part of the talk I will talk about the social structure within the developer community and conclude with explaining the "John Romero" number. 

Take Away
The value of social network analysis techniques as tool to analyze games, user behaviour, and communities

Audience Adressed: Developers, Data analysts (Industry)

devcom: all Speakers
avatar for Johanna Pirker

Johanna Pirker

Research / Tech, TU Graz / BetterChaos
Johanna Pirker is game developer, researcher, and educator, and an active and strong voice of the local indie developer community. She has long-lasting experience in evaluating, designing, and developing games and virtual realities and believes in them as tools to support learnin... Read More →

Respawn Speakers
avatar for Johanna Pirker

Johanna Pirker

Research / Tech, TU Graz / BetterChaos
Johanna Pirker is game developer, researcher, and educator, and an active and strong voice of the local indie developer community. She has long-lasting experience in evaluating, designing, and developing games and virtual realities and believes in them as tools to support learnin... Read More →


Sunday August 20, 2017 14:00 - 15:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Location-Based AR Games: Innovating Gameplay and Interaction
Description:
The success of Pokemon GO, showed that location-based Augmented Reality (AR) games can be first class citizens among other mobile products. Yet, the area of game design and storytelling of such games is not widely explored yet. By understanding new technical possibilities and restrictions, location-based AR game developers should be able to create new experiences, not possible elsewhere. In this talk we will share our observations and experience gained designing and developing a location-based AR game “Monster Buster: World Invasion”. We will tackle various game design and some technical problems and provide answers how to make better location based AR game.

Take Away
Audience should be able to understand that augmented reality games should involve new type of interactions and game designers as well as storywriters should think out of the box.

Audience Adressed: deveopers, indie developers

devcom: all Speakers
avatar for Žilvinas Ledas

Žilvinas Ledas

CTO/ Co-founder, Tag of Joy
Žilvinas Ledas is PhD of informatics and develops video games more than 6 years now. Currently Žilvinas is a co-founder and CTO at Tag of Joy – an indie game development company which creates innovative games merging fun and innovation. With their products the team has gained... Read More →
avatar for Šarūnas Ledas

Šarūnas Ledas

CEO, Tag of Joy
Šarūnas has been involved in game development for more than 10 years and is currently a co-founder and CEO of an award-winning indie game development studio Tag of Joy. The company constantly looks for new ways to innovate experiences in games, and has already won multiple awar... Read More →

Respawn Speakers
avatar for Šarūnas Ledas

Šarūnas Ledas

CEO, Tag of Joy
Šarūnas has been involved in game development for more than 10 years and is currently a co-founder and CEO of an award-winning indie game development studio Tag of Joy. The company constantly looks for new ways to innovate experiences in games, and has already won multiple awar... Read More →
avatar for Žilvinas Ledas

Žilvinas Ledas

CTO/ Co-founder, Tag of Joy
Žilvinas Ledas is PhD of informatics and develops video games more than 6 years now. Currently Žilvinas is a co-founder and CTO at Tag of Joy – an indie game development company which creates innovative games merging fun and innovation. With their products the team has gained... Read More →


Sunday August 20, 2017 14:00 - 15:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

14:00

Preparing for the Summit
Sunday August 20, 2017 14:00 - 15:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

UX Meets Neuroscience
Description:
This talk will take you on a journey into the realms of emotion, attention, memory, and perception - the abstract cognitive functions. How does the brain encode information and where does these processes happen?

Take Away
The goal of this talk is to provide an insight into the human mind and the factors that are significant for designing a better user experience for people.

Audience Adressed: UX Professionals, UI & Game Designers

devcom: all Speakers
avatar for Ivana Randelshofer

Ivana Randelshofer

UX Supervisor, Ubisoft Blue Byte
Ivana Randelshofer is a UX professional with more than 8 years of experience in this area of expertise. Before she joined Ubisoft Blue Byte, she worked at a research facility centered on usability, Human-Computer Interaction and robotics. Being the UX Supervisor now, she is respo... Read More →

Respawn Speakers
avatar for Ivana Randelshofer

Ivana Randelshofer

UX Supervisor, Ubisoft Blue Byte
Ivana Randelshofer is a UX professional with more than 8 years of experience in this area of expertise. Before she joined Ubisoft Blue Byte, she worked at a research facility centered on usability, Human-Computer Interaction and robotics. Being the UX Supervisor now, she is respo... Read More →


Sunday August 20, 2017 14:00 - 15:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

14:00

Do Articles on PC Gamer help your Sales? Kotaku? Polygon?
Description:
Your indie game is featured on PCGamer.com, a site with millions of followers on social media. Question: this leads to how many additional sales? The answer will surprise you. A positive article on the much smaller RockPaperShotgun? Even more surprising. This talk will present real life examples of how articles on PC Gamer, Kotaku, Polygon, RockPaperShotgun, Vice Waypoint and more directly influenced the sale of several indie games, including our own and those of other studios.

Take Away
A better understanding of the impact of press coverage on your sales.

Audience Adressed: Indie developers, PR managers, media

devcom: all Speakers
avatar for Matthijs Dierckx

Matthijs Dierckx

Composer & Marketing Lead, Ludomotion
Dierckx had been a longtime journalist, editor and publisher within games media, before crossing to the dark side and entering game development itself. First as co-creator of the highly acclaimed numbers game, Sumico. And most recently as composer and marketing lead on the roguel... Read More →

Respawn Speakers
avatar for Matthijs Dierckx

Matthijs Dierckx

Composer & Marketing Lead, Ludomotion
Dierckx had been a longtime journalist, editor and publisher within games media, before crossing to the dark side and entering game development itself. First as co-creator of the highly acclaimed numbers game, Sumico. And most recently as composer and marketing lead on the roguel... Read More →


Sunday August 20, 2017 14:00 - 15:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

14:00

Pushing Boundaries of VR / AR in the Automotive Industry
Description:
We will give an insight into car development process and show how we push Unity3D, VR HMDs and HoloLens to its limits to replace or augment physical mock-ups of car prototypes (e.g. clay models) with virtual ones. We will demonstrate how we combine terabytes of CAE, CAD and super-computer simulation data in Unity to deliver VR/AR software tools ranging from virtual test drives via virtual crash tests and wind tunnels to augmented clay models.

Take Away
The talk is aimed at anyone interested in state-of-the-art VR/AR technology applications.

Audience Adressed: Unity enthusiasts, tech natives

devcom: all Speakers
avatar for Rune Jensen

Rune Jensen

Software Developer, Volkswagen
My position is in the R&D department of VW more specifically the Virtual Engineering Lab. We work towards digitalising the pre-production of car development inside the VW group, with a strong, but not limited to, focus on VR & AR technologies. | | Volkswagen AG | | Volkswagen i... Read More →
DK

David Kuri

Software Developer Unity3D | VR | AR, Three Eyed Games / Volkswagen AG

developer conference Speakers
avatar for Rune Jensen

Rune Jensen

Software Developer, Volkswagen
My position is in the R&D department of VW more specifically the Virtual Engineering Lab. We work towards digitalising the pre-production of car development inside the VW group, with a strong, but not limited to, focus on VR & AR technologies. | | Volkswagen AG | | Volkswagen i... Read More →
DK

David Kuri

Software Developer Unity3D | VR | AR, Three Eyed Games / Volkswagen AG

Sunday August 20, 2017 14:00 - 15:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

15:00

What is the Next Hot Stuff? How Can you Predict the Future and What is the Advantage to be an Early Mover in Games?

How can you predict the future? Which platform might be the next big thing? Which business models will be successful? Why should you be an early adopter and be innovative?


devcom: all Speakers
avatar for Christopher Kassulke

Christopher Kassulke

CEO, HandyGames(TM) www.handy-games.com GmbH
CEO and co-founder of HandyGames™. Christopher Kassulke is a pioneer of the mobile games market. He works in the games industry for over two decades. Together with his brother he also moderate and own the German YouTube games format “Talk in der Alm” in which they provide a... Read More →


Sunday August 20, 2017 15:00 - 15:30
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Project Planning: Predicting Deadlines with Creative Teams
Description:
How often you are on the start of the development with just an idea, concept or simple prototype wondering about production questions: How much time it will take to make the full game? How much risks and unknowns does it involve? Getting the right answers on innovative projects produced by creative teams is more like fortunetelling, but there are some techniques that help you ground your project in reality and predict your deadlines. Practical workshop with techniques explained on the examples from Vietcong, Mafia and Argo games.

Take Away
Ability to make a rough production plan before developing the game

Audience Adressed: any team who struggle with deadlines

devcom: all Speakers
avatar for Jarek Kolar

Jarek Kolar

Development Director, Bohemia Interactive
Jarek leads the development in Bohemia Interactive in Czech Republic. He has previously worked in Hangar 13 (Mafia III), 2K Czech (Mafia II) and Pterodon (Vietcong). | | Bohemia Interactive | Bohemia Interactive is an independent game development studio, known for the Arma seri... Read More →

Respawn Speakers
avatar for Jarek Kolar

Jarek Kolar

Development Director, Bohemia Interactive
Jarek leads the development in Bohemia Interactive in Czech Republic. He has previously worked in Hangar 13 (Mafia III), 2K Czech (Mafia II) and Pterodon (Vietcong). | | Bohemia Interactive | Bohemia Interactive is an independent game development studio, known for the Arma seri... Read More →


Sunday August 20, 2017 15:00 - 16:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:00

Staffing Projects
Description:
The talk will shed some light on the difficult challenges of staffing projects in a multi-project, multi-site and multi-platform environment. It will give an overview of some criteria you need to consider when planning staff for projects or to identify good time slots for new projects. The presentation will also point out some typical mistakes and deadlocks that could happen and how we avoid them.

Take Away
The audience will learn about the various perspectives from which you could tackle the staffing issue: from individual or company side, from skill or mindset, from requirements and vision, etc

Audience Adressed: Producers, CEO, Business, HR, Legal

devcom: all Speakers
avatar for Timo Kornetzki

Timo Kornetzki

Project Portfolio Manager, Ubisoft Blue Byte
I am Project Portfolio Manager and Head of PMO at Blue Byte, in which role I monitor the development progress of Blue Byte projects. I also happened to be responsible for the project staffing in the last years. | Coming from a business administration background I joined the game... Read More →

developer conference Speakers
avatar for Timo Kornetzki

Timo Kornetzki

Project Portfolio Manager, Ubisoft Blue Byte
I am Project Portfolio Manager and Head of PMO at Blue Byte, in which role I monitor the development progress of Blue Byte projects. I also happened to be responsible for the project staffing in the last years. | Coming from a business administration background I joined the game... Read More →

Sunday August 20, 2017 15:00 - 16:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Making a Handmade Videogame: The Art of Harold Halibut
There’s something about working with your hands that just can’t be replicated by using a computer. For our adventure game „Harold Halibut“, we wanted the feeling of traditional stop-motion films and still benefit from the possibilities of the digital world. It was a long way from the first „stop-motion“ prototypes to the current art pipeline of Harold Halibut which incorporates recent technologies like photogrammetry and physically based rendering.
 
Take Away: This talk gives insight in the evolution of „Harold Halibuts“ art pipeline and all the thoughts that went into the development of our current workflow. Thinking outside the box is the key to find the best way to achieve your set goals.

Audience: Designers, Devs

devcom: all Speakers
avatar for Onat Hekimoglu

Onat Hekimoglu

Game Designer, Writer, Director, Composer, Slow Bros. UG
Floating between film fan and game designer as well as gamer and film maker, Onat Hekimoglu is good at mixing storytelling and interactive concepts. After studying film at the WAM Medienakademie and Game Design at the Cologne Game lab, he is now working on his third academic degr... Read More →
avatar for Ole Tillmann

Ole Tillmann

Art Director | Illustrator | Writer | Co-Founder, SLOW BROS.
An early frustration over the inability to properly translate thoughts into words, Ole found a more satisfying solution in drawing them out. He went on to study illustration at the Rhode Island School of Design and although his first game-making experience lay in Adobe Flash expe... Read More →

Respawn Speakers
avatar for Ole Tillmann

Ole Tillmann

Art Director | Illustrator | Writer | Co-Founder, SLOW BROS.
An early frustration over the inability to properly translate thoughts into words, Ole found a more satisfying solution in drawing them out. He went on to study illustration at the Rhode Island School of Design and although his first game-making experience lay in Adobe Flash expe... Read More →
avatar for Onat Hekimoglu

Onat Hekimoglu

Game Designer, Writer, Director, Composer, Slow Bros. UG
Floating between film fan and game designer as well as gamer and film maker, Onat Hekimoglu is good at mixing storytelling and interactive concepts. After studying film at the WAM Medienakademie and Game Design at the Cologne Game lab, he is now working on his third academic degr... Read More →


Sunday August 20, 2017 15:00 - 16:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:00

Identifying Creativity
Description:
In this interctive session we will explore and identify creativtiy in various shapes and forms. The session will demonstrate several techniques that can be used as ice breakers, get the creative juices flowing or can even be used in interviewing candidates.

Take Away
I hope to show that everyone is creative, and it's identifying where you are most.

Audience Adressed: Creatives, non-creatives & interviewers

devcom: all Speakers
avatar for Tim Browne

Tim Browne

Studio Design Director, King
For the last 19 years Tim has worked in the games industry within the design discipline. He started off as a level designer and gradually over time progressed into game design. He has worked on all 4 generations of PlayStation, all 3 generations of XBox as well as PC, GameCube an... Read More →

developer conference Speakers
avatar for Tim Browne

Tim Browne

Studio Design Director, King
For the last 19 years Tim has worked in the games industry within the design discipline. He started off as a level designer and gradually over time progressed into game design. He has worked on all 4 generations of PlayStation, all 3 generations of XBox as well as PC, GameCube an... Read More →

Sunday August 20, 2017 15:00 - 16:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

[MOVED] Abandonment Issues: Why 99% Just isn’t Good Enough
ATTENTION PLEASE: The Talk "Abandonment Issues: Why 99% Just isn't Good Enough" has been moved to Monday August 21, 2017, 10:00 - 11:00, [RSP] Channel 4 - Haunted House Stage!

Link here

Description:

Kevin Beimers, creator of Mona Lisa and Schrodinger’s Cat: Raiders of the Lost Quark, talks about his quest for the Holy Grail of Jump Mechanics, including Mona Lisa’s Evil Twin, Xeno’s Paradox of Perfection, the You Know What I Meant factor, the other 99 problems he ran into on the way to the Louvre… and why he’s not sad about it.

Take Away
I intend to walkthrough our development process for building our predictive pathfinding platformer and show how close to perfection something can reach and still be deemed imperfect for launch.

Audience Adressed: For intermediate & advanced developers.

devcom: all Speakers
avatar for Kevin Beimers

Kevin Beimers

Director, Italic Pig
Kevin Beimers runs Northern Irish indie studio Italic Pig, and is the creator/director of award-nominated quantum physics puzzler-platformer Schrödinger’s Cat and the Raiders of the Lost Quark, unofficial winner of Best Title For A Video Game Ever. He also co-created Hector: B... Read More →

Respawn Speakers
avatar for Kevin Beimers

Kevin Beimers

Director, Italic Pig
Kevin Beimers runs Northern Irish indie studio Italic Pig, and is the creator/director of award-nominated quantum physics puzzler-platformer Schrödinger’s Cat and the Raiders of the Lost Quark, unofficial winner of Best Title For A Video Game Ever. He also co-created Hector: B... Read More →


Sunday August 20, 2017 15:00 - 16:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:00

Gameplay as Story in Daedalic's 'The Pillars of the Earth'
Description:
Videogames have been a storytelling medium long before the advent of text adventures. Nonetheless, gameplay and narrative have often been regarded as aspects that can or even should be seperated during development, peaking in the past "narratology vs ludology" debate within the discipline of game studies. This talk proposes that story and gameplay are, in fact, inseperable.
On the basis of the decisions made during Daedalic Entertainment's upcoming adaptation of Ken Follett's best-selling novel "The Pillars of the Earth", Assistant Creative Lead Valentina Tamer will discuss the creation of a story-driven videogame, and in how far gameplay and narrative can work together.

Take Away
Gameplay and storytelling must not be seperated during development. Gameplay can tell a story as well as words can, sometimes even better.

Audience Adressed: Game developers, designers & writers

devcom: all Speakers
avatar for Valentina Tamer

Valentina Tamer

Narrative Designer, Daedalic Entertainment
Valentina Tamer is a game designer, writer and artist from Hamburg-based video game developer Daedalic Entertainment. After having written additional texts for "The Night of the Rabbit", she is now assistant creative lead, as well as game designer and co-author, for the adaptatio... Read More →

Respawn Speakers
avatar for Valentina Tamer

Valentina Tamer

Narrative Designer, Daedalic Entertainment
Valentina Tamer is a game designer, writer and artist from Hamburg-based video game developer Daedalic Entertainment. After having written additional texts for "The Night of the Rabbit", she is now assistant creative lead, as well as game designer and co-author, for the adaptatio... Read More →


Sunday August 20, 2017 15:00 - 16:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:00

Detached - In-Depth VR Game Post Mortem
Description:
Detached was developed for over 3 years, almost from the beginings of modern VR. During that time we changed technologies, game concepts, VR has evolved and we constantly tried to adapt. What I wish to do is to create an excerpt of everything we learned - what went wrong, what went right, how did we go about our mistakes and what we as a company want to take from this project into future productions and what we want to bury very deep and never try again. 

Take Away
Game design, game production and VR design knowledge we gained during the production of Detached.

Audience Adressed: Game developers

devcom: all Speakers
avatar for Lukasz Hacura

Lukasz Hacura

CEO, Anshar Studios
Co-founder of Anshar Studios, producer and programmer. Computer science graduate at Silesian University of Technology in Gliwice. Works in the video games industry since 2006. First as a video game programmer, lead programmer and at the end of 2011 he was given a position of exec... Read More →

Respawn Speakers
avatar for Lukasz Hacura

Lukasz Hacura

CEO, Anshar Studios
Co-founder of Anshar Studios, producer and programmer. Computer science graduate at Silesian University of Technology in Gliwice. Works in the video games industry since 2006. First as a video game programmer, lead programmer and at the end of 2011 he was given a position of exec... Read More →


Sunday August 20, 2017 15:00 - 16:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Challenges On Designing Immersive VR Experiences Without Breaking The Fourth Wall
Description:
Creating immersive worlds in VR has its own unique problems, and not all designs from traditional 3D games are suitable. In this talk we look into design challenges encountered while making Downward Spiral: Prologue

Take Away
Understanding the challenges of designing VR content, solutions how to avoid problems and how to make VR more immersive experience without breaking the fourth wall.

Audience Adressed: Game- and UX-designers, from hobbyists to professionals, VR

devcom: all Speakers
avatar for Veli-Pekka Kokkonen

Veli-Pekka Kokkonen

CTO, 3rd Eye Studios
Worked as 2D Lead Programmer at Unity, created animation and 2D frameworks. Has worked in the game industry over 15 years, with titles like BAFTA-winning Ori and the Blind Forest. Right now CTO at 3rd Eye Studios developing innovative VR games and groundbreaking VR technology bui... Read More →

developer conference Speakers
avatar for Veli-Pekka Kokkonen

Veli-Pekka Kokkonen

CTO, 3rd Eye Studios
Worked as 2D Lead Programmer at Unity, created animation and 2D frameworks. Has worked in the game industry over 15 years, with titles like BAFTA-winning Ori and the Blind Forest. Right now CTO at 3rd Eye Studios developing innovative VR games and groundbreaking VR technology bui... Read More →

Sunday August 20, 2017 15:00 - 16:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:30

Turning Viewers into Players

In response to the growing popularity of streaming services - like Twitch, Facebook Live, YouTube Gaming, Microsoft Mixer - games developers are increasingly adopting new design philosophies to create games, not merely with players in mind, but with the influencers who are so essential in gaining traction today. Game Insight CEO, Anatoly Ropotov, will explain how his company changed the way it created its new game – Guns of Boom – and how these choices helped the game surpass 10 million players in just weeks. Ropotov will provide insights into the design challenges, player feedback during the development process, and the lessons their learned in this emerging area.


devcom: all Speakers
avatar for Anatolijs Ropotovs

Anatolijs Ropotovs

CEO, Game Insight
Anatoly’s career in the games industry began in 1999 as the creator of a popular gaming community. In 2006, he headed the Games Division at CTXM, and later, after becoming the Executive Vice President of Products at Astrum Online Entertainment, was put in charge of strategic pl... Read More →


Sunday August 20, 2017 15:30 - 16:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Bringing Games to New Platforms
Description
As platforms mature and become more competitive, it can be difficult for small/medium sized developers to connect potential players to their games. In this session, we will discuss the variety of game-capable Samsung products developers can target, how those platforms can interact to create innovative experiences and how those experiences can be monetized. We will also highlight technical and marketing support opportunities provided by Samsung improve developer experiences on new platforms.

Take away
Attendees will learn about Samsung’s game developer support programme and the variety of game-capable platforms available today

devcom: all Speakers
avatar for Joe Davis

Joe Davis

Developer Relations Engineer, Samsung Electronics
Joe Davis is a Senior Developer Relations Engineer in Samsung Electronics Galaxy GameDev team. With 7+ years of 3D graphics application debugging and optimization expertise, he spends most of his time helping developers improve their OpenGL ES and Vulkan rendering engines.
avatar for Jonas Gustavsson

Jonas Gustavsson

Head of Game Ecstemosy, Samsung Electronics
Jonas Gustavsson is collaborative leader at Samsung Electronics with an international track record of over 25 years’ experience spanning management, product development and research in graphics, games, computational imaging and distributed computing. Prior to Samsung Jonas spen... Read More →


Sunday August 20, 2017 16:00 - 17:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Competitive Edge with UGC
User-Generated Content is inherently social, and it builds communities by giving part of the product’s ownership to the players
The players of Big Bang Racing have created 7 million levels for each other, and this talk looks into the many benefits it brings. UGC is not only content but a marketing advantage for Traplight, and a strong social driver and creative outlet for the players of Big Bang Racing.

Take Away
In the ever-hardening and -changing business of Mobile games finding one's own voice and identity is becoming more and more important. This talk gives tools and practical tips on finding that, from the perspective of one studio with a UGC vision.

devcom: all Speakers
avatar for Jari Paananen

Jari Paananen

Co-Founder / AD, Traplight
Jari is one of the founders of Traplight, a mobile game company on a mission to revolutionise User-Generated Content (UGC) games . Based in Tampere, Finland Traplight is visioning products that fill the blank space between games and social media. Jari is both designing new concep... Read More →

Respawn Speakers
avatar for Jari Paananen

Jari Paananen

Co-Founder / AD, Traplight
Jari is one of the founders of Traplight, a mobile game company on a mission to revolutionise User-Generated Content (UGC) games . Based in Tampere, Finland Traplight is visioning products that fill the blank space between games and social media. Jari is both designing new concep... Read More →


Sunday August 20, 2017 16:00 - 17:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Developing Games in Canada
TBA

Moderators
avatar for Dean Takahashi

Dean Takahashi

lead writer for GamesBeat, VentureBeat
If you'd like to set up a meeting with Dean, send an email to gamesbeat@gaminginsiders.net

devcom: all Speakers
avatar for Yves L. Bordeleau

Yves L. Bordeleau

General Manager, Rogue Factor
Seasoned entrepreneur and versatile creative director, Yves is at the helm of Rogue Factor, an independent studio in Montreal. Throughout his career in the industry as a studio head for Wicked Studios and of Cyanide’s Canadian branch, and also as a project management teacher, Y... Read More →
CD

Charles Dufour

Co-founder / Engineer, Sweet Bandits Studios
Charles Dufour is a software engineering bachelor from Laval university and based in Quebec city.Ex-Activision lead programmer, he has shipped nine of the company's biggest titles from franchises like Spider-Man, Skylanders and Call of Duty.In 2016, he has co-founded Sweet Bandit... Read More →
avatar for Kim Gibson

Kim Gibson

Program Consultant – Interactive Digital Media, Ontario Media Development Corporation
Kim Gibson is a respected veteran of the interactive digital media industry, boasting more than 18 years of experience working successfully with content creators. Since 1999, Kim has been a Program Consultant for the Ontario Media Development Corporation (OMDC), a regional government agency in Canada, where she has overseen the design and operation of highly sought-after programs, including the OMDC Interactive Digital Media (IDM) Fund. The IDM Fund in particular has been operating for the last 12 years, through which Kim has been instrumental in providing production funding for projects from video games to web series that have gone on to win major international awards, critical acclaim, and commercial success: Severed (Drinkbox Studios, Apple iPad Game of the Year), Guidestones (Smiley Guy Studios, International Emmy Award), Superbrothers: Sword... Read More →
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cl... Read More →
avatar for Tanya Woods

Tanya Woods

General Counsel and VP Policy, Entertainment Software Association of Canada

developer conference Speakers
avatar for Yves L. Bordeleau

Yves L. Bordeleau

General Manager, Rogue Factor
Seasoned entrepreneur and versatile creative director, Yves is at the helm of Rogue Factor, an independent studio in Montreal. Throughout his career in the industry as a studio head for Wicked Studios and of Cyanide’s Canadian branch, and also as a project management teacher, Y... Read More →
CD

Charles Dufour

Co-founder / Engineer, Sweet Bandits Studios
Charles Dufour is a software engineering bachelor from Laval university and based in Quebec city.Ex-Activision lead programmer, he has shipped nine of the company's biggest titles from franchises like Spider-Man, Skylanders and Call of Duty.In 2016, he has co-founded Sweet Bandit... Read More →
avatar for Kim Gibson

Kim Gibson

Program Consultant – Interactive Digital Media, Ontario Media Development Corporation
Kim Gibson is a respected veteran of the interactive digital media industry, boasting more than 18 years of experience working successfully with content creators. Since 1999, Kim has been a Program Consultant for the Ontario Media Development Corporation (OMDC), a regional government agency in Canada, where she has overseen the design and operation of highly sought-after programs, including the OMDC Interactive Digital Media (IDM) Fund. The IDM Fund in particular has been operating for the last 12 years, through which Kim has been instrumental in providing production funding for projects from video games to web series that have gone on to win major international awards, critical acclaim, and commercial success: Severed (Drinkbox Studios, Apple iPad Game of the Year), Guidestones (Smiley Guy Studios, International Emmy Award), Superbrothers: Sword... Read More →
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cl... Read More →
avatar for Tanya Woods

Tanya Woods

General Counsel and VP Policy, Entertainment Software Association of Canada

Sunday August 20, 2017 16:00 - 17:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

ID@Xbox and the Business/Art of Self-Publishing - What Have We Learnt After 4 Years and Hundreds of Games
Independent developers have self published hundreds of games on Xbox One and Windows 10 since the launch of the ID@Xbox program in 2013.
In this talk the ID@Xbox team will share what, based on their experience, works and doesn't work and how game developers can maximise their opportunity for success.

devcom: all Speakers
avatar for Agostino Simonetta

Agostino Simonetta

Regional Lead - EMEA, ID@Xbox
Agostino Simonetta manages the ID@Xbox program in Europe. A veteran of the videogame industry, Agostino has spent the last 12 years of his career working with the independent development community. In his current role, Agostino is supporting European developers publishing their g... Read More →

Respawn Speakers
avatar for Agostino Simonetta

Agostino Simonetta

Regional Lead - EMEA, ID@Xbox
Agostino Simonetta manages the ID@Xbox program in Europe. A veteran of the videogame industry, Agostino has spent the last 12 years of his career working with the independent development community. In his current role, Agostino is supporting European developers publishing their g... Read More →


Sunday August 20, 2017 16:00 - 17:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

16:00

The Changing Market for Games, and Staying Relevant
Description:
Do you know where the market is going? Do you have a good sense of where it is today and how we got to this point? This session will present key markers in the evoloution of the games industry and teach you what to look for in terms of industry and market shifts in the coming decade.

Take Away
What signs to look for to build product that is relevant when released.

Audience Adressed: Studio Owners, Indies

devcom: all Speakers
avatar for Sean Kauppinen

Sean Kauppinen

CEO, International Digital Entertainment Agency
Sean Kauppinen is the founder and CEO of the International Digital Entertainment Agency. He has more than 20 years of management, business development and strategic communications expertise in the digital entertainment industry. His ability to bring companies together and provide... Read More →

developer conference Speakers
avatar for Sean Kauppinen

Sean Kauppinen

CEO, International Digital Entertainment Agency
Sean Kauppinen is the founder and CEO of the International Digital Entertainment Agency. He has more than 20 years of management, business development and strategic communications expertise in the digital entertainment industry. His ability to bring companies together and provide... Read More →

Sunday August 20, 2017 16:00 - 17:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Sweden's Game Boom - The Secret Recipe
Description:
What do Minecraft, Candy Crush Saga, Goat Simulator, Star Wars: Battlefront and Mad Max have in common? They are all made in Sweden! How come this little country in a far-away corner of Europe is such a successful games producer? What is the secret recipe and what could others learn? Having worked over 12 years for the Swedish games industry, Per Strömbäck has answered this question many times. In this talk, Per presents the success case. The Secrete Recipe.

Take Away
An understanding of what makes a successful game dev community

Audience Adressed: Developers, academics, government, orgs

devcom: all Speakers
avatar for Per Stromback

Per Stromback

Spokesperson, Swedish Games Industry
Per Strömbäck has been involved in video games since 1996 and has a background in game development as well as in publishing. Since 2005, Per works for the game industry's trade bodies as the managing director of Spelplan - Association of Swedish Game Developers and the spokespers... Read More →

Respawn Speakers
avatar for Per Stromback

Per Stromback

Spokesperson, Swedish Games Industry
Per Strömbäck has been involved in video games since 1996 and has a background in game development as well as in publishing. Since 2005, Per works for the game industry's trade bodies as the managing director of Spelplan - Association of Swedish Game Developers and the spokespers... Read More →


Sunday August 20, 2017 16:00 - 17:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

16:00

Hacking the Human Brain. Irrational Thinking 101
Description:
In 2015 Imperia Online won 14th place for revenue growth of 592% in Central Europe. Our succes was build on multiple pillars, but the major part was that our sales was tripled by a few small tricks on the payment page. We learned all of them from Dan Ariely's theory of Irrational Thinking. I will do a disection of his book, showing examples how and what we try to implement from the theory, how we failed, and how we succeeded. I will demostrate the power of nourological science and how we can use it in our favour, from a business prespective.

Take Away
The attendees will learn how to hack players' brains and manipulate their decisions on buying. After the session, attendees will be able to control their customers’ choices.

Audience Adressed: Everyone using free-to-play

Sunday August 20, 2017 16:00 - 17:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Procedurally Create a Biome-based Map That is Fun to Explore
Description:
Procedural map generation, when done properly, can create lots of replay value and provide players with and enjoyable, unique experiences every time they play. In this session we will discuss what makes exploration enjoyable, and demonstrate tools and methods for generating such worlds procedurally.

Take Away
Techniques and tools for procedural world generation with emphasis on world that are fun to explore

Audience Adressed: Programmers

devcom: all Speakers
avatar for Tomer Barkan

Tomer Barkan

Founder, Suncrash
A gamer and a programmer since the age of 7, Tomer is an experienced software engineer that left his day job to pursue his lifelong dream of making video games. Tomer founded the indie team Suncrash, makers of PC strategy game Judgment: Apocalypse Survival Simulation. | | Suncra... Read More →

Respawn Speakers
avatar for Tomer Barkan

Tomer Barkan

Founder, Suncrash
A gamer and a programmer since the age of 7, Tomer is an experienced software engineer that left his day job to pursue his lifelong dream of making video games. Tomer founded the indie team Suncrash, makers of PC strategy game Judgment: Apocalypse Survival Simulation. | | Suncra... Read More →


Sunday August 20, 2017 16:00 - 17:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

16:00

Day Use Area
Sunday August 20, 2017 16:00 - 18:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:00

Do's and Don'ts to Get into the Game Industry
Description:
This session will give students and people trying to get into the industry some tips and tricks to achieve the most out of it. We'll talk about your portfolio. How to present it and get it to the companies of your choice. We also tackle internship fairs and other events and why your business card is your best weapon. Lastly we look at how and why you should email the companies you are applying for. You will get away with a comprehensive list of do's and dont's to avoid common pitfalls.

Take Away
How to approach a studio for an internship or entry level position.

Audience Adressed: students, juniors, ppl outside industry

devcom: all Speakers
avatar for Jeroen Janssen

Jeroen Janssen

Managing Partner, Happy Volcano

Respawn Speakers
avatar for Jeroen Janssen

Jeroen Janssen

Managing Partner, Happy Volcano


Sunday August 20, 2017 17:00 - 17:30
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:00

Startup in Mobile and Building the Big Hit. The Success Story of Idle Miner
Description
Daniel Stammler and Janosch Sadowski, both Co-CEO and founders of Fluffy Fairy Games, are explaining how to build up a mobile games studio, how to implement lean development principles and how to reach over 7 million organic downloads with one mobile game and in one year.

Take Away
How to start up your mobile games studio successfully

devcom: all Speakers
avatar for Janosch Sadowski

Janosch Sadowski

Co - CEO & Co - Founder, Fluffy Fairy Games
Janosch is Co-CEO and Co-Founder of Fluffy Fairy Games, a fast growing mobile games studio. He has a background in industrial engineering and a passion for B2C business models. His mission is make FFG the first truly and fully player-centric developer and publisher in the mobile... Read More →
avatar for Daniel Stammler

Daniel Stammler

Co-CEO & Founder, Fluffy Fairy Games
Daniel is Co-CEO and founder of Fluffy Fairy Games, a fast growing mobile games studio. He founded two start-ups and worked as a consultant before deciding to launch FFG as an attempt to create mobile games that truly put the player first and center. The company has grown from a... Read More →

Respawn Speakers
avatar for Daniel Stammler

Daniel Stammler

Co-CEO & Founder, Fluffy Fairy Games
Daniel is Co-CEO and founder of Fluffy Fairy Games, a fast growing mobile games studio. He founded two start-ups and worked as a consultant before deciding to launch FFG as an attempt to create mobile games that truly put the player first and center. The company has grown from a... Read More →
avatar for Janosch Sadowski

Janosch Sadowski

Co - CEO & Co - Founder, Fluffy Fairy Games
Janosch is Co-CEO and Co-Founder of Fluffy Fairy Games, a fast growing mobile games studio. He has a background in industrial engineering and a passion for B2C business models. His mission is make FFG the first truly and fully player-centric developer and publisher in the mobile... Read More →


Sunday August 20, 2017 17:00 - 17:30
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:00

Game Design Drawings

If you are a Game Designer, you know how hard it is to communicate your vision clearly to all members of your team. No matter how well (you think) you explain the overall concept or a specific gameplay mission, no matter how many pages of design documentation you write, there are always misunderstandings and important matters are getting lost, forgotten or ignored.

Game Design Drawings are a quick and simple tool to help designers and other team members work towards a shared vision. You don't have to be an artist or particularly good at drawing to do this - all you need is pen, paper, and clear idea. Game Design Drawings are not about art or graphics - they can help visualizing interactions, controls, UI, perspective, level overview and/or gameplay, depending on what you need. 

Watch this talk to learn about how and why the concept was developed, to see examples of its application in 7 different games from explorative to educational to personal games, and learn how to make your own.

 


devcom: all Speakers
avatar for Henrike Lode

Henrike Lode

Creative Director, Lohika
Henrike Lode is Founder and Creative Director of the Copenhagen-based game studio Lohika where she developed and self-published the award-winning puzzle adventure Machineers. Currently she works on her new game "To Be A Whale" and teaches at the Royal Danish Academy of Fine Arts... Read More →

Respawn Speakers
avatar for Henrike Lode

Henrike Lode

Creative Director, Lohika
Henrike Lode is Founder and Creative Director of the Copenhagen-based game studio Lohika where she developed and self-published the award-winning puzzle adventure Machineers. Currently she works on her new game "To Be A Whale" and teaches at the Royal Danish Academy of Fine Arts... Read More →


Sunday August 20, 2017 17:00 - 17:30
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:00

Designing and Producing Games for Live Masses
Description:
Designing games for live events, where people are waiting in long lines to play the game poses several challenges. The game should not only entertain the actual player, but interacting with it should also engage passers-by to stop, watch, and play as well. Additionally, it is both crucial to entertain people waiting in the line and to give them a first learning experience how to play the game until it is their turn to play. In this session I will discuss production and design guidelines, with a focus on engaging players with interesting game interfaces and controls.

Take Away
How to design and produce games with interesting interfaces to be played at live events, and how to engage the waiting audience.

Audience Adressed: Game designers, producers

devcom: all Speakers
avatar for Rainer Angermann

Rainer Angermann

CEO, Rarebyte
Rainer Angermann is co-founder and CEO of Rarebyte. He has more than 10 years of professional experience in project management, and has worked on 25+ titles on all major platforms. Prior to founding his company, he has studied telematics and network engineering, and has been work... Read More →

Respawn Speakers
avatar for Rainer Angermann

Rainer Angermann

CEO, Rarebyte
Rainer Angermann is co-founder and CEO of Rarebyte. He has more than 10 years of professional experience in project management, and has worked on 25+ titles on all major platforms. Prior to founding his company, he has studied telematics and network engineering, and has been work... Read More →


Sunday August 20, 2017 17:00 - 17:30
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

India: A Country of 1B+ Mobile Users

The talk will entail an breakdown of the Indian market in multiple slices including consumer base, demographics, devices used, consumption patterns & monetization potential and techniques. 

  • Indian Market Overview
    • Market overview
      • Market value – The current market numbers
      • Comparison with a decade old Indian market – Looking back at the market a decade ago and what changed now
      • Trends – What is the market now? What is trending? How is going to look in the future
    • The Indian Gamer
      • Persona – Indian gamer profile
      • User demographics – Age, Sex, Devices, Time Spent, Genre 
      • Trends – Few observations based on the study like how game preferences changes with age  
    • Online gaming in India
      • Current Situation – Current numbers and user trends 
      • Future growth trends- Future growth numbers and what will change 
      • Factors contributing the growth –What will drive the online gamer growth in India (Internet availability, smartphone penetration etc.)

 

  • Nazara Games
    • Our Story – Story of Nazara till date
    • What we do? – What we do at Nazara, How we worked out the Indian market?
    • What we are planning to do? – Our future plans and opportunities

 

  • India Future: What is there to gain – How things are going to change and what this means to the developers and publishers

devcom: all Speakers
avatar for Nikhil Birla

Nikhil Birla

Manager - Strategy and Alliances, Publishing, Nazara Games
Nikhil Birla, Manager: Strategy and Alliances, Publishing at Nazara Games has over 7 years of industry experience completely focused on the Indian games industry.He has been leading publishing at Nazara for over a year and juggles multiple key responsibilities including partnerin... Read More →

developer conference Speakers
avatar for Nikhil Birla

Nikhil Birla

Manager - Strategy and Alliances, Publishing, Nazara Games
Nikhil Birla, Manager: Strategy and Alliances, Publishing at Nazara Games has over 7 years of industry experience completely focused on the Indian games industry.He has been leading publishing at Nazara for over a year and juggles multiple key responsibilities including partnerin... Read More →

Sunday August 20, 2017 17:00 - 18:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

How the Hidden Object Genre Can Reach Top 10 Grossing

With the success in the Hidden Objects genre, MyTona will share their experience on their journey climbing the top grossing chart, attaining Top 10 Grossing for US iPad. The audience will gain insights while we look back at how the game Seekers Notes: Hidden Mystery has progressed from launch till today. This talk will help new gaming companies to define their own formula for success.


devcom: all Speakers
avatar for Diana Platonova

Diana Platonova

Business Development Manager, MyTona
Diana joined MyTona two years ago as a business development manager after she finished her studies in Yakutsk State University in Russia and MBA in Barcelona. She works closely with both the marketing and development teams to increase Mytona's business growth and to also widen it... Read More →

developer conference Speakers
avatar for Diana Platonova

Diana Platonova

Business Development Manager, MyTona
Diana joined MyTona two years ago as a business development manager after she finished her studies in Yakutsk State University in Russia and MBA in Barcelona. She works closely with both the marketing and development teams to increase Mytona's business growth and to also widen it... Read More →

Sunday August 20, 2017 17:00 - 18:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

Strategic Zoom
Description: 
Dean Takahashi, leader writer for GamesBeat, interviews game industry leaders from around the world. He'll talk about some of the strategic insights that he learns from those conversations about the state of gaming in 2017, and what's going to be hot in the various segments of gaming in the future.
Take Away
Strategic insights into the game business for the future. 
Audience Addressed: Business leads, studio executives, devs 

devcom: all Speakers
avatar for Dean Takahashi

Dean Takahashi

lead writer for GamesBeat, VentureBeat
If you'd like to set up a meeting with Dean, send an email to gamesbeat@gaminginsiders.net

developer conference Speakers
avatar for Dean Takahashi

Dean Takahashi

lead writer for GamesBeat, VentureBeat
If you'd like to set up a meeting with Dean, send an email to gamesbeat@gaminginsiders.net

Sunday August 20, 2017 17:00 - 18:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

Motion Matching: A Remedy for Animation?
Motion Matching is currently hot topic in animation and something that is seeing a lot of research and experimentation done across various studios.

Remedy is using motion matching to replace complex locomotion state machines with a solution that achieves similar quality with faster gameplay iteration times, better performance and less data that needs to be synced over network in, for example, multiplayer games.

This talk will let you learn Remedy’s findings on motion matching, the devilish details we had to sort out to make the technique ready for production, and how it affects our animation pipeline.

devcom: all Speakers
avatar for Ilkka Kuusela

Ilkka Kuusela

Senior Gameplay Animator, Remedy Enterntainment
lkka Kuusela joined Remedy in 2015 to work on Quantum Break's interactive cinematics. Before joining Remedy, Ilkka worked on the Trine franchise at Frozenbyte looking after character animation. | He is currently animating the characters for Remedy’s upcoming multiplatform game... Read More →

developer conference Speakers
avatar for Ilkka Kuusela

Ilkka Kuusela

Senior Gameplay Animator, Remedy Enterntainment
lkka Kuusela joined Remedy in 2015 to work on Quantum Break's interactive cinematics. Before joining Remedy, Ilkka worked on the Trine franchise at Frozenbyte looking after character animation. | He is currently animating the characters for Remedy’s upcoming multiplatform game... Read More →

Sunday August 20, 2017 17:00 - 18:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:30

How to Thrive Making Games for Marginalized Platforms
Description:
I would like to talk about our team experiance with creating and publishing games on platforms that are either long forgotten or too small and unimportant for the big companies to look into. Some cases of such platforms would be a game portal in Pakistan, phone manufacturer in India or bus service in Spain. In those (and more) cases we were able to find audience for our games that nobody else was interested in talking with. This enabled us not only to make good business on such platforms, but also created a bond between our games and our players. 

Take Away
There are many less traveled paths out there.

Audience Adressed: Indie devs, students, small companies

devcom: all Speakers
avatar for Robert Podgorski

Robert Podgorski

Html5 Game Creator, BlackMoon Design
Founder of BlackMoon Design game studio, which makes games since 2005. Creator of over 200 games. Joins game jams very often and help organize Global Game Jam as regional coordinator for Eastern Europe . Helps organize open gamedev conference GiC. Likes to draw space ships and ga... Read More →

Respawn Speakers
avatar for Robert Podgorski

Robert Podgorski

Html5 Game Creator, BlackMoon Design
Founder of BlackMoon Design game studio, which makes games since 2005. Creator of over 200 games. Joins game jams very often and help organize Global Game Jam as regional coordinator for Eastern Europe . Helps organize open gamedev conference GiC. Likes to draw space ships and ga... Read More →


Sunday August 20, 2017 17:30 - 18:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:30

Geodata in Environments of Arma and DayZ
Description:
Creating large-scale, authentic and consistent landscape environments for Bohemia Interactive's milsim and survival games requires employment of methods uncommon in the game development industry. The game worlds in size of hundreds of square kilometers providing the gaming environment for its Arma mil-sim series and DayZ survival MMO were developed with help of geodata and geoinformatics. The session highlights why and how the geodata have been used in Bohemia Interactive's particular virtual landscapes and discusses the ways to alter real-life landscapes to comply with the gameplay requirements.

Take Away
Introduction to the use of geographic data and GIS, inspiration to use them as basis for game worlds in both preproduction and production..

Audience Adressed: Environment designers and artists

devcom: all Speakers
avatar for Ivan Buchta

Ivan Buchta

Creative Director, Bohemia Interactive a.s.
Ivan Buchta, a 38-years-old Czech national with background in environmental sciences, has beenworking on the Bohemia Interactive's Arma series since 2006, specializing in delivering authenticenvironments for the tactical mil-sim games. He took part in finalization of Arma 1 (Arme... Read More →

Respawn Speakers
avatar for Ivan Buchta

Ivan Buchta

Creative Director, Bohemia Interactive a.s.
Ivan Buchta, a 38-years-old Czech national with background in environmental sciences, has beenworking on the Bohemia Interactive's Arma series since 2006, specializing in delivering authenticenvironments for the tactical mil-sim games. He took part in finalization of Arma 1 (Arme... Read More →


Sunday August 20, 2017 17:30 - 18:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

17:30

Mental Health in the Games Industry
Description:
Based on Callum's blog post https://t.co/2tdG25tZSt the talk will be a discussion of mental health in the games industry, and how it effects people from all walks of life and all job roles. Callum will share a personal story, and with permission, stories of other people in the industry, and ultimately discuss how the industry can better help each other to remove the stigma of mental health and move forwards in a more inclusive manner. Callum runs Senior Developer Strategy for Europe at Oculus.

Take Away
Mental health is prevalent in the industry, and that's OK

Audience Adressed: Anyone in the industry

devcom: all Speakers
avatar for Callum Underwood

Callum Underwood

Games and Stuff, Raw Fury
Callum recently joined Raw Fury, a friendly publisher in Sweden, after nearly 4 years managing the European developer ecosystem for Oculus. He is a champion of mental health and runs the Mental Health in Games developer slack. At Raw Fury, he spends his time scouting for new nice... Read More →

Respawn Speakers
avatar for Callum Underwood

Callum Underwood

Games and Stuff, Raw Fury
Callum recently joined Raw Fury, a friendly publisher in Sweden, after nearly 4 years managing the European developer ecosystem for Oculus. He is a champion of mental health and runs the Mental Health in Games developer slack. At Raw Fury, he spends his time scouting for new nice... Read More →


Sunday August 20, 2017 17:30 - 18:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:30

Future of Game Audio: Mixing for VR being in VR
Description:
New Games in VR/AR require completely new workflows. The talk showcases future Game and VR Audio Mixing workflows by example of the dearVR Spatial Connect for "Mixing for VR being in VR".
This is the perfect workflow to mix spatial audio as long as you want in your DAW and bring this mix in full quality object-based to Unity or scene-based Ambisonics. Experience Game Audio and Sound Design editied in a DAW and mixed in VR. Check the demo video here.

Take Away
Knowing the perfect workflow for mixing immersive object-based audio for VR/AR transfered to Unity projects. New media like VR/AR require completely new workflows.

Audience Adressed: Audio Devs, Sound Designer, VR/AR Devs

ATTENTION: while there will be standard headphones provided on site, we advise you to bring your own headphones if you plan on visiting Sound & SFX talks to guarantee the best possible experience!

devcom: all Speakers
avatar for Christian Sander

Christian Sander

CEO | Co-founder | Audio VR/AR Expert, Dear Reality
Christian Sander is the CEO and Co-founder of Dear Reality. He is an expert for spatial audio, virtual acoustics and VR sound design with more than eight years of experience as a Sound Engineer and DSP Developer. Awarded for creative leadership by BMWi and with Dear Reality’s i... Read More →

Respawn Speakers
avatar for Christian Sander

Christian Sander

CEO | Co-founder | Audio VR/AR Expert, Dear Reality
Christian Sander is the CEO and Co-founder of Dear Reality. He is an expert for spatial audio, virtual acoustics and VR sound design with more than eight years of experience as a Sound Engineer and DSP Developer. Awarded for creative leadership by BMWi and with Dear Reality’s i... Read More →


Sunday August 20, 2017 17:30 - 18:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:00

Game Audio! Invisible but Powerful - How It Sells Your Game Better
A look into of the key attributes of game audio and how to think about them functionally. This is not just about why audio matters, but about why and how it will help your game sell better and build are more loyal community.

ATTENTION: while there will be standard headphones provided on site, we advise you to bring your own headphones if you plan on visiting Sound & SFX talks to guarantee the best possible experience!

devcom: all Speakers
avatar for Merlin Gyoery

Merlin Gyoery

Technical Composer, Cloudjumper Audio
I create music and sound for video games and movies. I have been working in the industry as a full-time professional for the last five years. I believe every good story is unique and deserves to have a fitting voice, so that the audience will feel fully immersed in its world. Uti... Read More →

Respawn Speakers
avatar for Merlin Gyoery

Merlin Gyoery

Technical Composer, Cloudjumper Audio
I create music and sound for video games and movies. I have been working in the industry as a full-time professional for the last five years. I believe every good story is unique and deserves to have a fitting voice, so that the audience will feel fully immersed in its world. Uti... Read More →


Sunday August 20, 2017 18:00 - 18:15
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:00

Trends or Fads? Where Next For #Gamedev

The game development scene continues to evolve every year; with new tech; disruptive designs; and the occasional curveball. What innovations are inspiring creativity and which seem like they will become money pits? 


Moderators
avatar for Oscar Clark

Oscar Clark

Evangelist (Co-founder RocketLolly Games), Unity3d.com
Oscar Clark is an Author, Consultant and Evangelist for Everyplay from Unity Technologies. He has been a pioneer in online, mobile and console social games services since 1998. He provided 'vision' for one of the first Online games communities (Wireplay - British Telecom); was gl... Read More →

devcom: all Speakers
avatar for Nikhil Birla

Nikhil Birla

Manager - Strategy and Alliances, Publishing, Nazara Games
Nikhil Birla, Manager: Strategy and Alliances, Publishing at Nazara Games has over 7 years of industry experience completely focused on the Indian games industry.He has been leading publishing at Nazara for over a year and juggles multiple key responsibilities including partnerin... Read More →
avatar for Jonas Gustavsson

Jonas Gustavsson

Head of Game Ecstemosy, Samsung Electronics
Jonas Gustavsson is collaborative leader at Samsung Electronics with an international track record of over 25 years’ experience spanning management, product development and research in graphics, games, computational imaging and distributed computing. Prior to Samsung Jonas spen... Read More →
avatar for Christopher Kassulke

Christopher Kassulke

CEO, HandyGames(TM) www.handy-games.com GmbH
CEO and co-founder of HandyGames™. Christopher Kassulke is a pioneer of the mobile games market. He works in the games industry for over two decades. Together with his brother he also moderate and own the German YouTube games format “Talk in der Alm” in which they provide a... Read More →
avatar for Anatolijs Ropotovs

Anatolijs Ropotovs

CEO, Game Insight
Anatoly’s career in the games industry began in 1999 as the creator of a popular gaming community. In 2006, he headed the Games Division at CTXM, and later, after becoming the Executive Vice President of Products at Astrum Online Entertainment, was put in charge of strategic pl... Read More →
avatar for Daniel Stammler

Daniel Stammler

Co-CEO & Founder, Fluffy Fairy Games
Daniel is Co-CEO and founder of Fluffy Fairy Games, a fast growing mobile games studio. He founded two start-ups and worked as a consultant before deciding to launch FFG as an attempt to create mobile games that truly put the player first and center. The company has grown from a... Read More →


Sunday August 20, 2017 18:00 - 19:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

Taking your Game to the Next Level with Licensed IP. How it Works with DAS BOOT
Working with IP in games is filled with opportunities and pitfalls. To make the most out of the license and do justice to the fans, you have to approach the IP from all angles from development details to high level marketing decisions. Remote control productions’ latest project, Das Boot, serves as a case study.

devcom: all Speakers
avatar for Kalle Kaivola

Kalle Kaivola

COO, remote control productions
Kalle Kaivola is rcp’s COO. An outgoing, dynamic business leader with more than a decade of experience in the videogames industry, Kalle was Head of Licensed Games at Next Games where he worked on games such as "The Walking Dead: No Man's Land". Prior to Next Games, he held sen... Read More →

developer conference Speakers
avatar for Kalle Kaivola

Kalle Kaivola

COO, remote control productions
Kalle Kaivola is rcp’s COO. An outgoing, dynamic business leader with more than a decade of experience in the videogames industry, Kalle was Head of Licensed Games at Next Games where he worked on games such as "The Walking Dead: No Man's Land". Prior to Next Games, he held sen... Read More →

Sunday August 20, 2017 18:00 - 19:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

The Power of Us – Ten Rules for Forging Genuine Creative Collaboration
Description:
You’ll often hear creative leaders describe their job as ‘Herding cats’. Why is that? Does it do a disservice to the talent on your teams? Large or small, game teams combine a myriad of creative and technical roles. With such a broad range of often opinionated, passionate, and dedicated personalities, how do you control the creative chaos that often ensues? In this session we will explore some of the factors that are influential in whether a team is collaborating successfully or not.  This session is designed for anyone and everyone on a creative team, and we’ll look at these challenges from three distinct perspectives on your team, the leaders, the managers, and the members of the team themselves, and discuss ten simple rules for encouraging constructive collaboration.

devcom: all Speakers
avatar for Craig Morrison

Craig Morrison

Design Manager, Blizzard Entertainment
Craig Morrison is a veteran game developer currently serving as the design manager for the World of Warcraft team at Blizzard Entertainment in Irvine, California. With over a decade of experience as a creative leader in the massively multiplayer genre, he has developed a focus on... Read More →

developer conference Speakers
avatar for Craig Morrison

Craig Morrison

Design Manager, Blizzard Entertainment
Craig Morrison is a veteran game developer currently serving as the design manager for the World of Warcraft team at Blizzard Entertainment in Irvine, California. With over a decade of experience as a creative leader in the massively multiplayer genre, he has developed a focus on... Read More →

Sunday August 20, 2017 18:00 - 19:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

Getting Ahead: Advice on Games Industry Careers
Description:
It can be difficult to get in to the games industry, and the hit-or-miss and project-based nature of games means that it can be a challenge to follow a single career pathway. Chaired by one of Europe’s leading recruiters and diversity advocates, this panel will look at jobs and careers in games, with first-hand advice from those have made their mark in some of Europe's leading companies. Questions will be welcome. Moderated by David Smith.

Take Away
A much better understanding of how to get a job in games or a promotion in an existing games company.

Audience Adressed: Everyone interested in a job in games.

Moderators
avatar for David Smith

David Smith

CEO, Interactive Selection
Founder Women in Games WIGJ and BAME - Black, Asian and Minority Ethnic in Games. @wigj & @bameingames | MD Global Games Recruiter, Interactive Selection @GamesJobs; | Headhunter, Diversity advocate, BAFTA member | david@interactiveselection.com

devcom: all Speakers
avatar for Lena Falkenhagen

Lena Falkenhagen

Founder & Narrative Vision, 1narrative
Designing worlds, telling stories and creating characters professionally for over twenty years now, I have published 9 original novels, worked on countless tabletop RPG extensions and designed world and content of Drakensang Online browser game for 5 years. For the past 4 years... Read More →
avatar for Linda Kerkhoff

Linda Kerkhoff

Engineer, Wooga GmbH
Linda joined the games industry as a developer in 2013 after completing her masters in Computer Science for Media at HTW Berlin. Today she’s working at Wooga as an engineer on one of the company's upcoming free-to-play puzzle games. Her passion for having more females join her... Read More →
avatar for Ruth Lemmen

Ruth Lemmen

Interim Management & Coaching, Ruth Lemmen
- Serious Games, Gamification, Industry 4.0 | - Job Recruitment, Employer Branding | - Diversity | - EU and National Funding | - Innovation Management | - Digitization
avatar for Deborah Mensah-Bonsu

Deborah Mensah-Bonsu

Content Marketing, Space Ape Games
I'm a media professional with a decade of experience, first as a print and tv journalist and then as a producer and content guru in games. Before joining Space Ape two and a half years ago I was part of the editorial team at Xbox Upload. I love this industry and the people in it... Read More →

Respawn Speakers
avatar for Deborah Mensah-Bonsu

Deborah Mensah-Bonsu

Content Marketing, Space Ape Games
I'm a media professional with a decade of experience, first as a print and tv journalist and then as a producer and content guru in games. Before joining Space Ape two and a half years ago I was part of the editorial team at Xbox Upload. I love this industry and the people in it... Read More →
avatar for Lena Falkenhagen

Lena Falkenhagen

Founder & Narrative Vision, 1narrative
Designing worlds, telling stories and creating characters professionally for over twenty years now, I have published 9 original novels, worked on countless tabletop RPG extensions and designed world and content of Drakensang Online browser game for 5 years. For the past 4 years... Read More →
avatar for Linda Kerkhoff

Linda Kerkhoff

Engineer, Wooga GmbH
Linda joined the games industry as a developer in 2013 after completing her masters in Computer Science for Media at HTW Berlin. Today she’s working at Wooga as an engineer on one of the company's upcoming free-to-play puzzle games. Her passion for having more females join her... Read More →
avatar for Ruth Lemmen

Ruth Lemmen

Interim Management & Coaching, Ruth Lemmen
- Serious Games, Gamification, Industry 4.0 | - Job Recruitment, Employer Branding | - Diversity | - EU and National Funding | - Innovation Management | - Digitization


Sunday August 20, 2017 18:00 - 19:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

Armello - A Game of a Mad Lion, Dice and Fantasy
Description:
Armello has had a unique and incredible journey over its five years in development and two years post release. Starting from humble beginnings as a small game, intended as an afterhours passion project to be finished in weeks-months, Armello turned into a PC and console title with an IGF nomination, a basket of finalist laurels and having established a studio to support it in its wake. We’ll take you on our design journey, from start to present, how we made critical designs that changed the course of our game and company as the currents in the industry moved around us.

Take Away
Being agile and critically self-assessing in thinking, design and planning.

Audience Adressed: Indie developers & community builders

devcom: all Speakers
avatar for Blake Mizzi

Blake Mizzi

Director & Co-Founder, League of Geeks
President Business, bank whisperer, reader of contracts, game designer and Mr Spreadsheets. One of three Directors and Co-Founders at League of Geeks, the Australian studio responsible for bringing murdering fury animals to life in their dark fantasy strategy game Armello. Blake... Read More →

Respawn Speakers
avatar for Blake Mizzi

Blake Mizzi

Director & Co-Founder, League of Geeks
President Business, bank whisperer, reader of contracts, game designer and Mr Spreadsheets. One of three Directors and Co-Founders at League of Geeks, the Australian studio responsible for bringing murdering fury animals to life in their dark fantasy strategy game Armello. Blake... Read More →


Sunday August 20, 2017 18:00 - 19:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:00

Using Multiple Compulsion Loops to Create a One-Page High Level GDD
Description:
Deconstructing your game into multiple compulsions loops can really help visualize your flow and pinpoint challenges (and solutions!). Over the years I have been developing a methodology for Game Designers to lay out the foundation of a new game in a one-page High Level GDD using compulsion loops. This is also an effective way for Product Managers to analyse their competitors games. During this lecture, I am going to deconstruct a top grossing game using this method.

Take Away
Compulsion Loops are a great tool to create one-page High Level GDD. It help organize and communicate ideas and adresses monetization and engagement issues.

Audience Adressed: Game Designers, Product Managers

devcom: all Speakers
SV

Simon Vendette

VP Games, Magmic
Magmic has been around for over 15 years and has about 30 permanent employees. We develop and publish card and board games for the whole family. We own the rights to Phase 10 and Skip-Bo from Mattel, Scattergories from Hasbro and Rubik's Cube from Rubik's Brand.

developer conference Speakers
SV

Simon Vendette

VP Games, Magmic
Magmic has been around for over 15 years and has about 30 permanent employees. We develop and publish card and board games for the whole family. We own the rights to Phase 10 and Skip-Bo from Mattel, Scattergories from Hasbro and Rubik's Cube from Rubik's Brand.

Sunday August 20, 2017 18:00 - 19:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

Designing the AI of Zombie Gunship Survival
Description:
AI technology in games has made huge strides in recent years, from the threatening Alien entity in "Alien Isolation" to complex planning and strategic AIs in "Civilization VI". This talk will inform listeners on how to design their own AI in order to achieve desired gameplay results. We will cover the details of the AI implementation and the effects it had on the gameplay of the mobile shooter "Zombie Gunship Survival".

Take Away
The audience will learn about the interconnection between gameplay and AI design.

Audience Adressed: Game designers, programmers, students

devcom: all Speakers
avatar for Miriam Popescu

Miriam Popescu

Game Designer, Limbic Software
Miriam is a game designer with a passion for visceral and engaging mechanics. She has been working at Limbic Software on bringing a console-grade shooter experience to core mobile gamers with Zombie Gunship Survival. Previous stops in the gaming industry include Travian Games, wh... Read More →

Respawn Speakers
avatar for Miriam Popescu

Miriam Popescu

Game Designer, Limbic Software
Miriam is a game designer with a passion for visceral and engaging mechanics. She has been working at Limbic Software on bringing a console-grade shooter experience to core mobile gamers with Zombie Gunship Survival. Previous stops in the gaming industry include Travian Games, wh... Read More →


Sunday August 20, 2017 18:00 - 19:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:00

Indie Game Expo Presentations - powered by Amazon Appstore
Join this session to get a quick overwiew of all the games within the Indie Game Expo and watch them presenting their games three minute each. Your hosts on stage will be the fabulous Tobias Kopka and legendary André Bernhardt accompanied by Daniel Stamm from Amazon Appstore as the presentations are powered by Amazon Appstore.

Moderators
avatar for André Bernhardt

André Bernhardt

♪♫, Indie Advisor
André Bernhardt is extensively experienced within the video games business as he has been a part of the German games industry for 18 years - online as well as offline and mobile. In the beginning of his career he was a producer for classical boxed console and PC-games business w... Read More →
avatar for Tobias Kopka

Tobias Kopka

Program Director, Aruba Events GmbH
Tobias is the Head of Content for devcom, and Program Director for Respawn and Quo Vadis - and thus responsible for the program, speaker scouting & international cooperations at our international events. | | Tobias loves to bring together diverse communities since he is runni... Read More →

Sunday August 20, 2017 18:00 - 20:30
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:15

Translating Emotion Into Music
I'll present some of my techniques to capture and distill an emotional message out of a game scene and create a musical idea and instrumentation concept out of it.

ATTENTION: while there will be standard headphones provided on site, we advise you to bring your own headphones if you plan on visiting Sound & SFX talks to guarantee the best possible experience!

devcom: all Speakers
avatar for Kai Rosenkranz

Kai Rosenkranz

Composer & Sound Designer, European Game Composers
Kai is a game composer and sound designer. He created everything audio for Gothic 1-3, Risen 1, and The Long Journey Home. In his 20 years in the games industry he co-founded the tools and middleware company Nevigo (makers of articy:draft) as well as the European Game Composers.

Respawn Speakers
avatar for Kai Rosenkranz

Kai Rosenkranz

Composer & Sound Designer, European Game Composers
Kai is a game composer and sound designer. He created everything audio for Gothic 1-3, Risen 1, and The Long Journey Home. In his 20 years in the games industry he co-founded the tools and middleware company Nevigo (makers of articy:draft) as well as the European Game Composers.


Sunday August 20, 2017 18:15 - 18:30
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:30

Tiny Time Machine - Making music like it’s the SNES Era
Take a glimpse at the process of composing for Fox N Forests  a game heavily inspired by the SNES era. Explore the quirks, features and limitations of the glorious old hardware, and what needs to be considered in order to get “that SNES sound” from a modern DAW!

ATTENTION: while there will be standard headphones provided on site, we advise you to bring your own headphones if you plan on visiting Sound & SFX talks to guarantee the best possible experience!

devcom: all Speakers
avatar for Filippo Beck-Peccoz

Filippo Beck-Peccoz

Game Audio Designer, FBPSound
A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part in the production process, instilling fresh ideas on adaptive audio, gameplay-relevant music and keeping in mind that game audio is still developing a language of its own- and now is the time to define it. Previous projects include all of Mimimi Productions Games (daWindci, The Last Tinker, Shadow Tactics) as well as Fairytale Distillery's "The Exiled", Klonk Games' "Shift Happens", Salmi Games' "Ellipsis", several games by Travian Games and a host of other collaborations with German and international clients. For more information please... Read More →

Respawn Speakers
avatar for Filippo Beck-Peccoz

Filippo Beck-Peccoz

Game Audio Designer, FBPSound
A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part in the production process, instilling fresh ideas on adaptive audio, gameplay-relevant music and keeping in mind that game audio is still developing a language of its own- and now is the time to define it. Previous projects include all of Mimimi Productions Games (daWindci, The Last Tinker, Shadow Tactics) as well as Fairytale Distillery's "The Exiled", Klonk Games' "Shift Happens", Salmi Games' "Ellipsis", several games by Travian Games and a host of other collaborations with German and international clients. For more information please... Read More →


Sunday August 20, 2017 18:30 - 18:45
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:45

Hear! Behind You!

VR is the gaming tech everyone’s talking about. Yet not every developer out there can venture into VR development for various reasons - nor should they since probably not every gamer would want to play solely VR titles anyway. But what if you could incorporate a little of VR’s halo, the high immersion, into your flat 2D game… Well, use audio! I’ll let you know how.

ATTENTION: while there will be standard headphones provided on site, we advise you to bring your own headphones if you plan on visiting Sound & SFX talks to guarantee the best possible experience!


devcom: all Speakers
avatar for Michael Hug

Michael Hug

Audiodesigner, TON & SPOT audiodesign
Since early childhood and every day anew fascinated by music and sound; music studies in Munich and Boston/MA; several years as composer and arranger for the advertising industry in Chicago/IL; founded TON & SPOT audiodesign in 2005 in Berlin; teaches audio design at the Mediades... Read More →

Respawn Speakers
avatar for Michael Hug

Michael Hug

Audiodesigner, TON & SPOT audiodesign
Since early childhood and every day anew fascinated by music and sound; music studies in Munich and Boston/MA; several years as composer and arranger for the advertising industry in Chicago/IL; founded TON & SPOT audiodesign in 2005 in Berlin; teaches audio design at the Mediades... Read More →


Sunday August 20, 2017 18:45 - 19:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

19:00

Timber - Character Interaction with Vegetation
Description:
Even with the best tools, creating a believable looking world isn't an easy task. But even if you achieve this, it shows it's cracks as soon as a character runs through the world and he doesn't interact with it in any way. Various games have tackled this issue already but most solutions were limited to small areas of the game.This session will show attendees some approaches on how to solve this issue providing a posible use for the entire game.

Take Away
Attendees will gain insight into possible techniques to make a believable looking world also interactable. They will also see various implementation suggestions on how to achieve this results.

Audience Adressed: (Indie) developers

devcom: all Speakers
avatar for Andreas Feist

Andreas Feist

Lead Technical Artist, Black Forest Games
Andreas Feist is Lead Technical Artist at Black Forest Games, starting back in 2008 at Spellbound working on Arcania as an Artist and continuously transitioning into a technical Art role. He joined Black Forest Games right when it was founded in 2012 after Spellbound folded and h... Read More →

Respawn Speakers
avatar for Andreas Feist

Andreas Feist

Lead Technical Artist, Black Forest Games
Andreas Feist is Lead Technical Artist at Black Forest Games, starting back in 2008 at Spellbound working on Arcania as an Artist and continuously transitioning into a technical Art role. He joined Black Forest Games right when it was founded in 2012 after Spellbound folded and h... Read More →


Sunday August 20, 2017 19:00 - 20:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

19:00

Phantom 8 Studio’s Technology Concept: Small Studios can Leverage Technology to Achieve Triple-I Content

Small Studios can Leverage Technology to Achieve Triple-I Content on Production Values, including Animation, Cutscene and Graphics
This talk is about the "technology concept pipeline” and explains how Phantom 8 Studio achieves tripple I (III) content on the production values side by collaborating with competent technology partners and without spending an insane amount of money. The pipeline focuses on characters, animation and cutscenes, which are a major part of 3D realistic games, especially 3rd person games like Past Cure will be. 

The talk is supported by Philip Weiss from metricminds. He will zoom in on the capabilities of motion capturing. 


devcom: all Speakers
avatar for Simon Gerdesmann

Simon Gerdesmann

Managing Director, Phantom 8 Studio
After consulting several start-ups and smaller companies in getting off the ground, Simon and his business partner lay eyes on a game studio concept. Today he is the managing director of Phantom 8 Studio, responsible for the business and production side. He is the face of the stu... Read More →
avatar for Philip Weiss

Philip Weiss

CEO, metricminds
Shortly after he finished film school, Philip founded his company, metricminds, in 2001. He chose Frankfurt, his home town, as its location. His professional focus was always primarily on story telling, inspired by the combination of reality and virtuality. | metricminds | metricminds was founded in 2001 by managing partner Philip Weiss. During his time in film school and his prior career, Philip was (and is) fascinated by the concept of... Read More →

Respawn Speakers
avatar for Philip Weiss

Philip Weiss

CEO, metricminds
Shortly after he finished film school, Philip founded his company, metricminds, in 2001. He chose Frankfurt, his home town, as its location. His professional focus was always primarily on story telling, inspired by the combination of reality and virtuality. | metricminds | metricminds was founded in 2001 by managing partner Philip Weiss. During his time in film school and his prior career, Philip was (and is) fascinated by the concept of... Read More →
avatar for Simon Gerdesmann

Simon Gerdesmann

Managing Director, Phantom 8 Studio
After consulting several start-ups and smaller companies in getting off the ground, Simon and his business partner lay eyes on a game studio concept. Today he is the managing director of Phantom 8 Studio, responsible for the business and production side. He is the face of the stu... Read More →


Sunday August 20, 2017 19:00 - 20:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

19:00

The Culture of the Games Industry

Diversity is getting an increasingly large part of our industry’s mindshare when we talk about workplace improvements we can make, but there are aspects to improving and creating a more diverse work environment that are still not getting a lot of attention. These hidden aspects include differences and diversity in our thinking process, and how we work with mental illness and mental disability. For example, physical-labor intensive industries take proactive steps to prevent physical injuries. What are we as an intellectual-capital intensive industry dong to prevent mental illness? Also, while we are just starting to address diversity in externally identifiable aspects (race, gender, age, physical disability), we are not having many meaningful discussions about hidden diversity (mindset, life experiences, outlook). If every person we hire thinks the same way that we do, are we really getting the full benefit of diversity? 

This panel will look at how we identify and recognize some of these more hidden aspects of our work environments, what advantages we miss and what the risks are if we don’t address these issues, and what we can do about them now as individuals, as leaders, and as an industry. 


Moderators
avatar for Mike Hines

Mike Hines

Developer Evangelist, Amazon
Mike Hines is a recovering serial entrepreneur, and is currently a Developer Evangelist for the Amazon Appstore. An advocate for getting more developers over the app poverty line, Mike is on a continuing mission to find out and share what currently is and isn’t working in mobil... Read More →

devcom: all Speakers
avatar for Christopher Barney

Christopher Barney

Senior UI Engineer, Transperfect
Christopher Barney obtained undergraduate and graduate game design degrees in the days before such things were widely available. He contributed his game design and programming skills to Pearson’s web based MMO, Poptropica, for more than five years as well as serving as the lead... Read More →
avatar for Kate Edwards

Kate Edwards

CEO & Principal Consultant, Geogrify
Game Industry Advocate, Geographer, Culturalization Consultant, and former Executive Director of the IGDA. | | Talk to me about: | - How I can help your company create a better developer advocacy strategy (work/life balance, diversity, etc.) | - How my culturalization expertise... Read More →
avatar for Rebecca Harwick

Rebecca Harwick

Lead Writer, Wooga
Rebecca has over a decade’s worth of experience designing and writing stories for narrative-driven games including Star Wars: The Old Republic and The Elder Scrolls Online. She currently works as lead writer at Wooga, where she drives the creation of top-quality narrative in th... Read More →
avatar for Thierry Platon

Thierry Platon

Creative Director, BiP media
Thierry created his first game, Ranx, in 1986 for Ubisoft before joining Infogrames as head project manager. In 2004, he co-founded BiP media studio (Viking Invasion 1 & 2, Tiny Token Empires), and took the head of game production on PC, mobiles and game consoles. In 2014, with F... Read More →
avatar for Callum Underwood

Callum Underwood

Games and Stuff, Raw Fury
Callum recently joined Raw Fury, a friendly publisher in Sweden, after nearly 4 years managing the European developer ecosystem for Oculus. He is a champion of mental health and runs the Mental Health in Games developer slack. At Raw Fury, he spends his time scouting for new nice... Read More →

Respawn Speakers
avatar for Callum Underwood

Callum Underwood

Games and Stuff, Raw Fury
Callum recently joined Raw Fury, a friendly publisher in Sweden, after nearly 4 years managing the European developer ecosystem for Oculus. He is a champion of mental health and runs the Mental Health in Games developer slack. At Raw Fury, he spends his time scouting for new nice... Read More →
avatar for Christopher Barney

Christopher Barney

Senior UI Engineer, Transperfect
Christopher Barney obtained undergraduate and graduate game design degrees in the days before such things were widely available. He contributed his game design and programming skills to Pearson’s web based MMO, Poptropica, for more than five years as well as serving as the lead... Read More →
avatar for Kate Edwards

Kate Edwards

CEO & Principal Consultant, Geogrify
Game Industry Advocate, Geographer, Culturalization Consultant, and former Executive Director of the IGDA. | | Talk to me about: | - How I can help your company create a better developer advocacy strategy (work/life balance, diversity, etc.) | - How my culturalization expertise... Read More →
avatar for Rebecca Harwick

Rebecca Harwick

Lead Writer, Wooga
Rebecca has over a decade’s worth of experience designing and writing stories for narrative-driven games including Star Wars: The Old Republic and The Elder Scrolls Online. She currently works as lead writer at Wooga, where she drives the creation of top-quality narrative in th... Read More →
avatar for Thierry Platon

Thierry Platon

Creative Director, BiP media
Thierry created his first game, Ranx, in 1986 for Ubisoft before joining Infogrames as head project manager. In 2004, he co-founded BiP media studio (Viking Invasion 1 & 2, Tiny Token Empires), and took the head of game production on PC, mobiles and game consoles. In 2014, with F... Read More →


Sunday August 20, 2017 19:00 - 20:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

19:00

Tough Questions in Games - How We Let the Players Think
Description:
Among some players and developers we see a yearning for a deeper sense of meaning they can rarely find. Games that deal with difficult questions of our time - politics, conflicts, existential angst, climate threats and religion etc. These are questions we've dealt with in most other mediums before, but in games it's still a very uncharted territory. This talk is about how to come up with mechanics and a game experience that is open for the player to explore yet have some sort of authorial intent. In this case ECS' game Crest will be used as a case study.

Take Away
A better understanding how you can give the player more substance in your games without removing interactivity.

Audience Adressed: Indie developers, students

devcom: all Speakers
avatar for Martin Greip

Martin Greip

Creative/Art Director, CEO, Eat Create Sleep AB
A jack of all trades who thinks interdisciplinary knowledge breaks new ground in games. Martin has a big passion for bringing the game's medium forward so it can be more than just entertainment. Been working as an indie developer since 2014 at the company Eat Create Sleep where t... Read More →

Respawn Speakers
avatar for Martin Greip

Martin Greip

Creative/Art Director, CEO, Eat Create Sleep AB
A jack of all trades who thinks interdisciplinary knowledge breaks new ground in games. Martin has a big passion for bringing the game's medium forward so it can be more than just entertainment. Been working as an indie developer since 2014 at the company Eat Create Sleep where t... Read More →


Sunday August 20, 2017 19:00 - 20:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

19:00

Cocktail Reception Offered by Remedy Entertainment
Expo floor @ devcom

Sunday August 20, 2017 19:00 - 21:00
[Special Events] see description of the event for details

20:00

When Success is a Problem
Description:
If you are an independent developer or a small gamedev company all you care about is your game. You want it to be perfect. You want it to attract players and bring positive revies. And lets be honest - you want it to sell well. But what happens when you succed? Is the world on the other side of a rainbow problem free? Or maybe there are challenges you are not prepared for? In this talk I would like to tell you the story of Robot Gentleman and how we are trying to handle our success and problems it brings.

Take Away
How to prepare for the success of your game without spending too much effert on it

Audience Adressed: Indie devlopers, small companies

devcom: all Speakers
avatar for Piotr Zygadlo

Piotr Zygadlo

Producer, Robot Gentleman
Ex Artifex Mundi executive and co-founder with over 10 years of industry experience. Produced and co-produced over 30 games, mostly casual titles. In 2014 left Artifex Mundi to try to make his life as an independent games developer. In 2016 joined one of the most successful Polis... Read More →

Respawn Speakers
avatar for Piotr Zygadlo

Piotr Zygadlo

Producer, Robot Gentleman
Ex Artifex Mundi executive and co-founder with over 10 years of industry experience. Produced and co-produced over 30 games, mostly casual titles. In 2014 left Artifex Mundi to try to make his life as an independent games developer. In 2016 joined one of the most successful Polis... Read More →


Sunday August 20, 2017 20:00 - 21:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

20:00

Why You Need Diversity in Your Games
Game design as a profession started in our lifetimes. We have all met or work for the creators of our medium…and they range from good to truly exceptional human beings.
And yet, and yet…we work for an industry that at its best lacks in diversity, and at its worst models systems of misogyny, oppression and hate.
This talk will provide tools we can use as an industry and as individuals to change that.
Game design as a profession started in our lifetimes. We have all met or work for the creators of our medium…and they range from good to truly exceptional human beings. And yet, and yet…we work for an industry that at its best lacks in diversity, and at its worst models systems of misogyny, oppression and hate.

This talk will provide tools we can use as an industry and as individuals to change that.

devcom: all Speakers
avatar for Christopher Barney

Christopher Barney

Senior UI Engineer, Transperfect
Christopher Barney obtained undergraduate and graduate game design degrees in the days before such things were widely available. He contributed his game design and programming skills to Pearson’s web based MMO, Poptropica, for more than five years as well as serving as the lead... Read More →

Respawn Speakers
avatar for Christopher Barney

Christopher Barney

Senior UI Engineer, Transperfect
Christopher Barney obtained undergraduate and graduate game design degrees in the days before such things were widely available. He contributed his game design and programming skills to Pearson’s web based MMO, Poptropica, for more than five years as well as serving as the lead... Read More →


Sunday August 20, 2017 20:00 - 21:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

20:00

PROTOTYPING VR SUCKS! Embrace Chaos, Think Less, Feel More
Description:
Prototyping comfortable and fun VR experiences that are innovative can be a difficult and time consuming task. With over three years of experience working on titles such as The Climb and Robinson the Journey, PJ Esteves shares the prototyping process he currently uses as the Studio Director at Playsnak. With practical learnings and anecdotes about how adversity can be overcome, this session is sure to help educate when dealing with the rewarding but difficult task of prototyping VR.

Take Away
Guidelines for Prototyping VR more effectively

Audience Adressed: VR Developers

devcom: all Speakers
avatar for PJ Esteves

PJ Esteves

Studio Director, playsnak
Patrick J. (P.J.) Esteves is a Games Industry Veteran who still loves playing games, making fun prototypes, and participating in the chaotic but rewarding dance of building games. A student of all things design related, Patrick also fancies himself a guitar player, futurist, crea... Read More →

Respawn Speakers
avatar for PJ Esteves

PJ Esteves

Studio Director, playsnak
Patrick J. (P.J.) Esteves is a Games Industry Veteran who still loves playing games, making fun prototypes, and participating in the chaotic but rewarding dance of building games. A student of all things design related, Patrick also fancies himself a guitar player, futurist, crea... Read More →


Sunday August 20, 2017 20:00 - 21:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

20:00

Auditory Icons and Earcons in Game Audio
Description:
Despite spatialisation being essential for an overall VR audio experience, the way a sound designer actually designs sounds for giving proper feedback is even more important. This talk covers how a sound designer can bridge the semantic gap between the actual sound that can be measured and the sound being perceived and interpreted by human beings and how this relates to VR. It covers how to universally create a language in sound that everybody can understand, despite cultural differences and different backgrounds and make that work for your game.

Take Away
This talk shows methods of a sound designer to create sounds to be universally understood by a game audience.

Audience Adressed: Developers, Students, Sound Enthusiasts

ATTENTION: while there will be standard headphones provided on site, we advise you to bring your own headphones if you plan on visiting Sound & SFX talks to guarantee the best possible experience!

devcom: all Speakers
avatar for Michael Schreiber

Michael Schreiber

Sound Designer, Black-Cell
Michael is a Sound Designer with 8 years of experience in sound designing and mixing for short and long format productions like commercials, television series and motion pictures. He has worked with movie production companies in Austria and done work for European and internationa... Read More →

Respawn Speakers
avatar for Michael Schreiber

Michael Schreiber

Sound Designer, Black-Cell
Michael is a Sound Designer with 8 years of experience in sound designing and mixing for short and long format productions like commercials, television series and motion pictures. He has worked with movie production companies in Austria and done work for European and internationa... Read More →


Sunday August 20, 2017 20:00 - 21:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne
 
Monday, August 21
 

07:00

Doors - Grab your Pass and a Coffee!
Monday August 21, 2017 07:00 - 10:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Southeast Asia: Why is it More Important than Ever? [in Co-Op with GMGC]
A creator of a hit game from the Philippines will sit down with one of the guys in charge of creative content & technologies in Malaysia, joined by the founder of one of the most respected Indonesian game companies and one of the best animation studios in Singapore. This gathering will be moderated by China’s GMGC. This is not your usual market insights thing. Think of it more as a one-stop-shop for fast knowledge on one of the most exciting areas, gaming industry wise as well!

Moderators
avatar for Antonio Pasalic

Antonio Pasalic

Director of International Operations, GMGC

devcom: all Speakers
avatar for Derrick Alain M. Mapagu

Derrick Alain M. Mapagu

Founder/CEO, Most Played Games
Derrick is the founder of most played games, and creator of Flippy Bottle Extreme, a global hit game done in only 2 days. He loves coffee, playing guitars, and technology and just craves for anything creative.
avatar for Hasnul Hadi Samsudin

Hasnul Hadi Samsudin

Vice-President - Creative Content & Technologies, Malaysia Digital Economy Corporation
Hasnul Hadi Samsudin is currently the Vice President of the Creative Content & Technologies of the Malaysia Digital Economy Corporation Sdn Bhd. He has played an integral role in developing the Malaysian Creative Digital Content Industry in the past few years through his capacity... Read More →
avatar for Arief Widhiyasa

Arief Widhiyasa

CEO, Agate Studios
Arief Widhiyasa is the founder and CEO of Agate. With a vision to be a leading and respected game company with world class standards in Indonesia. The company is growing rapidly and become the local biggest game developer company in Indonesia along with the motto, “Live the Fun... Read More →
avatar for Maxim de Wit

Maxim de Wit

Head of Digital Strategy, One Animation
Maxim de Wit leads the Digital Strategy for One Animation, an award winning CG animation studio based out of Singapore. | | Maxim started his career in China with key positions at organizations that organized Asia's largest B2B mobile Internet and mobile gaming conferences, G... Read More →

developer conference Speakers
avatar for Derrick Alain M. Mapagu

Derrick Alain M. Mapagu

Founder/CEO, Most Played Games
Derrick is the founder of most played games, and creator of Flippy Bottle Extreme, a global hit game done in only 2 days. He loves coffee, playing guitars, and technology and just craves for anything creative.
avatar for Hasnul Hadi Samsudin

Hasnul Hadi Samsudin

Vice-President - Creative Content & Technologies, Malaysia Digital Economy Corporation
Hasnul Hadi Samsudin is currently the Vice President of the Creative Content & Technologies of the Malaysia Digital Economy Corporation Sdn Bhd. He has played an integral role in developing the Malaysian Creative Digital Content Industry in the past few years through his capacity... Read More →
avatar for Arief Widhiyasa

Arief Widhiyasa

CEO, Agate Studios
Arief Widhiyasa is the founder and CEO of Agate. With a vision to be a leading and respected game company with world class standards in Indonesia. The company is growing rapidly and become the local biggest game developer company in Indonesia along with the motto, “Live the Fun... Read More →
avatar for Maxim de Wit

Maxim de Wit

Head of Digital Strategy, One Animation
Maxim de Wit leads the Digital Strategy for One Animation, an award winning CG animation studio based out of Singapore. | | Maxim started his career in China with key positions at organizations that organized Asia's largest B2B mobile Internet and mobile gaming conferences, G... Read More →

Monday August 21, 2017 10:00 - 11:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

The Evolution of Game Development into Co-Development

Over the past decade the nature of game development teams has evolved from a near internal affair into a global exercise as teams from around the world come together to create the next great game. This evolution has changed not only the development process, but also the nature of business relationships between teams into co-developers. Establishing a successful co-development can be a daunting process and this talk goes into the details on how to do it best through practical straightforward advice.


devcom: all Speakers
avatar for Alexander Fernandez

Alexander Fernandez

CEO, Streamline Studios
Alexander Fernandez is an architect of change. As a visionary entrepreneur, international deal-maker and creative executive extraordinaire, his unique perspectives led Streamline Studios from a small apartment in Amsterdam to a global enterprise with offices in Malaysia, Europe... Read More →

developer conference Speakers
avatar for Alexander Fernandez

Alexander Fernandez

CEO, Streamline Studios
Alexander Fernandez is an architect of change. As a visionary entrepreneur, international deal-maker and creative executive extraordinaire, his unique perspectives led Streamline Studios from a small apartment in Amsterdam to a global enterprise with offices in Malaysia, Europe... Read More →

Monday August 21, 2017 10:00 - 11:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Where no Man has Gone Before [in Co-Op with Games Industry Conference]

How (not) to design, plan and develop a game when you are a megalomaniac. Open world RPG is the most complicated and feature rich genre a developer can choose. When you choose to develop an RPG with features that no one has tried before, such us first person physics based sword fighting, thousands of autonomous NPCs or non-linear quests and mix them with traditional storytelling with hours of cutscenes and dialogues, you can bet that the development will not be boring. The talk is about many challenges, pitfalls and horrors during the development of such game. 


devcom: all Speakers
avatar for Daniel Vávra

Daniel Vávra

Creative Director, Warhorse Studios
Dan Vavra is one of the most recognizable Czech developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios working on... Read More →

developer conference Speakers
avatar for Daniel Vávra

Daniel Vávra

Creative Director, Warhorse Studios
Dan Vavra is one of the most recognizable Czech developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios working on... Read More →

Monday August 21, 2017 10:00 - 11:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

What can a Publisher Offer your Game?

So why does a game need a publisher? Is it really worth it? Some developers work with publishers; some decide to self-publish; some benefit and some fail. In this session, we’ll talk about how Wargaming became a huge publisher that capitalized on big opportunities across nearly 20 years. You’ll also discover how developers can benefit from partnering with publishers like Wargaming and what it brings to the table.

Takeaway
You’ll get a better understanding of the services big publishers provide and how it can help your game be a hit.

Audience addressed: developers, publishers


devcom: all Speakers
avatar for Andrey Gruntov

Andrey Gruntov

Global Publishing Director, Wargaming Labs
Over five years at Wargaming, Andrei has been the product manager responsible for Meta games and generating innovative ideas for implementation across different titles. In his role, he has launched World of Tanks and World of Warplanes in Korean and Chinese Internet Cafes, manage... Read More →

developer conference Speakers
avatar for Andrey Gruntov

Andrey Gruntov

Global Publishing Director, Wargaming Labs
Over five years at Wargaming, Andrei has been the product manager responsible for Meta games and generating innovative ideas for implementation across different titles. In his role, he has launched World of Tanks and World of Warplanes in Korean and Chinese Internet Cafes, manage... Read More →

Monday August 21, 2017 10:00 - 11:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

How To Not Fail at Networking at Game Conferences
Description:
Many people go to many events and make the same mistakes over and over again. The simple and efficient tricks - which may have still have qiute a big effect on your success - are not usually shared openly or given in proper context. The accomplished networkers on the panel will share exactly these experiences, hints and tricks which they gathered over decades and hundreds of conferences. The talk is devided into three main topics:
- What to do before the event, preparations and what to bring with you.
- Strategies for growth-hacking your networking strategies
- What to do after the event with follow-ups and priorities.

Take Away
biz dev and networking expertise for newcomers and intermediate level people who want to make the most out of their time at the event

Audience Adressed: developers, business developers, events

Moderators
avatar for Tobias Kopka

Tobias Kopka

Program Director, Aruba Events GmbH
Tobias is the Head of Content for devcom, and Program Director for Respawn and Quo Vadis - and thus responsible for the program, speaker scouting & international cooperations at our international events. | | Tobias loves to bring together diverse communities since he is runni... Read More →
avatar for Michael Liebe

Michael Liebe

CEO, Booster Space UG
Outreach Games Europe for Kickstarter. | Founder and CEO of Booster Space, makers of #gamesweekberlin, VR NOW Con & Awards, Game Cinema, Buzzworkshops in Poland and Germany etc. and the multiplayer game: DUEL VR. Academic background and founding member of the Digital Games Rease... Read More →

devcom: all Speakers
avatar for Kate Edwards

Kate Edwards

CEO & Principal Consultant, Geogrify
Game Industry Advocate, Geographer, Culturalization Consultant, and former Executive Director of the IGDA. | | Talk to me about: | - How I can help your company create a better developer advocacy strategy (work/life balance, diversity, etc.) | - How my culturalization expertise... Read More →
avatar for Vlad Micu

Vlad Micu

Founder & Consultant, VGVisionary
Vlad is a business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns. Experienced evangelist with a strong network who is equally able to take the lead... Read More →
avatar for Jan Wagner

Jan Wagner

managing director, Cliffhagner Productions
25 years in the industry doing everything from Publishing, Producing, QA, Design, Creative Direction and Business Development. He was a Professor for Game Design and Game Culture, Advisor for Casual Connect, Jury member of various Games Aeards and co-founder of the gamearea Rhein... Read More →

Respawn Speakers
avatar for Jan Wagner

Jan Wagner

managing director, Cliffhagner Productions
25 years in the industry doing everything from Publishing, Producing, QA, Design, Creative Direction and Business Development. He was a Professor for Game Design and Game Culture, Advisor for Casual Connect, Jury member of various Games Aeards and co-founder of the gamearea Rhein... Read More →
avatar for Kate Edwards

Kate Edwards

CEO & Principal Consultant, Geogrify
Game Industry Advocate, Geographer, Culturalization Consultant, and former Executive Director of the IGDA. | | Talk to me about: | - How I can help your company create a better developer advocacy strategy (work/life balance, diversity, etc.) | - How my culturalization expertise... Read More →
avatar for Vlad Micu

Vlad Micu

Founder & Consultant, VGVisionary
Vlad is a business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns. Experienced evangelist with a strong network who is equally able to take the lead... Read More →


Monday August 21, 2017 10:00 - 11:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Stop Making Sense: 9 Ridiculous Questions #GameDevs Must Ask
Description:
The games industry has gained hugely from the use of data and looking at KPIs, ARPDAU, LTV... but in this arrms race for the players attention we need to stop for a second and challenge our assumptions of what is possible. We will ask 9 questions which may on the surface sound ridiculous but answering them can give us a fighting chance to stand out. During this session Oscar plans to challenge every developer to think differently about game design in ways which encourage creativity, accessibility, retention and of course monetisation. ...And you don't want to miss our on number 8!

Take Away
Practical Questions which can help them be disruptive

Audience Adressed: Game Designers and Developers

devcom: all Speakers
avatar for Oscar Clark

Oscar Clark

Evangelist (Co-founder RocketLolly Games), Unity3d.com
Oscar Clark is an Author, Consultant and Evangelist for Everyplay from Unity Technologies. He has been a pioneer in online, mobile and console social games services since 1998. He provided 'vision' for one of the first Online games communities (Wireplay - British Telecom); was gl... Read More →

developer conference Speakers
avatar for Oscar Clark

Oscar Clark

Evangelist (Co-founder RocketLolly Games), Unity3d.com
Oscar Clark is an Author, Consultant and Evangelist for Everyplay from Unity Technologies. He has been a pioneer in online, mobile and console social games services since 1998. He provided 'vision' for one of the first Online games communities (Wireplay - British Telecom); was gl... Read More →

Monday August 21, 2017 10:00 - 11:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Abandonment Issues: Why 99% Just isn’t Good Enough
Description:
Kevin Beimers, creator of Mona Lisa and Schrodinger’s Cat: Raiders of the Lost Quark, talks about his quest for the Holy Grail of Jump Mechanics, including Mona Lisa’s Evil Twin, Xeno’s Paradox of Perfection, the You Know What I Meant factor, the other 99 problems he ran into on the way to the Louvre… and why he’s not sad about it.

Take Away
I intend to walkthrough our development process for building our predictive pathfinding platformer and show how close to perfection something can reach and still be deemed imperfect for launch.

Audience Adressed: For intermediate & advanced developers.

devcom: all Speakers
avatar for Kevin Beimers

Kevin Beimers

Director, Italic Pig
Kevin Beimers runs Northern Irish indie studio Italic Pig, and is the creator/director of award-nominated quantum physics puzzler-platformer Schrödinger’s Cat and the Raiders of the Lost Quark, unofficial winner of Best Title For A Video Game Ever. He also co-created Hector: B... Read More →

Respawn Speakers
avatar for Kevin Beimers

Kevin Beimers

Director, Italic Pig
Kevin Beimers runs Northern Irish indie studio Italic Pig, and is the creator/director of award-nominated quantum physics puzzler-platformer Schrödinger’s Cat and the Raiders of the Lost Quark, unofficial winner of Best Title For A Video Game Ever. He also co-created Hector: B... Read More →


Monday August 21, 2017 10:00 - 11:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

10:00

Next Gen Games - Games You Play With The Next Generation
What are Next Gen Games? Most often next gen games are defined by next gen hardware; games with better graphics and more advanced tech that are pushing the envelope of immersion in games. This talk will approach Next Gen Games from the player perspective instead and explore the next generation player sub-group of experienced and inexperienced players playing together. The focus will be on a co-op play and playsitutations created outside the actual game. Dajana will present her observations of how this sub-group plays together and why it is important and relevant to designing future games.

Dajana’s talk is based on her experience and work at Napnok Games (designing and developing games like WiiU game Affordable Space Adventures and upcoming Playlink game Frantics), personal play experience, personal interests, and observations of player trends

devcom: all Speakers
avatar for Dajana Dimovska

Dajana Dimovska

Co CEO & Bizdev, Napnok Games
Dajana is President of Hexblade, part of a newly merged entertainment company with a focus on bridging the physical and digital worlds of play.Dajana is also CEO and Co-founder of KnapNok Games, an award winning Danish console games studio.Beyond this, as a co-founder of the C... Read More →

Respawn Speakers
avatar for Dajana Dimovska

Dajana Dimovska

Co CEO & Bizdev, Napnok Games
Dajana is President of Hexblade, part of a newly merged entertainment company with a focus on bridging the physical and digital worlds of play.Dajana is also CEO and Co-founder of KnapNok Games, an award winning Danish console games studio.Beyond this, as a co-founder of the C... Read More →


Monday August 21, 2017 10:00 - 11:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

10:00

Breathing Life Into Game Characters
Description:
In video games many fictional characters die, and not very seldom it's the player who has something to do with it. But what if the player should really care for a character? What if the player should feel a connection? This session describes basic storytelling tools and the challenges of interactivity on the way to lifelike characters in a world where the player can actively engage.

Take Away
Hopefully, the audience will have a better understanding for their own projects

Audience Adressed: Developers intersted in character design

devcom: all Speakers
avatar for Falko Löffler

Falko Löffler

Freelance Writer, Freelance Writer
Falko Löffler started writing interactive fiction on the C=64 and has a degree as Master of Arts in literature and media science. In 1996 he entered the games industry and became a freelance writer in 2003. He has written tons of text for games as a story designer, translator or... Read More →

Respawn Speakers
avatar for Falko Löffler

Falko Löffler

Freelance Writer, Freelance Writer
Falko Löffler started writing interactive fiction on the C=64 and has a degree as Master of Arts in literature and media science. In 1996 he entered the games industry and became a freelance writer in 2003. He has written tons of text for games as a story designer, translator or... Read More →


Monday August 21, 2017 10:00 - 11:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

10:00

Morning Slot - No Program
No Program

Monday August 21, 2017 10:00 - 11:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

10:00

11:00

MOBILE · NEW AGE · SPORTS GAME [in Co-Op with GMGC]
In the mobile age, how do we develop an innovative and popular sports game? Mr. Norman Lo, producer of 'Dream Football Club' series, share his experience in China.

Target Audience: 
Those who is interested in developing sports mobile game.
Those who is interested in Chinese mobile game market.

Outtake:
A brand new way of thinking in sports game design.


devcom: all Speakers
avatar for Norman Lo

Norman Lo

President, KingsToy
Norman is the producer of Dream Football Club (DFC1&2) , 2013~2017 and SGC Online, 2001~2010. | | Honor & Awards: | | DFC1: | - Unity Awards, 2014 | - The Best Games of China 2014 | - GMGC- The Most Expecting Game of China 2014 - Voice of Game | SGC Online: | - SLG of the Yea... Read More →

developer conference Speakers
avatar for Norman Lo

Norman Lo

President, KingsToy
Norman is the producer of Dream Football Club (DFC1&2) , 2013~2017 and SGC Online, 2001~2010. | | Honor & Awards: | | DFC1: | - Unity Awards, 2014 | - The Best Games of China 2014 | - GMGC- The Most Expecting Game of China 2014 - Voice of Game | SGC Online: | - SLG of the Yea... Read More →

Monday August 21, 2017 11:00 - 11:30
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

Love Languages Between 'Devs' and Gamers
Description:
Games industry is not only about developing games, but also about building friendships that last.

Take Away
Nowadays developing good games is not enough. Buiding long term relationships is essential!

Audience Adressed: indie developers, community builders

devcom: all Speakers
avatar for Andreea Chifu

Andreea Chifu

High Priestess, Raw Fury
Every passion projects needs some love and business sparkles to become great. During this session I will talk about love languages and ways to build an engaged community. | I have a background in international business and law, and in the last eight years I worked with indies a... Read More →

Respawn Speakers
avatar for Andreea Chifu

Andreea Chifu

High Priestess, Raw Fury
Every passion projects needs some love and business sparkles to become great. During this session I will talk about love languages and ways to build an engaged community. | I have a background in international business and law, and in the last eight years I worked with indies a... Read More →


Monday August 21, 2017 11:00 - 12:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

11:00

Keeping Development Teams Focused [in co-op with Games Industry Conference]
Description:
How to not tell your team what to do exactly but still get them to do what is important for you. A talk about different approaches on team management.

Take Away
How does leadership in a AAA-Studio work? Smart managing of developer teams. Team rituals, team building, meeting structures and management of user requirements.

Audience Adressed: Managers, producers and team leaders.

Session presented n co-op with Games Industry Conference

devcom: all Speakers
avatar for Paweł Rohleder

Paweł Rohleder

Head of Technology, Techland
A highly experienced developer, manager and video games enthusiast who is keen on new technologies. Over 15+ years in the game development industry, of which the last 11 years are with Techland (Dying Light, Dead Island, Call of Juarez). Participated in both original DLs, both DI... Read More →

developer conference Speakers
avatar for Paweł Rohleder

Paweł Rohleder

Head of Technology, Techland
A highly experienced developer, manager and video games enthusiast who is keen on new technologies. Over 15+ years in the game development industry, of which the last 11 years are with Techland (Dying Light, Dead Island, Call of Juarez). Participated in both original DLs, both DI... Read More →

Monday August 21, 2017 11:00 - 12:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

Venture Capital for Indie Games, VR & AR. The Worldwide Opportunity

There is a traditional disconnect between the video games industry's high revenue figures ($100B in 20016, NewZoo) and the average returns for VCs involved in the video game industry (Pitchbook Data, 2016). Altered Ventures is a new Venture Capital seed fund based in Silicon Valley for Independent Games that invests in a different way, trying to capture the huge opportunity that the independent games industry is for developers and for investors. If you add the fact that new enablers like VR and AR will increase the global pie very soon, we might have one of the best moments in history to develop (and invest in) games.


devcom: all Speakers
avatar for Mario Valle-Reyes

Mario Valle-Reyes

Co-Founder & Managing Partner, Altered Ventures
With almost 20 years of experience in the video games industry, Mario is considered one of the pioneers in the Latin American gaming ecosystem and also an active global evangelist for investment and entrepreneurship in game development and new technologies within emerging markets... Read More →

developer conference Speakers
avatar for Mario Valle-Reyes

Mario Valle-Reyes

Co-Founder & Managing Partner, Altered Ventures
With almost 20 years of experience in the video games industry, Mario is considered one of the pioneers in the Latin American gaming ecosystem and also an active global evangelist for investment and entrepreneurship in game development and new technologies within emerging markets... Read More →

Monday August 21, 2017 11:00 - 12:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

Mobile Gaming and the Retention Rhetoric
Description:
The industry is getting increasingly better at acquiring the right players for its mobile games. But how does it keep those players interested and what makes them come back? How long is the ideal game session? What can be learned from other apps like Tinder and Wish? Tamalaki has published more than 100 titles on Android that are mainly popular among women 30+. With various grades of success, they have defined some key factors why their most popular games remain on top where others fall.

Take Away
Building sustainable F2P games: Which core elements to address in your design

Audience Adressed: game designers, indie developers

devcom: all Speakers
avatar for Martine Spaans

Martine Spaans

Business Development, FGL
Martine Spaans started her career in online gaming in 2006 and has worked for well-known companies like Spil Games and Ubisoft before setting up her own Casual Gaming company. She quickly learned the magic formula behind a great game and developed a good understanding of gamers needs. She runs Mobile Game Publishing label... Read More →

Respawn Speakers
avatar for Martine Spaans

Martine Spaans

Business Development, FGL
Martine Spaans started her career in online gaming in 2006 and has worked for well-known companies like Spil Games and Ubisoft before setting up her own Casual Gaming company. She quickly learned the magic formula behind a great game and developed a good understanding of gamers needs. She runs Mobile Game Publishing label... Read More →


Monday August 21, 2017 11:00 - 12:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

11:00

Leveraging Collaboration in Narrative Design - powered by Celtx
Description
At it's heart, the gaming industry is about having fun. However, innovating the business processes that produce games isn't as fun as playing them. This doesn't have to be the case. If you want to learn how you can make game development more engaging, collaborative and dare I say fun, this session is for you. A collaborative production model based in a single system eliminates inefficiencies and fosters better teamwork. With the launch of Gem, Celtx is leveraging their collaborative expertise to give game makers an versatile tool that streamlines the narrative design process and integrates it directly into the broader development process. By dramatically shortening production cycles and reducing the variables you need to manage, work can become as fun as play. But where do you start? Register for this session.

devcom: all Speakers
avatar for Cory Hartlen

Cory Hartlen

Interactive Media Straregist, Celtx
CORY HARTLEN is a Celtx Interactive Media Strategist. Cory has over 10 years of experience in technology marketing and business development. He has the rare ability to be able to explain how technology translates to business opportunities and how data can be used to make informed business decisions. As a result, Cory has worked closely with the world’s leading agencies and brands to help craft business strategies, build campaigns and communities and leverage cloud, digital, CRM and social technologies to bring companies closer to their customers, prospects and... Read More →

developer conference Speakers
avatar for Cory Hartlen

Cory Hartlen

Interactive Media Straregist, Celtx
CORY HARTLEN is a Celtx Interactive Media Strategist. Cory has over 10 years of experience in technology marketing and business development. He has the rare ability to be able to explain how technology translates to business opportunities and how data can be used to make informed business decisions. As a result, Cory has worked closely with the world’s leading agencies and brands to help craft business strategies, build campaigns and communities and leverage cloud, digital, CRM and social technologies to bring companies closer to their customers, prospects and... Read More →

Monday August 21, 2017 11:00 - 12:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

US Legal Basics for Indies
devcom: all Speakers
avatar for Chris Reid

Chris Reid

Founding Partner, Chris Reid Law
Chris Reid founded Chris Reid Law in early 2013 and counsels gaming, tech, and creative businesses. Prior to that Chris Reid worked as intellectual property associate at Ropes&Gray LLP for several years, and for the Legal Aid Society, representing low-income tenants in Brooklyn h... Read More →

Respawn Speakers
avatar for Chris Reid

Chris Reid

Founding Partner, Chris Reid Law
Chris Reid founded Chris Reid Law in early 2013 and counsels gaming, tech, and creative businesses. Prior to that Chris Reid worked as intellectual property associate at Ropes&Gray LLP for several years, and for the Legal Aid Society, representing low-income tenants in Brooklyn h... Read More →


Monday August 21, 2017 11:00 - 12:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

The Next Generation Of Mobile MMO
Description
Massive Multiplayer Role Playing Games have changed the way we play online forever – and are about to do the same for mobile gaming. With AAA quality graphics, living worlds and player-interaction on a scale that has never been seen before, MMOs like Royal Blood are currently pushing the boundaries of technology and game design on mobile devices. Kyu Lee, President of GAMEVIL USA, gives an overview on the significance of true massive multiplayer online role playing games for the Asian and global market, and walks you through the challenges of developing a massive multiplayer world for mobile devices. With 100 vs. 100 multiplayer RvR battles and dynamic open-world events, Royal Blood is the perfect example to get you up to speed on this new frontier for mobile gaming.

Audience addressed: Anyone in the gaming industry

devcom: all Speakers
avatar for Kyu Lee

Kyu Lee

President, GAMEVIL USA
Kyu Lee is President of GAMEVIL USA and has been with GAMEVIL since the beginning in 2000. Kyu has graduated Seoul National University with a B.S. in Physics and is also a board member of Com2us USA, Inc.

developer conference Speakers
avatar for Kyu Lee

Kyu Lee

President, GAMEVIL USA
Kyu Lee is President of GAMEVIL USA and has been with GAMEVIL since the beginning in 2000. Kyu has graduated Seoul National University with a B.S. in Physics and is also a board member of Com2us USA, Inc.

Monday August 21, 2017 11:00 - 12:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

Game Audio Industry Study 2017: A Closer Look at the Sector
Description:
What is a reasonable compensation regarding my experience in game audio? Should I go for an academic degree in music? If you ever mulled over questions like these, this session about the game audio industry is just the thing for you. I conducted an extensive survey about the labour market and business and working practices and compared the findings with other available industry data. In this session, I will present the findings and talk about important developments and the current state of the game audio sector in general. We will discuss compensation, education, business and working practices and other topics.

Take Away
A realistic overview of the current state of the game audio sector, awareness of several issues in the industry, concrete information on long-discussed topics like compensation, education and business practices

Audience Adressed: Game audio professionals, educators, etc

devcom: all Speakers
avatar for Yannick Süß

Yannick Süß

Composer & Manager, Audinity
Yannick Süß is a German video game composer. Since 2010, he has written music for video games like Europa Universalis 4 and Crusader Kings 2 (Paradox Interactive), The Guild 2 - Renaissance (JoWood Entertainment) and The Guild 3 (THQ Nordic) and has created concert arrangements... Read More →

Respawn Speakers
avatar for Yannick Süß

Yannick Süß

Composer & Manager, Audinity
Yannick Süß is a German video game composer. Since 2010, he has written music for video games like Europa Universalis 4 and Crusader Kings 2 (Paradox Interactive), The Guild 2 - Renaissance (JoWood Entertainment) and The Guild 3 (THQ Nordic) and has created concert arrangements... Read More →


Monday August 21, 2017 11:00 - 12:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

11:00

From UNKNOWN to PLAYERUNKNOWN: Deconstructing BATTLEGROUNDS
Description:
PLAYERUNKNOWN’S BATTLEGROUNDS has sold more than two million copies worldwide, remains in the number one slot on Steam and the top five most watched game on Twitch. Brendan Greene (aka PLAYERUKNOWN) will share his experience in going from modder to Creative Director for Bluehole. He and the team will highlight things learned from his modding days and how they applied them to larger scale game development, covering the following points: How to funnel and apply feedback Developing a partnership with livestreamers and players From Modding to Full Game Design – Making the jump, the do’s and don’ts with insights from Brendan

Take Away
How to partner with players to make your game successful

Audience Adressed: Developers, Community Leads,Tech Media

devcom: all Speakers
avatar for Brendan Greene

Brendan Greene

Creative Director, Bluehole
PLAYERUNKNOWN aka Brendan Greene, Creative Director on PLAYERUNKNOWN’S BATTLEGROUNDS, is a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1 : King of the Kill, Greene is co-developing the game with veteran team... Read More →
avatar for Marek Krasowski

Marek Krasowski

Programmer, Bluehole
Marek is a programmer from Poland, who has been working for Bluehole Inc. for more than a year. As a core team member for PLAYERUNKNOWN’S BATTLEGROUNDS his focus is on animation and audio programming and gameplay related mechanics (weapons, vehicles, characters, etc.).
avatar for Paweł Smolewski

Paweł Smolewski

Animation & Gunplay Lead, Bluehole Ginno
Pawel is the Action and Gunplay lead on PLAYERUKNOWN’S BATTLEGROUNDS with more than eight years of professional experience in game development as an animator and animation designer. Prior to joining Bluehole Inc., Smolewski worked at Bohemia Interactive Studio as a Senior Anima... Read More →

Respawn Speakers
avatar for Brendan Greene

Brendan Greene

Creative Director, Bluehole
PLAYERUNKNOWN aka Brendan Greene, Creative Director on PLAYERUNKNOWN’S BATTLEGROUNDS, is a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1 : King of the Kill, Greene is co-developing the game with veteran team... Read More →
avatar for Marek Krasowski

Marek Krasowski

Programmer, Bluehole
Marek is a programmer from Poland, who has been working for Bluehole Inc. for more than a year. As a core team member for PLAYERUNKNOWN’S BATTLEGROUNDS his focus is on animation and audio programming and gameplay related mechanics (weapons, vehicles, characters, etc.).
avatar for Paweł Smolewski

Paweł Smolewski

Animation & Gunplay Lead, Bluehole Ginno
Pawel is the Action and Gunplay lead on PLAYERUKNOWN’S BATTLEGROUNDS with more than eight years of professional experience in game development as an animator and animation designer. Prior to joining Bluehole Inc., Smolewski worked at Bohemia Interactive Studio as a Senior Anima... Read More →


Monday August 21, 2017 11:00 - 12:30
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

11:30

How to Develop a Successful Game [in Co-Op with GMGC]
Since UGAMEHOME successfully released android version of THE KILLBOX in China, we will address about how to establish relationships with game publishers from Vietnam, Middle East, Korea, Thailand, Cambodia and the US, and achieve excellent results. 

devcom: all Speakers
avatar for Xiaodong Zhu

Xiaodong Zhu

CEO, UGAMEHOME
Engaged in internet work in China.com (China’s first NASDAQ-listed company) from 2000 to 2002. Engaged in telecommunications business in Hong Kong PCCW from 2002 to 2004. Founded Nidong Technology in 2006. | | Xiamen Nidong Technology Co., Ltd | | Nidong has been engaged in f... Read More →

developer conference Speakers
avatar for Xiaodong Zhu

Xiaodong Zhu

CEO, UGAMEHOME
Engaged in internet work in China.com (China’s first NASDAQ-listed company) from 2000 to 2002. Engaged in telecommunications business in Hong Kong PCCW from 2002 to 2004. Founded Nidong Technology in 2006. | | Xiamen Nidong Technology Co., Ltd | | Nidong has been engaged in f... Read More →

Monday August 21, 2017 11:30 - 12:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

Premium Games in China Market that are Rising [in co-op with GMGC]
TBA

devcom: all Speakers
avatar for Yisai Wu

Yisai Wu

Director of Business Development, Oasis Games Limited
TBA | | Oasis Games | Oasis Games Limited was established in November 2011 in Hong Kong. The company is headquartered in Beijing with multiple subsidiaries in Europe, LATAM and MENA regions. Oasis Games has become one of the biggest Chinese overseas game publishers, its games be... Read More →

developer conference Speakers
avatar for Yisai Wu

Yisai Wu

Director of Business Development, Oasis Games Limited
TBA | | Oasis Games | Oasis Games Limited was established in November 2011 in Hong Kong. The company is headquartered in Beijing with multiple subsidiaries in Europe, LATAM and MENA regions. Oasis Games has become one of the biggest Chinese overseas game publishers, its games be... Read More →

Monday August 21, 2017 12:00 - 12:30
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

What Are Investors Looking For?
Description:
Everybody wants investors, but what are investors looking for? Christian Fonnesbech advises both developers and investors - and has personally pitched 3000+ times. In this session, he will outline the patterns he sees repeated, again and again - among both developers and investors - and the ways to improve on them. - Why are most developer pitches terrible? - Which business models work for investors and which don't? - What are the investors looking for? - What is a good long term strategy?

Take Away
What you need to know to pitch investors.

Audience Adressed: Founders, CEOs, investors

devcom: all Speakers
avatar for Christian Fonnesbech

Christian Fonnesbech

Strategic Consultant, Solagern
Christian Fonnesbech is a strategic consultant for game developers and investors.He currently advises and develops strategies for the game investor, Nordisk Film Games, as well as a number of independent developers. He has raised millions of Euros for game projects as well as pro... Read More →

Respawn Speakers
avatar for Christian Fonnesbech

Christian Fonnesbech

Strategic Consultant, Solagern
Christian Fonnesbech is a strategic consultant for game developers and investors.He currently advises and develops strategies for the game investor, Nordisk Film Games, as well as a number of independent developers. He has raised millions of Euros for game projects as well as pro... Read More →


Monday August 21, 2017 12:00 - 13:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

12:00

How We Animated the Rabbids to Team-Up with Mario in his World
Description
How the Ubisoft Milan team improved its animation pipeline, adapting it to the challenges of developing a game featuring both Mario and the Rabbids, running on an engine born for The Division and targeting the Nintendo Switch, a console that was completely unknown back then.

Takeaway
Learn how to set up a solid animation pipeline, that can handle a huge amount of keyframe data. At the same time, provide a set of useful tools that artists can leverage to enhance productivity, both in term of quality and speed.

Intended Audience
Animators, Riggers, general 3D artists, tool developers, generally interested devs

devcom: all Speakers
avatar for Marco Renso

Marco Renso

Animation Director, Ubisoft
Marco joined Ubisoft Milan in 2011 and worked on many episodes of the Assassin’s Creed franchise, such as Assassin’s Creed: Liberation, Assassin’s Creed 4: Black Flag, Assassin’s Creed: Rogue. He is now the Animation Director of the studio, working with his team on Mario... Read More →
avatar for Tommaso Sanguigni

Tommaso Sanguigni

Animation Technical Director, Ubisoft srl
Tommaso joined Ubisoft Milan in 2015, after a long experience in the video production industry and specifically with post production. He is now a Technical Director fully focused on animations and he is working on Mario + Rabbids Kingdom Battle.

developer conference Speakers
avatar for Marco Renso

Marco Renso

Animation Director, Ubisoft
Marco joined Ubisoft Milan in 2011 and worked on many episodes of the Assassin’s Creed franchise, such as Assassin’s Creed: Liberation, Assassin’s Creed 4: Black Flag, Assassin’s Creed: Rogue. He is now the Animation Director of the studio, working with his team on Mario... Read More →
avatar for Tommaso Sanguigni

Tommaso Sanguigni

Animation Technical Director, Ubisoft srl
Tommaso joined Ubisoft Milan in 2015, after a long experience in the video production industry and specifically with post production. He is now a Technical Director fully focused on animations and he is working on Mario + Rabbids Kingdom Battle.

Monday August 21, 2017 12:00 - 13:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

Releasing Orwell as a Weekly Episodic Serial
Description:
Developer, Osmotic Studios, and indie label Surprise Attack Games, released PC surveillance thriller, Orwell, as a weekly serial. New episodes in the game launched at a fixed time every Thursday for five weeks. It was a highly unusual approach that paid off, cuting through a crowded October release window and helping achieve critical and commercial success. Find out why we chose this release strategy, how it affected both the development and the marketing, how we went about executing on the plan, what we learnt and why we believe this is an approach more indie games should take.

Take Away
An insight into a different approach to episodic games, what it's like to release a game in such a crowded market and maybe an idea that traditional release structures can be challenged.

Audience Adressed: Indie developers, media, publishers

devcom: all Speakers
avatar for Melanie Taylor

Melanie Taylor

Co-Founder & Lead Artist, Osmotic Studios
Melanie is lead artist and business manager at Osmotic Studios as well as one of the three co-founders. Osmotic Studios is a trio of German indie game developers committed to making games with narrative and personal resonance that challenge players to reflect on the world around... Read More →
avatar for Chris Wright

Chris Wright

Managing Director, Surprise Attack Games
I am the Founder and Managing Director of Surprise Attack Games, an indie label focused on narrative-driven games with weird or unusual themes and mechanics. | | After ten years in the AAA side of the industry, I set out to go indie in 2011 and create a games label inspired b... Read More →

Respawn Speakers
avatar for Chris Wright

Chris Wright

Managing Director, Surprise Attack Games
I am the Founder and Managing Director of Surprise Attack Games, an indie label focused on narrative-driven games with weird or unusual themes and mechanics. | | After ten years in the AAA side of the industry, I set out to go indie in 2011 and create a games label inspired b... Read More →
avatar for Melanie Taylor

Melanie Taylor

Co-Founder & Lead Artist, Osmotic Studios
Melanie is lead artist and business manager at Osmotic Studios as well as one of the three co-founders. Osmotic Studios is a trio of German indie game developers committed to making games with narrative and personal resonance that challenge players to reflect on the world around... Read More →


Monday August 21, 2017 12:00 - 13:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

Branching Strategies: Indie Guide to Branching Narratives
Description:
Branching narratives are a goal for most storytellers in the game industry, but there are many challenges to be faced when approaching it. Based on the experience working on Thea: The Awakening and Thea2: The Shattering, I will discuss some key strategies and give my own point of view on the process. Talk will touch upon such obstacles as multiplayer gameplay, randomly generated worlds and characters and the physical constraints faced by many smaller indie teams. I will also talk about the tools, techniques and lessons learned from our own development.  

Take Away
Strategies for branching quest design

Audience Adressed: Indie developers, students, writers and

devcom: all Speakers
avatar for Mila Irek

Mila Irek

Writer, MuHa Games
Rescued from the endless struggle of PhD research by MuHa in 2014, I became the writer and lead quest designer for the growing indie studio. After the successful launch of Thea: The Awakening I am now continuing work with MuHa on the sequel. In my spare time, of which there is li... Read More →

Respawn Speakers
avatar for Mila Irek

Mila Irek

Writer, MuHa Games
Rescued from the endless struggle of PhD research by MuHa in 2014, I became the writer and lead quest designer for the growing indie studio. After the successful launch of Thea: The Awakening I am now continuing work with MuHa on the sequel. In my spare time, of which there is li... Read More →


Monday August 21, 2017 12:00 - 13:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

12:00

From Aesthetics to Ethics - It's not 'Just a Game'
Description:
When talking about ethics in game design we're not talking violence in games. We're talking about credible and consistent game worlds. The more detailed our game worlds become, the more the choice of aesthetics will create a game world able to form an ethical rule set out of its own inherent design rules: aesthetics create ethics. We as designers have to embrace this dynamic to design more satisfying, consistent and challenging game experiences. The talk will present the audience with a number of examples, where differences in the aesthetic choices created rather different ethical experiences.

Take Away
The audience will get an understanding of the connection and complexity between aesthetical decisions and their ethical consequences for the game world.

Audience Adressed: Designers (mech, gfx, sfx, story)

devcom: all Speakers
avatar for Wolfgang Walk

Wolfgang Walk

Owner, Walk Game Productions
After a career in the studies of many things and managing a discotheque (back when they weren't called "club" yet), Wolfgang Walk turned his hobby into a profession in 1995 when he became story designer and project manager at Blue Byte. Since then he tries to understand what he i... Read More →

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avatar for Wolfgang Walk

Wolfgang Walk

Owner, Walk Game Productions
After a career in the studies of many things and managing a discotheque (back when they weren't called "club" yet), Wolfgang Walk turned his hobby into a profession in 1995 when he became story designer and project manager at Blue Byte. Since then he tries to understand what he i... Read More →


Monday August 21, 2017 12:00 - 13:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

12:00

Vive Tracker: Bring Everyday Objects into VR
Description
2016 was the launch of high end VR into the consumer market. With thousands of VR content pieces on Steam, more and more developers are now focussing their full time on VR. 
Additionally with the new Vive Tracker, developers are now able to rapidly prototype VR hardware with lighthouse tracking and create completely new experiences that incorporate real life objects. In this session, Shen will explain the state of the Vive ecosystem for developers and the different ways & best practices when it comes to implementing the Vive tracker, and show various ways they’re already being used.
Take away
Vive and the VR ecosystem. Using the Vive Tracker to create new VR experiences and rapidly prototype VR hardware.
Audience: VR Developers and Designers

devcom: all Speakers
avatar for Shen Ye

Shen Ye

VR Product Manager, HTC

developer conference Speakers
avatar for Shen Ye

Shen Ye

VR Product Manager, HTC

Monday August 21, 2017 12:00 - 13:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

“Get Rich or Die Trying” - Efficient E-Money Management for Virtual Economies [powered by balancr]
Description
New monetization strategies like in-game currencies are on the rise and have become an essential part of the gaming ecosystem. This trend turns more and more studios into a new form of “financial institutions”, operating a closed virtual economic system where trust and security play a central role.

Matthias and Mark are going to introduce balancr.io, their newest product and the first of its kind virtual economy e-money management solution for gaming startups and SMEs. balancr.io helps gaming studios to build their monetization strategy and virtual economy on the solid foundation of a market proven emoney system that works straight out of the box. With its origins in the online payments and banking industry, balancr.io offers gaming studios state-of-the-art stored value management, multi-currency accounts, cryptocurrency support, audited and proven security, reconciliation and much more.

What makes balancr.io stand out for the gaming industry though, is the ability to let developers define any type of currency their games may require.

Takeaway
Learn how to speed up your development time and reduce the operational risk by relying on battle-proven payments industry software.

Audience addressed: devs, managers

devcom: all Speakers
avatar for Mark Caruso

Mark Caruso

Project Manager, trimplement GmbH
Mark has been involved in the financial industry since 2005. After studying mechanical engineering & design at the University of Applied Sciences in Cologne, Mark joined the London (UK) based online payments provider ClickandBuy, where he led key projects and became responsible f... Read More →
avatar for Matthias Gall

Matthias Gall

General Manager, balancr GmbH
Matthias is one of the co-founders and managing directors of both balancr GmbH and its parent company trimplement GmbH. He has been working in software development for insurance companies and financial institutions since 2003, when he graduated from the South Westphalia Universit... Read More →

developer conference Speakers
avatar for Mark Caruso

Mark Caruso

Project Manager, trimplement GmbH
Mark has been involved in the financial industry since 2005. After studying mechanical engineering & design at the University of Applied Sciences in Cologne, Mark joined the London (UK) based online payments provider ClickandBuy, where he led key projects and became responsible f... Read More →
avatar for Matthias Gall

Matthias Gall

General Manager, balancr GmbH
Matthias is one of the co-founders and managing directors of both balancr GmbH and its parent company trimplement GmbH. He has been working in software development for insurance companies and financial institutions since 2003, when he graduated from the South Westphalia Universit... Read More →

Monday August 21, 2017 12:00 - 13:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

Making the Next AAA? [in co-op with Games Industry Conference]
Panelists will try to discuss what is happening in AAA games and what will be the future of this segment. How will next and further AAA titles look? Is there AAApocalype around? How will it affect games? Will AAA scale down or there will be other way out? Content vs technology, what will prevail? What about the console generations, including prognosed “last generation” how it affects your development? Are we facing content stagnation: Sequels vs new IPs? AAA means full price premium games, are there other models incoming? AAA VR titles - will it happen? Soon?

Moderators
avatar for Jakub Marszałkowski

Jakub Marszałkowski

Board Member, Indie Games Poland
Since 2004 developer and consultant. Now, for 5 years he has been organizing Game Industry Conference in Poznan, growing it into the largest B2B gamedev event in Central and Eastern Europe. Co-founder and Board Member of the Indie Games Poland Foundation, organized numerous Polis... Read More →

devcom: all Speakers
avatar for Eugen Harton

Eugen Harton

Lead Producer, Bohemia Interactive
A 30-year-old Slovak National now living in Czech Republic, Eugen Harton works at Bohemia Interactive. Joined the team of DayZ Standalone developers couple months into the early access release as an engineer and moved into production. Keeping up with the pace and demands of the p... Read More →
avatar for Adam Isgreen

Adam Isgreen

Creative Director, Microsoft Studios Global Publishing
Coming up on 25 years making games, Adam got his start at Strategic Simulations, Inc. in 1993. Since then, he’s worked at Westwood Studios, EA, Petroglyph, Jet Set Games, and most recently, Microsoft. He’s spent all of his time on the creative and design side of the industry... Read More →
avatar for Paweł Rohleder

Paweł Rohleder

Head of Technology, Techland
A highly experienced developer, manager and video games enthusiast who is keen on new technologies. Over 15+ years in the game development industry, of which the last 11 years are with Techland (Dying Light, Dead Island, Call of Juarez). Participated in both original DLs, both DI... Read More →
avatar for Daniel Vávra

Daniel Vávra

Creative Director, Warhorse Studios
Dan Vavra is one of the most recognizable Czech developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios working on... Read More →

developer conference Speakers
avatar for Eugen Harton

Eugen Harton

Lead Producer, Bohemia Interactive
A 30-year-old Slovak National now living in Czech Republic, Eugen Harton works at Bohemia Interactive. Joined the team of DayZ Standalone developers couple months into the early access release as an engineer and moved into production. Keeping up with the pace and demands of the p... Read More →
avatar for Adam Isgreen

Adam Isgreen

Creative Director, Microsoft Studios Global Publishing
Coming up on 25 years making games, Adam got his start at Strategic Simulations, Inc. in 1993. Since then, he’s worked at Westwood Studios, EA, Petroglyph, Jet Set Games, and most recently, Microsoft. He’s spent all of his time on the creative and design side of the industry... Read More →
avatar for Paweł Rohleder

Paweł Rohleder

Head of Technology, Techland
A highly experienced developer, manager and video games enthusiast who is keen on new technologies. Over 15+ years in the game development industry, of which the last 11 years are with Techland (Dying Light, Dead Island, Call of Juarez). Participated in both original DLs, both DI... Read More →
avatar for Daniel Vávra

Daniel Vávra

Creative Director, Warhorse Studios
Dan Vavra is one of the most recognizable Czech developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios working on... Read More →

Monday August 21, 2017 12:00 - 13:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:30

China Mobile Games Market - What are the Opportunities for Overseas Developers? [in co-op with GMGC]
In this talk, we will focus on issues and obstacles that developers from abroad may come across in China, on what to focus the attention when trying to enter the market and other advices for this big leap.

devcom: all Speakers
avatar for Dawson Chen

Dawson Chen

VP, Uzone
Over 5 years in overseas games business development | - Had a key management role of several companies | - Previous experience at Snda Literature and Phoenix Publishing & Media | | Uzone | | Shanghai Uzone Network Technology Co., Ltd (Uzone) was founded in January 2014. It is... Read More →

developer conference Speakers
avatar for Dawson Chen

Dawson Chen

VP, Uzone
Over 5 years in overseas games business development | - Had a key management role of several companies | - Previous experience at Snda Literature and Phoenix Publishing & Media | | Uzone | | Shanghai Uzone Network Technology Co., Ltd (Uzone) was founded in January 2014. It is... Read More →

Monday August 21, 2017 12:30 - 13:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:30

No Program
Monday August 21, 2017 12:30 - 13:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

13:00

Lunch Break
Enjoy a bite, mix & mingle

Monday August 21, 2017 13:00 - 14:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

So You Think You Are Ready to Go Live? [in Co-Op with gamescom Partner Country Canada]
As a game creator, the goal is to produce the best game players will talk about for years to come. But when is the right time to start answering the questions of distribution, marketing and promotion, and the development of a community? How will fans consume and react to content? What will be the impact on the studio and especially on the product development cycle? In this session, we will be addressing the common pitfalls of going live and when to start planning for it.

devcom: all Speakers
avatar for Andréane Meunier

Andréane Meunier

Strategist, Turbulent
Originally a software engineer, Andréane comes from 14 years of experience in the industry, mainly as part of Ubisoft Entertainment managing and producing games. She was Live Producer for the Assassin's Creed series, overseeing the development of online functionalities, coordina... Read More →

developer conference Speakers
avatar for Andréane Meunier

Andréane Meunier

Strategist, Turbulent
Originally a software engineer, Andréane comes from 14 years of experience in the industry, mainly as part of Ubisoft Entertainment managing and producing games. She was Live Producer for the Assassin's Creed series, overseeing the development of online functionalities, coordina... Read More →

Monday August 21, 2017 14:00 - 14:30
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Excel Bonanza - Analyse Your Sales Data
Description
Excel and a set of Steam sales data is going to be used to demonstrate how you can efficiently do very complex sales reports including promotion efficiency, compare different games sales from day 1 sales, year on year sales and sales per type of game or genre. This is achieved with some pre-calculations and cross-referencing other databases with product and promotion date information. Excel Pro 2013 including Power Pivot will be used for the demo to show how to easily use  Excels hidden features and analyse millions of transactions which isn’t possible in a simple spreadsheet. But in the end the presentation is really about how to make the data turn into information and give you critical insights into your business.


Take Away
How to as easily as possible understand how your games performance on the market and how to transform all your data to useful information.
Audience Adressed: Anyone running a indie developer or self-publishing company trying to understand their business and as efficiently as possible wants to maximise their sales. Analytics, business development and managers who likes to get understanding of how to quickly and efficiently analyse and cross-reference massive amounts of data without too big investments in back-end software.

devcom: all Speakers
avatar for Tobias Sjögren

Tobias Sjögren

CEO, White Wolf Entertainment
Tobias is the CEO of White Wolf Entertainment but started his career as a programmer back in 1996. Since he from early 2000 and forward rather worked with management and business development the urge for programming have been taken out in Excel. A skill than been useful for many... Read More →

Respawn Speakers
avatar for Tobias Sjögren

Tobias Sjögren

CEO, White Wolf Entertainment
Tobias is the CEO of White Wolf Entertainment but started his career as a programmer back in 1996. Since he from early 2000 and forward rather worked with management and business development the urge for programming have been taken out in Excel. A skill than been useful for many... Read More →


Monday August 21, 2017 14:00 - 15:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

14:00

Influencer Marketing - Beyond Let's Play Videos

An overview of influencer marketing vis-a-vis other marketing functions and how, in the video game industry, it is being effectively deployed in new and clever ways. 


devcom: all Speakers
avatar for David Kim

David Kim

Managing Director, Nevaly
David Kim is the Managing Director of nevaly, an influencer marketing agency that helps companies tell their brand stories through influencers. His career has spanned over 17 years in marketing roles across multiple entertainment companies in films and games. He is a resident of Berlin, Germany but originally hails from Los Angeles, California where he earned his BA from UCLA and MBA from the USC Marshall School of... Read More →

developer conference Speakers
avatar for David Kim

David Kim

Managing Director, Nevaly
David Kim is the Managing Director of nevaly, an influencer marketing agency that helps companies tell their brand stories through influencers. His career has spanned over 17 years in marketing roles across multiple entertainment companies in films and games. He is a resident of Berlin, Germany but originally hails from Los Angeles, California where he earned his BA from UCLA and MBA from the USC Marshall School of... Read More →

Monday August 21, 2017 14:00 - 15:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

The Rise... and Rise of the South East European Games Industry, with a few Challenges on the Way [in co-op with Reboot Develop]
Up until a few years ago, at the beginning of the decade, the South East European region, also known as Adria region (consisting of Slovenia, Serbia, Croatia and BiH), was with a few rare exceptions more or less non existing on the worldwide games industry map. Nowadays more than 300 studios and 4000 game developers make up one of the fastest growing games industries out there. What happened to kickstart its game development community expansion and what are some of the very serious challanges out there?

In co-op with Reboot Develop

Moderators
avatar for Damir Durovic

Damir Durovic

CEO, Reboot
Having 20 years of gaming media and marketing/PR experience, he has worked on numerous gaming media projects. His most recent endeavor is managing the rapid growth of REBOOT games industry brand together with an en excellent and agile small team. REBOOT brand today spans both the... Read More →

devcom: all Speakers
avatar for Tomislav Gojevic

Tomislav Gojevic

Business Development Manager, Nanobit
I have worked almost my entire career as a project manager and I absolutely love it! Always challenging, new things to learn with pursuit of delivering the best possible product to the user. I'm great at finding the optimal ways of working and delivering on time, while still enjo... Read More →
avatar for Alen Ladavac

Alen Ladavac

CTO, Croteam
Software engineer experienced in design and implementation of computer and console games and game engines. Broad range of interests and experience in all technical areas of the game development, from renderers and sound engines, through AI and physics, all the way to build system... Read More →
avatar for Nenad Tomic

Nenad Tomic

Madhead Games
After six year’s experience of game development and more than 50 games of different genres released, from AAA titles done for Ubisoft to casual games for various clients, Uroš Banješević and Nenad Tomić founded Mad Head Games Studio. With all the individual recognition they... Read More →

developer conference Speakers
avatar for Tomislav Gojevic

Tomislav Gojevic

Business Development Manager, Nanobit
I have worked almost my entire career as a project manager and I absolutely love it! Always challenging, new things to learn with pursuit of delivering the best possible product to the user. I'm great at finding the optimal ways of working and delivering on time, while still enjo... Read More →
avatar for Alen Ladavac

Alen Ladavac

CTO, Croteam
Software engineer experienced in design and implementation of computer and console games and game engines. Broad range of interests and experience in all technical areas of the game development, from renderers and sound engines, through AI and physics, all the way to build system... Read More →
avatar for Nenad Tomic

Nenad Tomic

Madhead Games
After six year’s experience of game development and more than 50 games of different genres released, from AAA titles done for Ubisoft to casual games for various clients, Uroš Banješević and Nenad Tomić founded Mad Head Games Studio. With all the individual recognition they... Read More →

Monday August 21, 2017 14:00 - 15:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Making the Leap from Creating Games to Building a Business
Description:
A 1-on-1 fireside chat discussing the change in mentality taking place when thinking about sustaining a business from games. During the session you can put forward any topics or questions you’d specifically like us to address.

Take Away
A better understanding of entrepreneurial matters when building a business in this creative industry and the opportunity to directly address your specific concerns about it.

Audience Adressed: Developers and creators

devcom: all Speakers
avatar for Stephen Caruana

Stephen Caruana

Managing Director, Pixie Software
Stephen Caruana is the founder and Managing Director of game development studio Pixie Software (www.pixiesoftware.com). He is the president of the Malta Video Game Studio Association and the Coordinator of the IGDA Malta chapter. An active member of Malta´s development community... Read More →
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cl... Read More →

Respawn Speakers
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cl... Read More →
avatar for Stephen Caruana

Stephen Caruana

Managing Director, Pixie Software
Stephen Caruana is the founder and Managing Director of game development studio Pixie Software (www.pixiesoftware.com). He is the president of the Malta Video Game Studio Association and the Coordinator of the IGDA Malta chapter. An active member of Malta´s development community... Read More →


Monday August 21, 2017 14:00 - 15:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Girls’ Games Workshop - Making Games is Not ‘Just for Boys’
Description:
Together with a group of volunteers I am organizing workshops, where middle-school aged girls learn how games are made. During these 1-day workshops we provide the girls with the tools to realize their first game idea: game design, concepting as well as programming. During this session I will explain how we teach the different subjects, discuss feedback and what we’ve learned so far to keep improving. Of course I will also show some of the games that have been created during past workshops and explain why it is so important for me to play an active role in this initiative.

Take Away
Get inspired what you could do to change the world you are working in towards a more diverse environment.

Audience Adressed: Everybody

devcom: all Speakers
avatar for Linda Kerkhoff

Linda Kerkhoff

Engineer, Wooga GmbH
Linda joined the games industry as a developer in 2013 after completing her masters in Computer Science for Media at HTW Berlin. Today she’s working at Wooga as an engineer on one of the company's upcoming free-to-play puzzle games. Her passion for having more females join her... Read More →

Respawn Speakers
avatar for Linda Kerkhoff

Linda Kerkhoff

Engineer, Wooga GmbH
Linda joined the games industry as a developer in 2013 after completing her masters in Computer Science for Media at HTW Berlin. Today she’s working at Wooga as an engineer on one of the company's upcoming free-to-play puzzle games. Her passion for having more females join her... Read More →


Monday August 21, 2017 14:00 - 15:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

14:00

The Evolution of Games Development and Why Hard Core Gamers Want A Subscription Game

David and Brad will have a discussion as it relates to the evolution of game development.  Brad will talk about the journey from building a game engine to leveraging one; the value you can get out of today’s game engine’s and why hard core gamers want to earn their way through games vs paying or playing with gamers that are paying their way through the game.  


devcom: all Speakers
avatar for Brad McQuaid

Brad McQuaid

Chief Creative Officer, Visionary Realms
Brad McQuaid is an industry pioneer who played the key role in the design and development of EverQuest, a fundamental pivot point in the industry. EQ was not only a breakout global phenomenon, but also brought 3D immersive MMO gameplay to the world, launching the genre as we know... Read More →
avatar for David Reitman

David Reitman

SVP CMET, Softtek
David Reitman is a Global Senior Digital Consulting Leader with over 20 years of experience assisting companies to achieve their digital transformation business goals. A master at understanding and assessing the current state of the client’s business and learning the desired bu... Read More →

developer conference Speakers
avatar for Brad McQuaid

Brad McQuaid

Chief Creative Officer, Visionary Realms
Brad McQuaid is an industry pioneer who played the key role in the design and development of EverQuest, a fundamental pivot point in the industry. EQ was not only a breakout global phenomenon, but also brought 3D immersive MMO gameplay to the world, launching the genre as we know... Read More →
avatar for David Reitman

David Reitman

SVP CMET, Softtek
David Reitman is a Global Senior Digital Consulting Leader with over 20 years of experience assisting companies to achieve their digital transformation business goals. A master at understanding and assessing the current state of the client’s business and learning the desired bu... Read More →

Monday August 21, 2017 14:00 - 15:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

“The Lion’s Song” Post Mortem – Success Stories and Failures
Description:
Get an insight into the episodic video game "The Lion's Song" featuring the unique setting of "Wiener Moderne" at the beginning of the 20th century. Learn how the team adapted development of an ongoing story and connected all episodes into one overarching narrative, allowing players various choices that influence future but also already played past episodes. Listen to stories that made the team laugh but also frustrated them and how they stayed focused and motivated. Get ready for an honest insight in the development cycle with highlighted success stories but also examples of failures.
How will the development and self-publishing of “The Lion’s Song” influence Mipumi as a company and Mipumi’s future original IPs? Will there be a future to “The Lion’s Song”? Find out in our session!
Take Away
The speakers will share with you the experience working on an episodic indie game. We will explain the lessons we’ve learnt on the way.

Audience Adressed: Indie- & developers & students

devcom: all Speakers
avatar for Gregor Eigner

Gregor Eigner

CEO, Mipumi Games
Gregor Eigner is CEO and founder of Mipumi Games. Gregor studied law and economics and has 15 years of project management experience. He previously worked for Rockstar Games in Vienna and Ubisoft Mainz, former Related Designs on well-known titles such as Max Payne 2 and Anno 1404... Read More →
avatar for Stefan Srb

Stefan Srb

Game Designer, Mipumi Games GmbH
Stefan Srb is a Viennese game developer and pixel artist. By day he is a professional game designer at Mi'pu'mi Games whose passion for making games drives him to make even more games at night. Making games since 2011, he is regularly participating in game jams such as Ludum Dare... Read More →

Respawn Speakers
avatar for Gregor Eigner

Gregor Eigner

CEO, Mipumi Games
Gregor Eigner is CEO and founder of Mipumi Games. Gregor studied law and economics and has 15 years of project management experience. He previously worked for Rockstar Games in Vienna and Ubisoft Mainz, former Related Designs on well-known titles such as Max Payne 2 and Anno 1404... Read More →
avatar for Stefan Srb

Stefan Srb

Game Designer, Mipumi Games GmbH
Stefan Srb is a Viennese game developer and pixel artist. By day he is a professional game designer at Mi'pu'mi Games whose passion for making games drives him to make even more games at night. Making games since 2011, he is regularly participating in game jams such as Ludum Dare... Read More →


Monday August 21, 2017 14:00 - 15:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

14:00

Principles of Game Design for Voice

Voice as a means of an interface is growing more than ever, and it’s here to stay. Both users and game developers need to learn to adapt for voice. This talk will explore the pillars of game design applied to voice, cover best practices using examples and answer questions like: what makes a game fun, what makes users come back? If you want to learn hands-on how to build voice-enabled games with Alexa or how to add a voice experience to your existing game, join our workshop on developing games for Amazon Alexa on Tuesday, August 22 from 13:30 - 15:00: http://sched.co/Bgg3


devcom: all Speakers
avatar for Andrea Muttoni

Andrea Muttoni

Technical Evangelist, Amazon Alexa
Andrea is a Technical Evangelist for Amazon Alexa. In this role, he is travelling the world to share stories, learnings and best practices for building voice-enabled experiences, aka Skills, with Alexa. Before that he worked on both sides of software development as a full stack developer and as a product manager.When not prototyping new Alexa Skill ideas or championing the needs of developers, he enjoys composing music and working on random projects with NodeJS + TypeScript + Webpack + React + Redux. For the latter, he hopes one day to spend the majority of his time coding and not fighting with the build process.You can reach out to him on Twitter at @muttonia. | | Amazon Alexa | Alexa is Amazon’s voice service and the brain behind millions of devices like the Amazon Echo, Echo Dot, and... Read More →

developer conference Speakers
avatar for Andrea Muttoni

Andrea Muttoni

Technical Evangelist, Amazon Alexa
Andrea is a Technical Evangelist for Amazon Alexa. In this role, he is travelling the world to share stories, learnings and best practices for building voice-enabled experiences, aka Skills, with Alexa. Before that he worked on both sides of software development as a full stack developer and as a product manager.When not prototyping new Alexa Skill ideas or championing the needs of developers, he enjoys composing music and working on random projects with NodeJS + TypeScript + Webpack + React + Redux. For the latter, he hopes one day to spend the majority of his time coding and not fighting with the build process.You can reach out to him on Twitter at @muttonia. | | Amazon Alexa | Alexa is Amazon’s voice service and the brain behind millions of devices like the Amazon Echo, Echo Dot, and... Read More →

Monday August 21, 2017 14:00 - 15:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Being a Resourceful Unity Developer
Description:
In this session, you will learn various approaches to improving your efficiency and resourcefulness as a developer working with Unity. With the internet at our fingertips, the obvious answer might seem to be to just "Google it". Unfortunately, there is a limit to the depth of information one can discover with just a search. Come and learn about all the different avenues of investigation and exploration you can use when tackling the nastiest problems one can face when working with Unity.

Take Away
You will learn various approaches to improving your efficiency and resourcefulness as a developer working with Unity.

Audience Adressed: Developers (Unity)

devcom: all Speakers
avatar for Yilmaz Kiymaz

Yilmaz Kiymaz

Senior Unity Developer, InnoGames GmbH
Born in Istanbul. Studied Interactive Media and Game Development at WPI in the USA. Co-founded Owlchemy Labs in Boston. Freelanced for several years in Istanbul. Organized the Global Game Jam in Istanbul for 5 years. Worked as a Senior Unity Developer at Nordeus in Belgrade, Serb... Read More →

Respawn Speakers
avatar for Yilmaz Kiymaz

Yilmaz Kiymaz

Senior Unity Developer, InnoGames GmbH
Born in Istanbul. Studied Interactive Media and Game Development at WPI in the USA. Co-founded Owlchemy Labs in Boston. Freelanced for several years in Istanbul. Organized the Global Game Jam in Istanbul for 5 years. Worked as a Senior Unity Developer at Nordeus in Belgrade, Serb... Read More →


Monday August 21, 2017 14:00 - 15:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

14:30

Increasing User Retention: Moderation Strategies That Work [in Co-Op with gamescom Partner Country Canada]

Got trolls? In 2017, it seems like everyone is talking about the impact that trolling and toxicity have on online communities — but not even the big players know what to do about it.

In this fun and engaging talk, Two Hat Security CEO & founder Chris Priebe asks and answers the questions that are on everyone’s minds: Is there a link between toxic behavior and increased user churn? Do harassment and abuse actually affect your bottom line? And can you really moderate content without limiting user’s freedom of expression?

Finally, he provides real, actionable moderation strategies that game developers can use to shape healthy communities and decrease churn.

Takeaway
Practical moderation strategies that designers and managers can use to increase user engagement and retention. 

Audience: devs, community managers, product managers

devcom: all Speakers
avatar for Chris Priebe

Chris Priebe

CEO & Founder, Two Hat Security
Chris Priebe has over 20 years experience in online safety and security. Chris was the lead developer on the safety and security elements for Club Penguin, which was acquired by Disney in 2007 and grew to over 300 million users. Later, Chris would go on to apply his safety expert... Read More →

developer conference Speakers
avatar for Chris Priebe

Chris Priebe

CEO & Founder, Two Hat Security
Chris Priebe has over 20 years experience in online safety and security. Chris was the lead developer on the safety and security elements for Club Penguin, which was acquired by Disney in 2007 and grew to over 300 million users. Later, Chris would go on to apply his safety expert... Read More →

Monday August 21, 2017 14:30 - 15:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

YouTube Gaming - in Google We Trust, All Others Bring Data
You’ve heard that “YouTube gaming is really big” and “growing really fast”, but what does it actually mean? Matchmade indexes and analyzes all YouTube gaming channels, which means we can give you actual answers. In this session, you’ll learn about the big trends in YouTube gaming and the underlying numbers, as well as what to actually expect when dealing with YouTube influencers.

Takeaway:
A solid understanding of the YouTube gaming landscape as well as concrete numbers on what to expect from influencer marketing campaigns

devcom: all Speakers
avatar for Jiri Kupiainen

Jiri Kupiainen

CEO, Matchmade
Founder of Matchmade, an intelligent data-driven influencer marketing platform for games.


Monday August 21, 2017 15:00 - 15:30
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Securing Funding from an Asia Based Publisher

The objective of this session is to provide practical advice based on real world success cases on how to move from “having a great meeting”, providing pages of documentation, and reworking financials multiple times to actually receiving funding.   Michael and Alex have been directly responsible for greenlighting and closing hundreds of millions of Euros in funding for Western Developers and will be providing an overview of best practices to secure funding from the East.


Moderators
avatar for Jeffrey Hilbert

Jeffrey Hilbert

CEO, Starting Point Games
Jeff Hilbert is internationally recognized as one the top business executives in the game industry and was recognized in Bloomberg Business Week http://www.ddmagency.com/news/bloomberg-businessweek-article-jeff-hilbert-master-game/ for his work in the gaming space. He has been in... Read More →

devcom: all Speakers
avatar for Michael Chang

Michael Chang

SVP Corp Dev, NCSOFT West
SVP Corporate Development for NCSoft West, heading up investment and acquisition activity for the company. Currently represent NCSOFT on the board of This Game Studio and work with other portfolio companies and funds where NCSOFT is a Limited Partner, such as Translink Capital an... Read More →
avatar for Alex Xu

Alex Xu

CEO, Leyou Technologies
Alex Xu has over 23 years of experiences in the gaming market. Alex has bachelor(1991-1996) and master(1996-1999) degrees from Tsinghua University, MBA degree from Hong Kong Chinese University(2005-2007). Formerly, he was president of gaming business at Qihoo360 (NYSE:QIHU)(2015... Read More →

developer conference Speakers
avatar for Michael Chang

Michael Chang

SVP Corp Dev, NCSOFT West
SVP Corporate Development for NCSoft West, heading up investment and acquisition activity for the company. Currently represent NCSOFT on the board of This Game Studio and work with other portfolio companies and funds where NCSOFT is a Limited Partner, such as Translink Capital an... Read More →
avatar for Alex Xu

Alex Xu

CEO, Leyou Technologies
Alex Xu has over 23 years of experiences in the gaming market. Alex has bachelor(1991-1996) and master(1996-1999) degrees from Tsinghua University, MBA degree from Hong Kong Chinese University(2005-2007). Formerly, he was president of gaming business at Qihoo360 (NYSE:QIHU)(2015... Read More →

Monday August 21, 2017 15:00 - 16:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

The State of Indie Publishing, Challenges and the Future Ahead

A group of indie publishers sit to discuss the state of publishing indie titles.  Listen to their experience on signing titles, focusing on genres, marketing, PR, discovery, and managing influencers in this competitive indie space.  Leaders from Raw Fury, Gambitious and Versus Evil will represent this panel with the goal that indie devs can get some great takeaways on how to approach their development path to be successful come launch.

Take-away of Session

  • The audience will be provided insights on what platforms are working and corresponding business models
  • Marketing and community building tactics
  • PR and influencer targeting
  • Tools and/or agency models used to help provide data and/or direction for a successful launch
  • Future insights on indie game development, publishing and apocalyptic thoughts, if any.

Audience Addressed: New and current Independent game developers


Moderators
avatar for Steve Escalante

Steve Escalante

General Manager, Versus Evil
Steve Escalante is the General Manager and founder of indie games publisher, Versus Evil. An industry veteran with 18 years of game development and publishing experience, Escalante started his own indie development team in 1999 to then just prior to Versus Evil served as the Dire... Read More →

devcom: all Speakers
avatar for Jonas Antonsson

Jonas Antonsson

Troublemaker / Founder, Raw Fury
Founder of Raw Fury. Jonas is a serial entrepreneur and investor within the games industry. He’s previously worked at or been involved with Paradox Interactive, Gogogic and Meteor Entertainment, to name a few. He is currently on the board of the Nordic Game Institute which orga... Read More →
avatar for Robert Pontow

Robert Pontow

Founder & CEO, Beep Company
Involved in the gaming industry in Japan since 2009, Robert boasts a deep understanding of both Japanese and Western audiences, and has utilized his wealth of experience in marketing and bizdev to assist titles in their entry into the Japanese market as well as publishing indie g... Read More →
avatar for Dieter Schoeller

Dieter Schoeller

Managing Director, Headup Games GmbH & Co KG
After graduating from law school, Dieter Schoeller worked for several gaming and media companies such as Ubisoft, Koch Media and the Bertelsmann group before founding Headup Games in 2009, an independent games publisher located in Germany. | His company has been awarded as Best G... Read More →
avatar for Vernon Vrolijk

Vernon Vrolijk

Marketing Manager, Good Shepherd Entertainment
Vernon Vrolijk joined the Gambitious/Good Shepherd team in 2013, and has been heavily involved in the inception- and continuation of the publishing side of the business. He has worked as the acting Marketing Manager for the publishing label since 2014, and has managed the success... Read More →

Respawn Speakers
avatar for Dieter Schoeller

Dieter Schoeller

Managing Director, Headup Games GmbH & Co KG
After graduating from law school, Dieter Schoeller worked for several gaming and media companies such as Ubisoft, Koch Media and the Bertelsmann group before founding Headup Games in 2009, an independent games publisher located in Germany. | His company has been awarded as Best G... Read More →
avatar for Jonas Antonsson

Jonas Antonsson

Troublemaker / Founder, Raw Fury
Founder of Raw Fury. Jonas is a serial entrepreneur and investor within the games industry. He’s previously worked at or been involved with Paradox Interactive, Gogogic and Meteor Entertainment, to name a few. He is currently on the board of the Nordic Game Institute which orga... Read More →
avatar for Robert Pontow

Robert Pontow

Founder & CEO, Beep Company
Involved in the gaming industry in Japan since 2009, Robert boasts a deep understanding of both Japanese and Western audiences, and has utilized his wealth of experience in marketing and bizdev to assist titles in their entry into the Japanese market as well as publishing indie g... Read More →
avatar for Vernon Vrolijk

Vernon Vrolijk

Marketing Manager, Good Shepherd Entertainment
Vernon Vrolijk joined the Gambitious/Good Shepherd team in 2013, and has been heavily involved in the inception- and continuation of the publishing side of the business. He has worked as the acting Marketing Manager for the publishing label since 2014, and has managed the success... Read More →


Monday August 21, 2017 15:00 - 16:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

WTH?! Softlaunched & Selfpublished! [In Co-Op with Nordic Game Conference]
Description
Impossible? How can a mobile game startup softlaunch and publish its first game in the overcrowded Stores?  The Monkeys will share a lot of data about their key learnings & biggest fails from over 2 years of development while softlaunching and selfpublishing What The Hen! using Influencer marketing as the main channel. 
Take away
Tipps and tricks for softlaunch and selfpublishing
Insights about Influencer marketing

devcom: all Speakers
avatar for Michal Harangozo

Michal Harangozo

Co-founder, COO, Charged Monkeey
15 years in games. PC/Console Product Manager at Cenega, Producer at 1C publishing EU, Marketing & PR Manager/Production at Bohemia interactive, Production Manager at Disney mobile, Senior Producer at Geewa and COO & Co-founder at Charged Monkey. | Main projects: Nemo’s Reef (iOS, Android, WinPhone), Toy Story: Smash It! (iOS, Android, WinPhone), Star Wars: Assault Team (iOS, Android, WinPhone), What The Hen! (iOS, Android, Amazon). | Michal is brought to you by Champions of Mobile! Champions of Mobile is a new concept under the Nordic Game umbrella, an exclusive series of talks for experienced mobile game developers. With the tagline “Talk is cheap – show me your data!”, Nordic Game is proud of bringing Champions of Mobile speakers to Devcom.Learn more... Read More →

developer conference Speakers
avatar for Michal Harangozo

Michal Harangozo

Co-founder, COO, Charged Monkeey
15 years in games. PC/Console Product Manager at Cenega, Producer at 1C publishing EU, Marketing & PR Manager/Production at Bohemia interactive, Production Manager at Disney mobile, Senior Producer at Geewa and COO & Co-founder at Charged Monkey. | Main projects: Nemo’s Reef (iOS, Android, WinPhone), Toy Story: Smash It! (iOS, Android, WinPhone), Star Wars: Assault Team (iOS, Android, WinPhone), What The Hen! (iOS, Android, Amazon). | Michal is brought to you by Champions of Mobile! Champions of Mobile is a new concept under the Nordic Game umbrella, an exclusive series of talks for experienced mobile game developers. With the tagline “Talk is cheap – show me your data!”, Nordic Game is proud of bringing Champions of Mobile speakers to Devcom.Learn more... Read More →

Monday August 21, 2017 15:00 - 16:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

How we Rebooted Grand Cru after Supernauts
Description:
Our debut game Supernauts got 3 million downloads when it was launched in 2014 but never became a financial success, and we decided to shut it down and change the way we work radically. I’m going to focus on how we reinvented the company and the way we make games.

Take Away
After learning from Supernauts, we created a super effective model in retaining creativity while reducing the risks of big production costs without knowing if the game will work for the audience.

Audience Adressed: Indie Developers

devcom: all Speakers
avatar for Markus Pasula

Markus Pasula

CEO & Co-Founder, Grand Cru Games
Markus Pasula (Helsinki, Finland) is a technology and games guru with 17 years of background in mobile game industry. In 2011, Markus embarked with five Finnish game industry veterans to found Grand Cru. Grand Cru's mission is to revolutionize the mobile and social gaming. As the... Read More →

Respawn Speakers
avatar for Markus Pasula

Markus Pasula

CEO & Co-Founder, Grand Cru Games
Markus Pasula (Helsinki, Finland) is a technology and games guru with 17 years of background in mobile game industry. In 2011, Markus embarked with five Finnish game industry veterans to found Grand Cru. Grand Cru's mission is to revolutionize the mobile and social gaming. As the... Read More →


Monday August 21, 2017 15:00 - 16:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:00

Balancing Procedural Content
Description:
Due to the potential infinite replayability, procedural content, randomly generated levels, events and obstacles gain more and more popularity, especially among indie developers. However, randomly generated content clearly goes against the traditional QA process, due to the near infinite amount of possible permutations. This renders traditional balancing methods inadequate. We present several ideas, solutions and tips on how to deal with balancing, while not loosing the fun factor that randomness introduces.

Take Away
methods to deal with balancing games that rely on randomly generated content

Audience Adressed: game designers, indie developers

devcom: all Speakers
avatar for Kornel Kisielewicz

Kornel Kisielewicz

CEO, ChaosForge Ltd
Founder of ChaosForge, a small indie studio based in Wroclaw, | Poland. Professional roguelike developer, author of several free and | open source roguelikes (most notoriously DRL, based on Doom). | Currently leading ChaosForge in it's quest to bring back the | traditional tu... Read More →

Respawn Speakers
avatar for Kornel Kisielewicz

Kornel Kisielewicz

CEO, ChaosForge Ltd
Founder of ChaosForge, a small indie studio based in Wroclaw, | Poland. Professional roguelike developer, author of several free and | open source roguelikes (most notoriously DRL, based on Doom). | Currently leading ChaosForge in it's quest to bring back the | traditional tu... Read More →


Monday August 21, 2017 15:00 - 16:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:00

How Defold helps Indie Devs Scale their Online Games using Amazon Gamelift

Find out why indie developers love Defold, King's cross platform game engine for lightweight game production. In this session you will learn about the new integration with Amazon Gamelift, that allows developers to easily integrate their games with Gamelift on multiple platforms at once.

 

Audience: Developers


devcom: all Speakers
avatar for Oleg Pridiuk

Oleg Pridiuk

Evangelist, King
Oleg Pridiuk travels around the world and talks about games industry, so is often referred as an industry evangelist. He is now part of King's team working on the Defold game engine, so is often referred as King evangelist. He was one of the first Unity Technologies employees, an... Read More →

developer conference Speakers
avatar for Oleg Pridiuk

Oleg Pridiuk

Evangelist, King
Oleg Pridiuk travels around the world and talks about games industry, so is often referred as an industry evangelist. He is now part of King's team working on the Defold game engine, so is often referred as King evangelist. He was one of the first Unity Technologies employees, an... Read More →

Monday August 21, 2017 15:00 - 16:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Communicating with the Composer. Tools, Tricks and Processes
Description:

The communication between game developers and music composers is often challenging, as two very different worlds collide. From my experience of over 12 years and over 100 game projects, I will provide work examples and advice to optimise the communication and get the best and quickest results. These are some of the questions I will strive to answer: Do I need a musical education to talk to the composer? What instructions does the composer need to work efficiently? How much artistic liberty should I give? What is realistic and what is unrealistic to ask? How should I present negative feedback constructively? The conference will be useful for game developers, art directors, audio directors and music composers alike.

Audience Adressed: Developers, publisher, service providers

devcom: all Speakers
avatar for Markus Schmidt

Markus Schmidt

Composer, Markus Schmidt
Markus Schmidt is a music composer living near Paris with over 13 years of professional experience. He wrote and produced music for over 100 game soundtracks - most recently for the games The Surge and Call of Cthulhu. His music has been awarded four times "Germany's best game so... Read More →

Respawn Speakers
avatar for Markus Schmidt

Markus Schmidt

Composer, Markus Schmidt
Markus Schmidt is a music composer living near Paris with over 13 years of professional experience. He wrote and produced music for over 100 game soundtracks - most recently for the games The Surge and Call of Cthulhu. His music has been awarded four times "Germany's best game so... Read More →


Monday August 21, 2017 15:00 - 16:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:00

Using Unity with GitHub and Git LFS
Description:
Git is quickly becoming, if not already, the most popular VCS in the world. That being said, Git still leaves the question of managing large (binary), un-mergeable files unanswered. This presentation will highlight new Git workflows through the tool "Git Large File Storage" (LFS) presented by a core maintainer of LFS. In particular, we will show how these workflows relate to creating games using Unity by walking through GitHub's integrated Unity plugin

Take Away
How to use Git with large, un-mergeable files as it relates to game development in Unity.

Audience Adressed: Intermediate and new users of Git/Unity

devcom: all Speakers
avatar for Taylor Blau

Taylor Blau

Infrastructure Engineer, GitHub
I am an Infrastructure Engineer at GitHub, where I work on Git LFS, a Git extension for managing large files. I am interested in version control, Git internals, and system administration.
avatar for Andreia Gaita

Andreia Gaita

Engineering Manager, GitHub
GitHub for Unity and assorted Git, GitHub and Unity topics! Also GitHub for Visual Studio :) | | Andreia Gaita is a senior C#/C++ developer at GitHub, leading the team that builds the GitHub for Unity and GitHub for Visual Studio extensions. For the past 16 years Andreia has bee... Read More →

developer conference Speakers
avatar for Taylor Blau

Taylor Blau

Infrastructure Engineer, GitHub
I am an Infrastructure Engineer at GitHub, where I work on Git LFS, a Git extension for managing large files. I am interested in version control, Git internals, and system administration.
avatar for Andreia Gaita

Andreia Gaita

Engineering Manager, GitHub
GitHub for Unity and assorted Git, GitHub and Unity topics! Also GitHub for Visual Studio :) | | Andreia Gaita is a senior C#/C++ developer at GitHub, leading the team that builds the GitHub for Unity and GitHub for Visual Studio extensions. For the past 16 years Andreia has bee... Read More →

Monday August 21, 2017 15:00 - 16:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Positioning Workshop - A Practical Session on Messaging
Description:
In a crowded market, it's the remarkable games that stand out and succeed. This workshop will teach you a process for analysing your game, exploring the ways in which it is or could be remarkable, how to position it to cut through the noise and how to develop your messaging and pitch.

This is a practical workshop in which we will teach you the process we use on all our games whilst you go through the exercises and develop your understanding of your own game. Come with your development team for best results.

Take Away
A process for developing messaging and pushing your game to be more remarkable as well as a better understanding of their own game

Audience Adressed: Indie developers

devcom: all Speakers
MF

Marla Fitzsimmons

Marketing Manager, Surprise Attack Games
avatar for Chris Wright

Chris Wright

Managing Director, Surprise Attack Games
I am the Founder and Managing Director of Surprise Attack Games, an indie label focused on narrative-driven games with weird or unusual themes and mechanics. | | After ten years in the AAA side of the industry, I set out to go indie in 2011 and create a games label inspired b... Read More →

Respawn Speakers
avatar for Chris Wright

Chris Wright

Managing Director, Surprise Attack Games
I am the Founder and Managing Director of Surprise Attack Games, an indie label focused on narrative-driven games with weird or unusual themes and mechanics. | | After ten years in the AAA side of the industry, I set out to go indie in 2011 and create a games label inspired b... Read More →
MF

Marla Fitzsimmons

Marketing Manager, Surprise Attack Games


Monday August 21, 2017 15:00 - 17:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

15:30

Influencer Marketing in Live Streaming: Reloaded

Too cumbersome, too granular, too ineffective: How to deal with a new media class of micro influencers in Live Streaming? This lecture by Marc Fuehnen, CEO of loots, explores the shift from traditional influencer marketing to data- and performance-driven approaches in Live Streaming.

This covers: 

  • Acquisition 
  • Campaigning 
  • Measurement 
  • Performance Analysis 
  • Retention 

This talk covers the width of marketing approaches in Live Streaming today, gives hands-on best practice examples and offers surprising insights into the inner workings of Twitch,YouTube Gaming, Mixer and Facebook Live. 


devcom: all Speakers
avatar for Marc Fühnen

Marc Fühnen

CEO, loots
loots is a Berlin-based start-up that develops a new monetization model for micro influencers in live streaming, the goal is to introduce automation and measurable results to the world of influencer marketing and sponsorships. | | It is available for streamers on Twitch, YouTub... Read More →


Monday August 21, 2017 15:30 - 16:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Stories from the Trenches - Working with Influencers
Working with influencers is a great way to grow your community, but how does one actually do it? YouTube influencer JoblessGarrett talks with great indie studios about ways they’ve worked with influencers, their approach, their expectations going in, and most importantly what works and what doesn’t.

Moderators
avatar for JoblessGarrett Influencer

JoblessGarrett Influencer

Content Creator, Jobless Gamers inc
Youtuber Content creator with over 1.3 Million Subscribers. Post variety of gaming content to attract a wide demographic of fans

devcom: all Speakers
avatar for Michal Harangozo

Michal Harangozo

Co-founder, COO, Charged Monkeey
15 years in games. PC/Console Product Manager at Cenega, Producer at 1C publishing EU, Marketing & PR Manager/Production at Bohemia interactive, Production Manager at Disney mobile, Senior Producer at Geewa and COO & Co-founder at Charged Monkey. | Main projects: Nemo’s Reef (iOS, Android, WinPhone), Toy Story: Smash It! (iOS, Android, WinPhone), Star Wars: Assault Team (iOS, Android, WinPhone), What The Hen! (iOS, Android, Amazon). | Michal is brought to you by Champions of Mobile! Champions of Mobile is a new concept under the Nordic Game umbrella, an exclusive series of talks for experienced mobile game developers. With the tagline “Talk is cheap – show me your data!”, Nordic Game is proud of bringing Champions of Mobile speakers to Devcom.Learn more... Read More →
avatar for Tracey McGarrigan

Tracey McGarrigan

CMO, Bossa Studios
Tracey is the CMO at Bossa Studios and is a specialist in making a big noise about games to global audiences! Tracey first joined the games industry in 2010 as the the Games and Technology Editor at SCI-FI-LONDON, where she led the site to being nominated for a Games Media Award... Read More →
avatar for Dominik Plassmann

Dominik Plassmann

CEO, Sluggerfly
Born 1987 in Essen, Germany. Always been interested in creating visual art and music. Started studying game design at MD.H Düsseldorf in 2007, where he and his team won multiple awards with their graduation project "Night of Joeanne". Worked for Funatics Software on titles like... Read More →
avatar for Veera Rouvinen

Veera Rouvinen

Community Manager, Traplight Ltd.
Veera Rouvinen is the Community and Marketing Manager at Traplight, where she focuses on bringing value to influencers through campaigns that utilize the User-Created elements and community features of Traplight’s games. She has been refining the company’s User-Generated Cont... Read More →
avatar for Jakub Vambersky

Jakub Vambersky

Associate Director of Marketing, MADFINGER Games
Jakub started his career at MADFINGER Games as a Community Manager, working on titles like Dead Trigger 2, UNKILLED and Shadowgun. He now leads the Marketing Team as the Associate Director of Marketing, and is a Brand Manager for the upcoming Shadowgun Legends. His marketing stra... Read More →


Monday August 21, 2017 16:00 - 16:45
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Launching Diggy’s Adventure on Mobile - Champions of Mobile [in Co-Op with Nordic Game Conference]

Long story short, Pixel Federation tripled DAU and monthly revenues after launching Diggy’s Adventure for iOS and Android. We spent one million EUR a month on paid user acquisition during the global launch, and made over five million EUR in less than three months. Cool, right? But why should you care? Because not every game in the App Store is a hit. Diggy is our mobile “hit”, but in terms of numbers, we’re far from games like Pokémon Go or Clash Royale. So your game doesn’t have to be a “hit” to be profitable.


devcom: all Speakers
avatar for Matej Lančarič

Matej Lančarič

Head of Mobile Marketing, Pixelfederation
Let me just briefly introduce myself, I am mobile marketing enthusiast & I work as a Head of Mobile Marketing at game dev company Pixel Federation, responsible for planning of soft and global marketing launch for our games. My day to day job is also launch, scale and daily management of mobile user acquisition campaigns across free and paid channels: Facebook, Google Adwords & Ad Networks. | | • 4 years of experience managing Facebook campaigns • Blend of creativity and metrics-driven approach to problem solving • Expertise in marketing mobile with good understanding of tracking and analytics • Experience managing substantially large marketing budgets • Passion for mobile games | | Matej is brought to you by Champions of Mobile! | | Champions of Mobile is a new concept under the Nordic Game umbrella, an exclusive series of talks for experienced mobile game developers. With the tagline “Talk is cheap – show me your data!”, Nordic Game is proud of bringing Champions of Mobile speakers to Devcom. | | Learn more... Read More →

developer conference Speakers
avatar for Matej Lančarič

Matej Lančarič

Head of Mobile Marketing, Pixelfederation
Let me just briefly introduce myself, I am mobile marketing enthusiast & I work as a Head of Mobile Marketing at game dev company Pixel Federation, responsible for planning of soft and global marketing launch for our games. My day to day job is also launch, scale and daily management of mobile user acquisition campaigns across free and paid channels: Facebook, Google Adwords & Ad Networks. | | • 4 years of experience managing Facebook campaigns • Blend of creativity and metrics-driven approach to problem solving • Expertise in marketing mobile with good understanding of tracking and analytics • Experience managing substantially large marketing budgets • Passion for mobile games | | Matej is brought to you by Champions of Mobile! | | Champions of Mobile is a new concept under the Nordic Game umbrella, an exclusive series of talks for experienced mobile game developers. With the tagline “Talk is cheap – show me your data!”, Nordic Game is proud of bringing Champions of Mobile speakers to Devcom. | | Learn more... Read More →

Monday August 21, 2017 16:00 - 17:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Necessities and Challenges of Regional Developer Communities: The Developers Perspective
Helsinki, New York, Copenhagen, Montreal - what makes a great developer community and what are the daily challenges developers are facing nonetheless? How does the community feeling relate to everyday work? Which role play local hubs, institutions and initiatives? Which formats of formal and informal gatherings work and which don´t? In general: What makes a community great - and what are the challenges faced working and living in a certain place? These are some of the questions the panel will discuss about in dialog with the audience. 

Take-Away: the purpose of this panel is to discuss how regional developer communities developed, what keeps them going and which challenges are faced at each of our communities from a game developers perspective. Potentially every developer can relate their own situation to this and take inspiration for their own communities home. 

Moderators
avatar for Tobias Kopka

Tobias Kopka

Program Director, Aruba Events GmbH
Tobias is the Head of Content for devcom, and Program Director for Respawn and Quo Vadis - and thus responsible for the program, speaker scouting & international cooperations at our international events. | | Tobias loves to bring together diverse communities since he is runni... Read More →

devcom: all Speakers
avatar for Yves L. Bordeleau

Yves L. Bordeleau

General Manager, Rogue Factor
Seasoned entrepreneur and versatile creative director, Yves is at the helm of Rogue Factor, an independent studio in Montreal. Throughout his career in the industry as a studio head for Wicked Studios and of Cyanide’s Canadian branch, and also as a project management teacher, Y... Read More →
avatar for Henrike Lode

Henrike Lode

Creative Director, Lohika
Henrike Lode is Founder and Creative Director of the Copenhagen-based game studio Lohika where she developed and self-published the award-winning puzzle adventure Machineers. Currently she works on her new game "To Be A Whale" and teaches at the Royal Danish Academy of Fine Arts... Read More →
avatar for Markus Pasula

Markus Pasula

CEO & Co-Founder, Grand Cru Games
Markus Pasula (Helsinki, Finland) is a technology and games guru with 17 years of background in mobile game industry. In 2011, Markus embarked with five Finnish game industry veterans to found Grand Cru. Grand Cru's mission is to revolutionize the mobile and social gaming. As the... Read More →
avatar for Chris Reid

Chris Reid

Founding Partner, Chris Reid Law
Chris Reid founded Chris Reid Law in early 2013 and counsels gaming, tech, and creative businesses. Prior to that Chris Reid worked as intellectual property associate at Ropes&Gray LLP for several years, and for the Legal Aid Society, representing low-income tenants in Brooklyn h... Read More →

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avatar for Chris Reid

Chris Reid

Founding Partner, Chris Reid Law
Chris Reid founded Chris Reid Law in early 2013 and counsels gaming, tech, and creative businesses. Prior to that Chris Reid worked as intellectual property associate at Ropes&Gray LLP for several years, and for the Legal Aid Society, representing low-income tenants in Brooklyn h... Read More →
avatar for Henrike Lode

Henrike Lode

Creative Director, Lohika
Henrike Lode is Founder and Creative Director of the Copenhagen-based game studio Lohika where she developed and self-published the award-winning puzzle adventure Machineers. Currently she works on her new game "To Be A Whale" and teaches at the Royal Danish Academy of Fine Arts... Read More →
avatar for Markus Pasula

Markus Pasula

CEO & Co-Founder, Grand Cru Games
Markus Pasula (Helsinki, Finland) is a technology and games guru with 17 years of background in mobile game industry. In 2011, Markus embarked with five Finnish game industry veterans to found Grand Cru. Grand Cru's mission is to revolutionize the mobile and social gaming. As the... Read More →
avatar for Yves L. Bordeleau

Yves L. Bordeleau

General Manager, Rogue Factor
Seasoned entrepreneur and versatile creative director, Yves is at the helm of Rogue Factor, an independent studio in Montreal. Throughout his career in the industry as a studio head for Wicked Studios and of Cyanide’s Canadian branch, and also as a project management teacher, Y... Read More →


Monday August 21, 2017 16:00 - 17:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Game for Humanitarian Crisis
Description:
"Antura and the Letters" is a humanitarian game designed for Syrian children refugees. Released in March 2017, the game was produce by an international team in the particular context of the Syrian Crysis. This talk will focused on the design approach and the challenges of this project.

Take Away
How to design games to impact the world positively. Learningso from this project

Audience Adressed: Developers, students,

devcom: all Speakers
avatar for Emmanuel Guardiola

Emmanuel Guardiola

Game director and researcher, Cologne Game Lab
With expertise in game design methodologies, Professor Emmanuel Guardiola is a veteran of the video game industry with over 30 major titles released for publishers such as Ubisoft and independent studios such as Dontnod Entertainment. Having earned a PhD in computer science, Prof... Read More →

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avatar for Emmanuel Guardiola

Emmanuel Guardiola

Game director and researcher, Cologne Game Lab
With expertise in game design methodologies, Professor Emmanuel Guardiola is a veteran of the video game industry with over 30 major titles released for publishers such as Ubisoft and independent studios such as Dontnod Entertainment. Having earned a PhD in computer science, Prof... Read More →


Monday August 21, 2017 16:00 - 17:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

16:00

Making the Transition: InnoGames CEO on How to surf the Mobile Wave in the Red Ocean
The market for games and related services has grown immensely over the past years. Mobile gaming alone is a global 30+bn industry which will continue to grow and is already even bigger than console. In his talk, founder and CEO Hendrik Klindworth shows that the most successful companies in this highly competitive market are those who truly understand how to run games as a service and put extreme focus on delivering the best high quality and in-depth game experience to their players. Being a market leader for online games for 14 years, InnoGames entered the mobile games sphere in 2012 and tackled various challenges on their transition from browser games to mobile-only products. The talk stresses the importance of high performing Marketing and Analytics teams as well as attention to detail, smart investments, continuous testing and innovative features to ensure the long-term motivation of players. It also shows the challenges of being an attractive employer for both young experts and senior leaders. 

devcom: all Speakers
avatar for Hendrik Klindworth

Hendrik Klindworth

Co-Founder and Chief Executive Officer, InnoGames
Hendrik Klindworth is Co-Founder and Chief Executive Officer of InnoGames. A company built by three founders from the suburbs of Hamburg, who used their pocket money to build a globally leading company with over 400 employees and 150m registered players across landmark games like... Read More →

developer conference Speakers
avatar for Hendrik Klindworth

Hendrik Klindworth

Co-Founder and Chief Executive Officer, InnoGames
Hendrik Klindworth is Co-Founder and Chief Executive Officer of InnoGames. A company built by three founders from the suburbs of Hamburg, who used their pocket money to build a globally leading company with over 400 employees and 150m registered players across landmark games like... Read More →

Monday August 21, 2017 16:00 - 17:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

Understanding Power Users and How to Attract Them
Description:
A relatively small group—tiny, really—of dedicated customers often generates an unexpectedly large percentage of total revenue for a mobile app or game. Who are the members of this group, and how can you better engage them? More importantly, how do you encourage others to join the ranks of these "power-users"? As an app publisher, Amazon has a unique perspective on power-users in aggregate. Here we share observations and data from our appstore on what game design is currently working best to cultivate new and existing power-users, keeping them engaged, and maximizing their revenue potential.

Take Away
When they leave this presentation, developers will have a list of specific game mechnaics that have proven to be attractive to these valuable users, and some general suggestions on marketing to them

Audience Adressed: Indie game designers

devcom: all Speakers
avatar for Mike Hines

Mike Hines

Developer Evangelist, Amazon
Mike Hines is a recovering serial entrepreneur, and is currently a Developer Evangelist for the Amazon Appstore. An advocate for getting more developers over the app poverty line, Mike is on a continuing mission to find out and share what currently is and isn’t working in mobil... Read More →

Respawn Speakers
avatar for Mike Hines

Mike Hines

Developer Evangelist, Amazon
Mike Hines is a recovering serial entrepreneur, and is currently a Developer Evangelist for the Amazon Appstore. An advocate for getting more developers over the app poverty line, Mike is on a continuing mission to find out and share what currently is and isn’t working in mobil... Read More →


Monday August 21, 2017 16:00 - 17:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

16:00

Why Localizing Your Game?
Description:
Localizing your game is known as being a reason of a potential major increase of your revenue and international appeal. However, how to choose the right markets? How to give a chance to niche or emerging markets without taking risks? What is the experience of indie companies self-publishing their games versus global publishers? What kind of business analysis should you make to decide? Why fan base would not be the best way to localize a game? Which type of tool are used to be more efficient/saving cost? During this panel, 2 publishers and 2 developers will speak about their experience

Take Away
After this panel, you should have your own opinion on how to conquer the world with your game, in an effective manner :)

Audience Adressed: indie developers, big publishers, VR

Moderators
avatar for Marie Amigues

Marie Amigues

Founder & CEO, Altagram GmbH
Marie Amigues settled in Berlin in 2006 after living in Paris, Ottawa and New York. Marie is the CEO and founder of Altagram, a worldwide leading multilingual game localization agency located in Germany. After studying Philosophy at La Sorbonne for 7 years, she successfully achieved an MBA in Marketing Management at Essec. In 2017... Read More →

devcom: all Speakers
avatar for Sarah Beuter

Sarah Beuter

Head of Localization, Gameforge 4D GmbH
Sarah Beuter, now Head of Localization, joined Gameforge at a very early stage in 2006. Starting her work for the Community Management she had her first experiences with localization. Building up the localization department and creating processes became more and more necessary. W... Read More →
avatar for Dajana Dimovska

Dajana Dimovska

Co CEO & Bizdev, Napnok Games
Dajana is President of Hexblade, part of a newly merged entertainment company with a focus on bridging the physical and digital worlds of play.Dajana is also CEO and Co-founder of KnapNok Games, an award winning Danish console games studio.Beyond this, as a co-founder of the C... Read More →
avatar for Antoine Dulac

Antoine Dulac

Production Manager, Localization Europe, Blizzard Entertainment
Antoine Dulac has been working in localization for over 8 years at Blizzard Entertainment. He is currently serving as the production manager for the European Localization team at the Blizzard French office in Versailles. | | Blizzard | | Premier developer and publisher... Read More →
avatar for Simon Gerdesmann

Simon Gerdesmann

Managing Director, Phantom 8 Studio
After consulting several start-ups and smaller companies in getting off the ground, Simon and his business partner lay eyes on a game studio concept. Today he is the managing director of Phantom 8 Studio, responsible for the business and production side. He is the face of the stu... Read More →
avatar for Marta Gonzalez

Marta Gonzalez

Localisation Manager, SEGA Europe Ltd
With a background in Translation and Interpreting, Marta joined SEGA in the good old times of the Dreamcast as a Spanish Translator. She is now Localisation Manager and has been leading the localisation team at SEGA Europe for the past 12 years, managing all aspects of game local... Read More →

developer conference Speakers
avatar for Sarah Beuter

Sarah Beuter

Head of Localization, Gameforge 4D GmbH
Sarah Beuter, now Head of Localization, joined Gameforge at a very early stage in 2006. Starting her work for the Community Management she had her first experiences with localization. Building up the localization department and creating processes became more and more necessary. W... Read More →
avatar for Dajana Dimovska

Dajana Dimovska

Co CEO & Bizdev, Napnok Games
Dajana is President of Hexblade, part of a newly merged entertainment company with a focus on bridging the physical and digital worlds of play.Dajana is also CEO and Co-founder of KnapNok Games, an award winning Danish console games studio.Beyond this, as a co-founder of the C... Read More →
avatar for Antoine Dulac

Antoine Dulac

Production Manager, Localization Europe, Blizzard Entertainment
Antoine Dulac has been working in localization for over 8 years at Blizzard Entertainment. He is currently serving as the production manager for the European Localization team at the Blizzard French office in Versailles. | | Blizzard | | Premier developer and publisher... Read More →
avatar for Simon Gerdesmann

Simon Gerdesmann

Managing Director, Phantom 8 Studio
After consulting several start-ups and smaller companies in getting off the ground, Simon and his business partner lay eyes on a game studio concept. Today he is the managing director of Phantom 8 Studio, responsible for the business and production side. He is the face of the stu... Read More →
avatar for Marta Gonzalez

Marta Gonzalez

Localisation Manager, SEGA Europe Ltd
With a background in Translation and Interpreting, Marta joined SEGA in the good old times of the Dreamcast as a Spanish Translator. She is now Localisation Manager and has been leading the localisation team at SEGA Europe for the past 12 years, managing all aspects of game local... Read More →

Monday August 21, 2017 16:00 - 17:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

What Stories do to Your Brain
Description:
Stories enchant our audiences and stay in our minds for months and years. Research shows that while participating in stories (through reading, watching, playing), many areas of our brains are activated.
In key moments, the brain chemistry is flooding our system with dopamin, a chemical messenger that plays a major role in reward-motivated behaviour, the same as drugs do. So, is storytelling a drug?
This talk will be about what stories have to offer Games to loop in an audience and keep their attention, and passion, alive.

Take Away
Knowledge on how storytelling affects players and how we can use that to impress our audience.

Audience Adressed: Designers of story-heavy games

devcom: all Speakers
avatar for Lena Falkenhagen

Lena Falkenhagen

Founder & Narrative Vision, 1narrative
Designing worlds, telling stories and creating characters professionally for over twenty years now, I have published 9 original novels, worked on countless tabletop RPG extensions and designed world and content of Drakensang Online browser game for 5 years. For the past 4 years... Read More →

Respawn Speakers
avatar for Lena Falkenhagen

Lena Falkenhagen

Founder & Narrative Vision, 1narrative
Designing worlds, telling stories and creating characters professionally for over twenty years now, I have published 9 original novels, worked on countless tabletop RPG extensions and designed world and content of Drakensang Online browser game for 5 years. For the past 4 years... Read More →


Monday August 21, 2017 16:00 - 17:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

16:00

The Unsolved Challenge of VR Locomotion
Inventing a perfect locomotion solution is the holy grail of virtual reality and a subject of a heated debate. In the face of VR sickness, many developers decide to play it safe and avoid FPS-style free movement, which is less engaging for some, but makes the experience more bearable for others. It reminds that finding a perfect balance between immersion and comfort is the key aspect of VR locomotion. This speech outlines possible movement schemes along with their pros and cons, and presents practical examples of how to use potential limitations to developers’ advantage.

devcom: all Speakers
avatar for Paweł Gajda

Paweł Gajda

Biz Dev Manager, Carbon Studio
Manager and Evangelist at Carbon Studio, who's worked on several VR projects, in which he has been involved in both creative and production aspects of the development. Devoted to developing VR best practices and taking the most of VR technology.

developer conference Speakers
avatar for Paweł Gajda

Paweł Gajda

Biz Dev Manager, Carbon Studio
Manager and Evangelist at Carbon Studio, who's worked on several VR projects, in which he has been involved in both creative and production aspects of the development. Devoted to developing VR best practices and taking the most of VR technology.

Monday August 21, 2017 16:00 - 17:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:45

Build Relationships with Influencers: A How To
Approaching Influencers can be a bit daunting. In this session, I’ll cover why it’s important to meet the personalities that are representing your brand, how to drive past the fear of approaching youtubers while establishing a rapport that will help maintain the relationship for years to come.

devcom: all Speakers
avatar for Jodi Sahlin

Jodi Sahlin

Head of Influencer Marketing, Space Ape Games
I’ve been working in games since 2012. My journey began with building RTS websites for mobile games with a user base of 4 million. Currently, my focus for Space Ape is identifying influencers and content creators, organizing sustainable influencer campaigns and growing programs... Read More →


Monday August 21, 2017 16:45 - 17:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

Mother, I'm an Art Game Designer: A Survival Guide
Description:
In this talk I want to talk about my personal journey transitioning from the arts into game development over the last decade and finding myself in a economically benign environment. In order to survive, I included rather diverse approaches in my diet: art funding, innovation grants, investors, gigs with cultural institutions, research, etc. Diversifying and adapting to what was at offer is obviously not in line with the idea of breakthrough success, self exploitation until victory and whatever drives some of us these days. But it did work for me and I would like to share my strategies and resources.

Take Away
Diversify and survive: the local business and cultural landscape is offering a surprising numbers of niches that might allow small developers and newcomers to make a living with game design.

Audience Adressed: Indie developers, students

devcom: all Speakers
avatar for Georg Hobmeier

Georg Hobmeier

Jack of All Trays, Causa Creations
Georg is a media artist and game designer that been prowling the European cultural jungles for half his life. With his company Causa Creations, he works on social awareness games and transmedia projects in close collaborations with NGOs and activists such as Amnesty International... Read More →

Respawn Speakers
avatar for Georg Hobmeier

Georg Hobmeier

Jack of All Trays, Causa Creations
Georg is a media artist and game designer that been prowling the European cultural jungles for half his life. With his company Causa Creations, he works on social awareness games and transmedia projects in close collaborations with NGOs and activists such as Amnesty International... Read More →


Monday August 21, 2017 17:00 - 17:30
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:00

The Art of Building Amazing Demos
Description:
There’s a craft to making a great demo. Whether it’s for showing at a game expo, giving to a prospective publisher, or even leveraging a demo for a crowdfunding campaign, there’s many layers of detail that go into creating a solid demo.  Avoiding common mistakes, recognizing publisher red flags, and common presentation errors can make or break your demo. With real-world examples, best practices, and exposing the worst pitfalls, this talk is gauged towards making a demo look and feel great for your target audience.

Take Away
Demos are important to get right and can strongly support the main game if built with the right intention and features

Audience Adressed: Indie developers

devcom: all Speakers
avatar for John Cooney

John Cooney

Director of Premium Games, Kongregate

Respawn Speakers
avatar for John Cooney

John Cooney

Director of Premium Games, Kongregate


Monday August 21, 2017 17:00 - 17:30
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:00

VR Postmortem 'NewRetroArcade': What Indies Shouldn't Do
Description:
The session will discuss our experience releasing a VR title that has been previously released as free product. Questions which will be discussed are: What is the best price point for releasing a VR game which also allows NON-VR players to play the game? What is the best sale strategy on Steam? What to do if your game's price point is to high? How to deal with unhappy customer reviews on Steam? What to expect on revenue when you sell your VR game on Steam? What to look for when your game deals with thirdparty software (legally, costs)?

Take Away
Enough due diligence is necessary for releasing a VR game

Audience Adressed: Students, developers

devcom: all Speakers
avatar for Declan Doyle

Declan Doyle

Managing Partner, Digital Cybercherries
I'm the Technical Director of Digital Cybercherries Ltd. I make video games, some VR, some not. I'm only in Germany for the beer.
avatar for Ulrich Gollick

Ulrich Gollick

Managing Partner, Digital Cybercherries
I'm responsible for audio & all legal and business matters at DCC.

Respawn Speakers
avatar for Declan Doyle

Declan Doyle

Managing Partner, Digital Cybercherries
I'm the Technical Director of Digital Cybercherries Ltd. I make video games, some VR, some not. I'm only in Germany for the beer.
avatar for Ulrich Gollick

Ulrich Gollick

Managing Partner, Digital Cybercherries
I'm responsible for audio & all legal and business matters at DCC.


Monday August 21, 2017 17:00 - 17:30
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

Robust C++ Task Systems Through Compile-Time Checks
Description:
Task-based (aka job systems) engine architectures are becoming the de-facto standard for AAA game engines and software solutions. The talk explains how the task system in the Hummingbird game UI engine was designed to both be convenient and to avoid common programmer pitfalls. Advanced C++ techniques are employed to warn and shield the developer from errors at compile time.

Take Away
C++ techniques for creating robust and error-free task (job) systems for games and game engines.

Audience Adressed: C++ game developers, engine developers

devcom: all Speakers
avatar for Stoyan Nikolov

Stoyan Nikolov

Software Architect, Coherent Labs AD
Stoyan Nikolov is the Chief Software Architect and Co-Founder of Coherent Labs. He designed the architecture of all products of the company. Stoyan has more than 10 years experience in games. Currently he heads the development of Hummingbird - the fastest HTML rendering engine in... Read More →

Respawn Speakers
avatar for Stoyan Nikolov

Stoyan Nikolov

Software Architect, Coherent Labs AD
Stoyan Nikolov is the Chief Software Architect and Co-Founder of Coherent Labs. He designed the architecture of all products of the company. Stoyan has more than 10 years experience in games. Currently he heads the development of Hummingbird - the fastest HTML rendering engine in... Read More →


Monday August 21, 2017 17:00 - 17:30
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:00

Life in front of the Camera - What do Influencers Want from Developers
Learn all about how the first contact and a durable relationship can be established between your studio and your key influencers, and how to make the most of it to support your projects and expand its community.

Moderators
avatar for Nicolas Nottin

Nicolas Nottin

Senior Community Development Specialist, flaregames GmbH
Nicolas Nottin (Nikko) has been working in the industry for over 8 years in community management and development, building strong communities for players and evangelists. Before joining flaregames GmbH, he previously worked at Square Enix Europe and Creative Assembly on multiple... Read More →

devcom: all Speakers
avatar for FlakesPower (Influencer)

FlakesPower (Influencer)

Youtuber, FlakesPower
João Victor Sampaio, also known as Flakes Power. Currently over 1.5M total subscribers on YouTube and 128M +views.
avatar for Azzy (Influencer)

Azzy (Influencer)

CEO & Influencer/Content creator, AzzyLand
Azzy, also known as AzzyLand. Currently over 1.3 Million subscribers on YouTube and half a million followers on Instagram. Azzy first gained international renown as a cosplayer, traveling as an official cosplay guest to conventions around the world showcasing her creations, meeti... Read More →
avatar for Bootramp (Influencer)

Bootramp (Influencer)

YouTuber/ Influencer, Bootramp
YouTuber & Author from Norway.Lloyd Jason Arcilla (29) also knows as Bootramp. Currently 460K total subscribers on YouTube and 127M +views | Newly author of the book sold in Norway YouTube school ( YouTube skolen ) in Norway in coopartion with a book company ( Kagge Forlag... Read More →
avatar for Jordi "Kwebbelkop" van den Bussche

Jordi "Kwebbelkop" van den Bussche

CEO & Influencer/Content Creator, Kwebbelkop
Jordi van den Bussche (22), also known as Kwebbelkop. Currently over 8.3M total subscribers on YouTube, almost 1M followers on Instagram and 2.5B+ views on all socialmedia combined.
avatar for Jelle van Vucht

Jelle van Vucht

Youtuber, IamSanna
One of Holland's most notable YouTube exports, Marbella-based Jelly is up there with the most energetic, colourful and hilarious gamers on the platform. He shot to prominence alongside his GTA-playing pals (including fellow attendee Slogoman) and has continued to rise through the... Read More →


Monday August 21, 2017 17:00 - 18:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

EVERSPACE - From Forging the Game Vision to Self-Publishing
With their debut title EVERSPACE, the veteran team at ROCKFISH Games created a surprise hit on PC and console by combining a high-quality 3D space shooter with roguelike elements, unusual storytelling, and optional VR support. At the beginning of the project, in a situation of an unexpectedly canned previous work for hire production, the team had to come up fast with a strong vision within a competitive, yet niche genre to secure funding to develop this new IP before running out of business. Michael Schade, CEO & Co-Founder of ROCKFISH Games, will walk the audience through a 12-step process, which enabled the team to turn around the doomed studio into a creatively and financially independent position, eventually.

Takeaway: The talk will cover how the team came up with a winning game idea, how it was pitched to publishers, platform holders, and the community in different ways, how it was successfully rolled-out before, during and after Early Access / Game Preview, and what the major learnings were in the entire process.

Audience: While this is mainly a talk from a management point of view, it also touches aspects of Game Design in several ways. It is targeted to an intermediate to expert audience level.

devcom: all Speakers
avatar for Michael Schade

Michael Schade

CEO & Co-Founder, ROCKFISH Games GmbH
Together with his long-term business partner and best friend Christian Lohr, Michael has just kicked off the new indie studio ROCKFISH Games in Hamburg to develop high-quality 3D video games on mobile, PC and console. The first title in development is EVERSAPCE™ a rogue-like PC... Read More →

developer conference Speakers
avatar for Michael Schade

Michael Schade

CEO & Co-Founder, ROCKFISH Games GmbH
Together with his long-term business partner and best friend Christian Lohr, Michael has just kicked off the new indie studio ROCKFISH Games in Hamburg to develop high-quality 3D video games on mobile, PC and console. The first title in development is EVERSAPCE™ a rogue-like PC... Read More →

Monday August 21, 2017 17:00 - 18:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

Lessons learnt from Halo, Hitman and Walking Dead-Azure Gaming Experiences

Description
Learn how major titles like Halo, Hitman, and Walking Dead are using Azure to build great experiences for their players.  Building game servers, storing data and managing game analytics may be easier than you think. You could be building a Mobile, PC or Console games, regardless of your team size, Azure has a lot of services to offer to build amazing game experiences, save money and monetize your player base.  If you have an existing backend infrastructure or are planning to create a new solution from scratch, Azure provides you the flexibility and security to get your game running quickly at global hyper scale. Learn about sample codes, reference architectures and partner solutions on Azure to quickly build your next game on cloud.  

Audience: devs, architects


devcom: all Speakers
avatar for David Holladay

David Holladay

Sr. Product Manager Azure Gaming, Microsoft
Twitter: https://twitter.com/docholladay | LinkedIn: https://www.linkedin.com/in/davidholladay/Microsoft | Our mission is to empower every person and every organization on the planet to achieve more... Read More →

developer conference Speakers
avatar for David Holladay

David Holladay

Sr. Product Manager Azure Gaming, Microsoft
Twitter: https://twitter.com/docholladay | LinkedIn: https://www.linkedin.com/in/davidholladay/Microsoft | Our mission is to empower every person and every organization on the planet to achieve more... Read More →

Monday August 21, 2017 17:00 - 18:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

Crafting Better Game Narratives Through Collaboration
Description:
This aim of this talk is to explore video game storytelling as a collaborative process between multiple disciplines, rather than the work of writers alone. Drawing on her experience working in four very different development structures--including two AAA titles, several free-to-play mobile projects, and a three-person indie team--the speaker looks at how designers, artists, and writers can work together more effectively to tell stories through the medium of video games.

Take Away
The value of collaborative storytelling and best practices to achieve it

Audience Adressed: Mobile & Indie devs, team leaders

devcom: all Speakers
avatar for Rebecca Harwick

Rebecca Harwick

Lead Writer, Wooga
Rebecca has over a decade’s worth of experience designing and writing stories for narrative-driven games including Star Wars: The Old Republic and The Elder Scrolls Online. She currently works as lead writer at Wooga, where she drives the creation of top-quality narrative in th... Read More →

developer conference Speakers
avatar for Rebecca Harwick

Rebecca Harwick

Lead Writer, Wooga
Rebecca has over a decade’s worth of experience designing and writing stories for narrative-driven games including Star Wars: The Old Republic and The Elder Scrolls Online. She currently works as lead writer at Wooga, where she drives the creation of top-quality narrative in th... Read More →

Monday August 21, 2017 17:00 - 18:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

The Division Underground DLC: Procedural Generation
Description:
The Division Underground is an expansion for the Division based in procedurally generated dungeons from a set of predefined rooms (which were as well our gameplay units) and rules. In the 6 months of development time we created, from this gameplay units (the rooms), dungeons with the same level of visual quality and gameplay immersion than the experience in the main game. We will provide an overview of the initial motivation of this expansion in the context of "Game as a service", and the technical challenges that we faced.

Take Away
In an industry where ‘Games as a Service’ are becoming the norm, we want our players to come back so we need diversified design-tech options to answer the challenge and find a way to ‘print gameplay’.

Audience Adressed: Programmer,Game&Level Designer,Producer

devcom: all Speakers
avatar for Manny Diaz

Manny Diaz

Level Design Director, Ubisoft Reflections
Manny Diaz is a Level Design Director at Reflections, a Ubisoft studio, and he has 12 years of industry experience. Born in Los Angeles and raised in a Southern California suburb, Manny graduated from UCLA with a Bachelor's Degree in English Literature. He originally worked in Ho... Read More →
avatar for Jose S. Paredes Gallego

Jose S. Paredes Gallego

Technical Director, Reflections a Ubisoft Studio
Jose is a Programming Architect at Reflections, a Ubisoft Studio. Having started his Career with Ubisoft in 2000 at the Barcelona Studio, Jose moved to Reflections in 2008. Jose has been involved in the release of 20 games in many different roles, from Render, Gameplay, UI, Physi... Read More →

developer conference Speakers
avatar for Manny Diaz

Manny Diaz

Level Design Director, Ubisoft Reflections
Manny Diaz is a Level Design Director at Reflections, a Ubisoft studio, and he has 12 years of industry experience. Born in Los Angeles and raised in a Southern California suburb, Manny graduated from UCLA with a Bachelor's Degree in English Literature. He originally worked in Ho... Read More →
avatar for Jose S. Paredes Gallego

Jose S. Paredes Gallego

Technical Director, Reflections a Ubisoft Studio
Jose is a Programming Architect at Reflections, a Ubisoft Studio. Having started his Career with Ubisoft in 2000 at the Barcelona Studio, Jose moved to Reflections in 2008. Jose has been involved in the release of 20 games in many different roles, from Render, Gameplay, UI, Physi... Read More →

Monday August 21, 2017 17:00 - 18:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

Games/Bavaria Beer Reception - RESPAWN Outdoor Area (Funfair)
Monday August 21, 2017 17:00 - 18:00
[Special Events] see description of the event for details

17:00

The Fast Track to Audio Games: Alexa, Google Home & Co
Description:
Amazon sold millions of Echo Devices and Google is ready to do the same with Google Home. There was no defined business model at first but this is changing now. This workshops is a follow up to the tech talk “Conversational Interfaces” and shows how to create an interactive audio drama for these platforms. An essential part is the transformation of natural speech into valid gameplay decisions while keeping the technical complexity as small as possible. The participants will get access to a production pipeline, create a short interactive audio drama and directly export it to an Alexa device.
Important: Please bring your own Laptop to participate.

Take Away
Interactive Audio Drama is a still underrated medium that can be fast and easily produced while offering access to a constantly growing market.

Audience Adressed: Developer, Producer, Game Designer

devcom: all Speakers
avatar for Nico Nowarra

Nico Nowarra

CBDO, Experimental Game GmbH
Nico Nowarra has been working for sixteen years as a freelance journalist and author. He has written numerous scripts for audio and computer games and regularly publishes articles in the magazine “c’t” from Heise publishing. He also co-authored the “Diary of an Egomaniac... Read More →
PS

Philipp Schäfer

Project Manager, Experimental Game GmbH

Respawn Speakers
avatar for Nico Nowarra

Nico Nowarra

CBDO, Experimental Game GmbH
Nico Nowarra has been working for sixteen years as a freelance journalist and author. He has written numerous scripts for audio and computer games and regularly publishes articles in the magazine “c’t” from Heise publishing. He also co-authored the “Diary of an Egomaniac... Read More →
PS

Philipp Schäfer

Project Manager, Experimental Game GmbH


Monday August 21, 2017 17:00 - 19:00
[RSP] Channel 5 - Candy Cotton Classroom 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:30

Indie Survival: from Casual to AA Game Development
Description:
When the crowded casual game market is no longer survivable for you, how do you step up to the more breathable AA game market? How do you take the leap of faith, sign up for something you’ve never done, and get a shot at achieving it? What in the company culture, the workflow, the tools, the growth strategy and the product positioning will give you the best chances? And what are the pitfalls to avoid? Through real-life examples, this session will review what does and doesn't work.

Take Away
Studios will have a practical overview of what to expect when ramping up to more ambitious projects.

Audience Adressed: Indie developers and studios

devcom: all Speakers
avatar for Yan Marchal

Yan Marchal

CEO, Sanuk Games
Yan founded Sanuk Games in Bangkok in 2003, after he had jumped from a comfortable position at Ubisoft in Paris without a parachute. After years of soul-searching and tough rides, Sanuk Games established itself as a prominent indie studio, with over 50 games released in the past... Read More →

Respawn Speakers
avatar for Yan Marchal

Yan Marchal

CEO, Sanuk Games
Yan founded Sanuk Games in Bangkok in 2003, after he had jumped from a comfortable position at Ubisoft in Paris without a parachute. After years of soul-searching and tough rides, Sanuk Games established itself as a prominent indie studio, with over 50 games released in the past... Read More →


Monday August 21, 2017 17:30 - 18:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:30

Sexual Abuse, How a Game helped Victims
Description:
Marcel was sexually abused at the age of 11. He brought his story and experiences to the Lyst Summit Game Jam. Together with a developer, therapists, artists and researchers, Marcel created a game to help victims, like him, to talk about sexual abuse. The game is now succesfully implemented in therapy sessions, where it lowers the barriers to talk about such a tough subject. In this lecture we share our design process, the game and our lessons learned. vildugame.wordpress.com

Take Away
How designers can design for a complex and tough problem - why games for these purposes can change people's lives.

Audience Adressed: Developers, Designers, students

devcom: all Speakers
avatar for Menno van Pelt-Deen

Menno van Pelt-Deen

Founder, Lapp | Swimgames.nl | Dutch Game Garden
Dr. Menno van Pelt-Deen is a Design[er] Researcher, he explores game design in new and weird contexts. He creates games in swimming pools, therapeutic sessions, and forests. By creating games with professionals, students, and non-game developers, Menno builds bridges between indu... Read More →

Respawn Speakers
avatar for Menno van Pelt-Deen

Menno van Pelt-Deen

Founder, Lapp | Swimgames.nl | Dutch Game Garden
Dr. Menno van Pelt-Deen is a Design[er] Researcher, he explores game design in new and weird contexts. He creates games in swimming pools, therapeutic sessions, and forests. By creating games with professionals, students, and non-game developers, Menno builds bridges between indu... Read More →


Monday August 21, 2017 17:30 - 18:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

17:30

Developing Games for Quantum Computers
Description:
Quantum computers are not science fiction. They are not just for scientists to use for complex problems. They are here, now. And we can use them to make games! I'll discuss how simple games can be made using quantum devices, and how quantum phenomena can be used to implement interesting new game mechanics. I'll show you how you can write quantum programs and run them on an existing prototype device. And I'll do it all in 20 minutes! Note: Advanced knowlede of quantum mechanics is not required. A couple of episodes of 'The Big Bang Theory' should suffice.

Take Away
That quantum computers can be used to make games, and how to do it.

Audience Adressed: Indies and students

devcom: all Speakers
avatar for James Wootton

James Wootton

Research Fellow, University of Basel
I am a scientist working on the theory of how to make quantum computers a reality, based at the University of Basel. My game development activities started a couple of years ago when I began work on a citizen science project called Decodoku. This culminated in a set of simple puz... Read More →

Respawn Speakers
avatar for James Wootton

James Wootton

Research Fellow, University of Basel
I am a scientist working on the theory of how to make quantum computers a reality, based at the University of Basel. My game development activities started a couple of years ago when I began work on a citizen science project called Decodoku. This culminated in a set of simple puz... Read More →


Monday August 21, 2017 17:30 - 18:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

17:30

Kotaku is "Worthless"
Being covered on a big site is nice, but what is its value? I talk about alternative ways to gain visibility by the use of other cool platforms and game design.

Audience addressed: Indies


devcom: all Speakers
avatar for Petter Henrikkson

Petter Henrikkson

COO, Landfall
Originally a pure programmer, I now work a lot with marketing, emails, contracts, washing dishes and building IKEA furniture. I have been doing games for a while and have failed a lot, I only recently managed to make food-money with the help of the other cool people at Landfall.L... Read More →

Respawn Speakers
avatar for Petter Henrikkson

Petter Henrikkson

COO, Landfall
Originally a pure programmer, I now work a lot with marketing, emails, contracts, washing dishes and building IKEA furniture. I have been doing games for a while and have failed a lot, I only recently managed to make food-money with the help of the other cool people at Landfall.L... Read More →


Monday August 21, 2017 17:30 - 18:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:00

The Business of Influencer Marketing
Influencer marketing is a big - and growing - business. But how does that business actually work? Our panel of influencer marketing experts discuss the hard topics of contracts, legal questions, money, as well as how they expect the industry to change in the future.

Moderators
avatar for Brian Dodge

Brian Dodge

Founder & CEO, Spartan Elite Advertising
Spartan Elite Advertising (SEA) was founded by a YouTuber who wanted to bridge the gap between influencers and brands in a professional way. | SEA heavily differentiates from all other third-party agencies by making YouTube influencer marketing easier having direct contact with... Read More →

devcom: all Speakers
avatar for Michael Albertshauser

Michael Albertshauser

Co-founder, GameInfluencer
Michael is a digital marketing specialist with a passion for startups, gaming and eSports. He is in charge of building the influencer network at GameInfluencer as well as distributing and optimizing performance-based influencer campaigns om a global scale for clients such as Mini... Read More →
avatar for Kai Bodensiek

Kai Bodensiek

Attorney, BREHM & v. MOERS
Kai Bodensiek is a partner with the media law firm Brehm & v. Moers. Kai is experienced as a legal advisor for game publishers, developers and online marketing companies, which includes the project funding, drafting and negotiating of development and licensing agreements as well... Read More →
avatar for Liam Chivers

Liam Chivers

Director, OP Talent Limited
OP Talent is home to the most powerful online influencers. They are responsible for billions of video views on YouTube and millions of followers on social media platforms, making them the most influential channels in the world today in terms of marketing, endorsing products, prom... Read More →
avatar for Camille Martinache

Camille Martinache

Head of Client Relations, nevaly - Influencer Marketing
Camille Martinache is one of the founding members and current Head of Client Relations of the influencer marketing agency nevaly. During his studies in Business Innovation at the University of St. Gallen, Camille already followed his entrepreneurial drive and co-founded an online... Read More →
avatar for Benjamin Robson

Benjamin Robson

Influencer Marketing Manager, Adspree
Ben is a Berlin-based influencer marketing manager with adspree media. After growing up with gaming communities and working in marketing for video games, he has put his passion to good use by developing and running influencer marketing and user acquisition campaigns for a range o... Read More →


Monday August 21, 2017 18:00 - 19:00
[ddc5] Northern Conference Room 4th Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

Onboard like a Pro - Techland's Way
Description:
How to not mess up your new colleague's first day at the company - Good organization, effective communication and building an employee's engagement.

Take Away
The role of a People Manager, tools to organize onboarding of newcomers and wow-actions to drop new emplyees jaws.

Audience Adressed: Managers, HR

devcom: all Speakers
avatar for Matylda Siuta

Matylda Siuta

Recruitment Manager, Techland
Matylda is at Techland since 2012. Seen the company grow from 120 to almost 350 people – and that being (at least partly) due to her efforts. Now she manages the Techland Recruitment Team and tries to plan and keep recruitment plans and budgets together (which is quite a challe... Read More →
avatar for Karolina Slowik

Karolina Slowik

Recruitment Specialist, Techland
Tech–savvy Recruitment Specialist at Techland with an intense recruitment past. If you ever apply for any technical role at Techland – she will be there. She handles almost all internship programmes as well and conducts workshops in the career management area, and also develo... Read More →

developer conference Speakers
avatar for Matylda Siuta

Matylda Siuta

Recruitment Manager, Techland
Matylda is at Techland since 2012. Seen the company grow from 120 to almost 350 people – and that being (at least partly) due to her efforts. Now she manages the Techland Recruitment Team and tries to plan and keep recruitment plans and budgets together (which is quite a challe... Read More →
avatar for Karolina Slowik

Karolina Slowik

Recruitment Specialist, Techland
Tech–savvy Recruitment Specialist at Techland with an intense recruitment past. If you ever apply for any technical role at Techland – she will be there. She handles almost all internship programmes as well and conducts workshops in the career management area, and also develo... Read More →

Monday August 21, 2017 18:00 - 19:00
[ddc2] Europasaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

Indie Dating 101 - BD for Independent Games Studios
Description:
Mobile Games is arguably the most contested sector of the games industry, creating a challenging environment for independent developers. Paladin Studios managed to grow our team by more than 30% year on year, and is forecasted to double our revenue in 2017. This is the result of our awesome team producing games to the highest standard, and the strong partnerships we were able to build with some of the top publishers in the industry. In this session we are sharing hard facts and numbers about our business development efforts, and reveal 10 tips on how we build our publisher partnerships.

Take Away
Improve your BD efforts, and become more effective in chasing the next deal.

Audience Adressed: Indies, Independent developers, BD

devcom: all Speakers
avatar for Kay Gruenwoldt

Kay Gruenwoldt

Vice President Business Development, GameRefinery
We help our clients to optimize their games and provide them with feature level data on the mobile games market throughout the complete life cycle of a game, from ideation to live ops. | Our online service (SaaS) is based on our patented GAME POWER SCORE® method, which is a mi... Read More →

Respawn Speakers
avatar for Kay Gruenwoldt

Kay Gruenwoldt

Vice President Business Development, GameRefinery
We help our clients to optimize their games and provide them with feature level data on the mobile games market throughout the complete life cycle of a game, from ideation to live ops. | Our online service (SaaS) is based on our patented GAME POWER SCORE® method, which is a mi... Read More →


Monday August 21, 2017 18:00 - 19:00
[RSP] Channel 1 - Ferris Wheel Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:00

The Truth About Global Live Game Operations
Description:
Publishers and developers are launching games many times a year and while it is easy to do, it is difficult to keep the players and grow the game beyond profitability. In this diverse panel we are going to ask key questions about how to keep players excited, what are the key metrics, how to operate teams on global games, what are their strategy for live operations and how they see the future.

Take Away
In this panel you will learn about all the layers that makes a game effective before and after its launch.

Audience Adressed: everyone

Moderators
avatar for Mark Val

Mark Val

GM of Europe, Playfab
Mark is the rare executive who can jump from writing code, to running multimillion dollar online user projects, to collaborating on long-term strategy. Mark built studios for Ubisoft and Unity, while leading departments and pushing limits at UNESCO, Marketel, Cosette, and others... Read More →

devcom: all Speakers
avatar for Andrew Munden

Andrew Munden

Live Operations Director, Space Ape Games
Space Ape Game's Live Operations Director with over 6 years of experience on live games. Created and ran the Live Ops strategy directly on 7 games while influencing dozens more. Over the years I've seen the good, the bad, and the ugly of Live Ops and learned a lot of lessons alon... Read More →
avatar for Mihai Pohontu

Mihai Pohontu

CEO, Amber
Mihai Pohontu is the CEO of Amber, a game development agency | headquartered in Bucharest, Romania. Previously Mihai was VP of Emerging Platforms at Samsung, working to build the developer ecosystem around the company’s product line. Prior to joining Samsung, he oversaw Product Operations at Disney Interactive, a team of 600+ staff distributed across 9 locations around the world. While at Disney, Mihai founded the Partners group, delivering a portfolio of co-development and licensing projects, leveraging Disney properties and franchises to deliver high quality entertainment created by external studios and publishers, such as the top 50 grossing game “Frozen Free Fall”. Prior to Disney, Mihai was the VP and General Manager of Central Development Services at Electronic Arts, overseeing operational teams supporting 18 development studios on 3 continents. He founded and was the General Manager of EA Romania, one of the largest game development studios in Eastern Europe. | | Amber... Read More →
avatar for Teut Weidemann

Teut Weidemann

F2P Expert, I Teut You So
Teut Weidemann is a senior online games specialist and consults companies worldwide in the F2P space. He has been working in games for the over 30 years and has shipped way over 100 titles on most platforms.He was a part of the team who created browser game of the year "The Settl... Read More →
avatar for Yuli Zhao

Yuli Zhao

Vice President, Yoozoo Interactive
Yuli Zhao is the Vice President of Corporate Development of Youzu Interactive. Yuli has multiple years’ experience in game industry. She has been working with many global game companies to publish their games in China, and develop games on IP. Before joining Youzu, Yuli has bee... Read More →

developer conference Speakers
avatar for Andrew Munden

Andrew Munden

Live Operations Director, Space Ape Games
Space Ape Game's Live Operations Director with over 6 years of experience on live games. Created and ran the Live Ops strategy directly on 7 games while influencing dozens more. Over the years I've seen the good, the bad, and the ugly of Live Ops and learned a lot of lessons alon... Read More →
avatar for Mihai Pohontu

Mihai Pohontu

CEO, Amber
Mihai Pohontu is the CEO of Amber, a game development agency | headquartered in Bucharest, Romania. Previously Mihai was VP of Emerging Platforms at Samsung, working to build the developer ecosystem around the company’s product line. Prior to joining Samsung, he oversaw Product Operations at Disney Interactive, a team of 600+ staff distributed across 9 locations around the world. While at Disney, Mihai founded the Partners group, delivering a portfolio of co-development and licensing projects, leveraging Disney properties and franchises to deliver high quality entertainment created by external studios and publishers, such as the top 50 grossing game “Frozen Free Fall”. Prior to Disney, Mihai was the VP and General Manager of Central Development Services at Electronic Arts, overseeing operational teams supporting 18 development studios on 3 continents. He founded and was the General Manager of EA Romania, one of the largest game development studios in Eastern Europe. | | Amber... Read More →
avatar for Teut Weidemann

Teut Weidemann

F2P Expert, I Teut You So
Teut Weidemann is a senior online games specialist and consults companies worldwide in the F2P space. He has been working in games for the over 30 years and has shipped way over 100 titles on most platforms.He was a part of the team who created browser game of the year "The Settl... Read More →
avatar for Yuli Zhao

Yuli Zhao

Vice President, Yoozoo Interactive
Yuli Zhao is the Vice President of Corporate Development of Youzu Interactive. Yuli has multiple years’ experience in game industry. She has been working with many global game companies to publish their games in China, and develop games on IP. Before joining Youzu, Yuli has bee... Read More →

Monday August 21, 2017 18:00 - 19:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

How to Kickstart Your Project
Description:
In October 2016 we launched our Kickstarter campaign for Lost Ember without a significant track record or any kind of community before we started promoting our campaign. After about 48 hours we reached our funding goal of 100,000€ and ended the campaign with almost 340,000€, making Lost Ember Germany's second most successful crowdfunding campaign for a game. I will talk about how we prepared the campaign months before the actual launch, built our community from scratch, and got international press and influencers to talk about and work with us, as well as share some insights about what it entails to manage a crowdfunding campaign, what ups and downs we went through, and what we learned in doing so.

Take Away
Ideas and advice on how to promote and manage a crowdfunding campaign as well as some general indie marketing advice.

Audience Adressed: Mainly indie developers or students without an existing audience, but generally anyone thinking about crowdfuning a project

devcom: all Speakers
avatar for Tobias Graff

Tobias Graff

CEO, Mooneye Studios
Almost 3 years ago I founded Mooneye Studios together with 3 team mates straight from university. I worked at different big and small companies before, but always felt that I didn't get the creative freedom I was looking for. | | With Mooneye, we started off doing different ki... Read More →

Respawn Speakers
avatar for Tobias Graff

Tobias Graff

CEO, Mooneye Studios
Almost 3 years ago I founded Mooneye Studios together with 3 team mates straight from university. I worked at different big and small companies before, but always felt that I didn't get the creative freedom I was looking for. | | With Mooneye, we started off doing different ki... Read More →


Monday August 21, 2017 18:00 - 19:00
[RSP] Channel 3 - Rollercoaster Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:00

What's Needed to Keep Video Games Significant
Description:

An open discussion on keeping the video game medium relevant and significant today. While we were growing up the games haven't been keeping up in terms of development and maturity, and have hit a plateau of mediocrity and countless rehashes. Let's get back to the how and why earlier games were genre defining masterpieces and how we can learn from them. Right now it's mostly just  entertainment for the sake of entertainment without almost any cultural aspiration. Let's change that.


Take Away
Why we should and how we can add significance to video games.

Audience Adressed: Everyone who thinks video games is art.

Moderators
JP

John Polson

Senior Business Developer, Humble Bundle

devcom: all Speakers
KK

Kaur Kender

Executive Producer, ZA/UM London
AR

Aleksander Rostov

Art Director, No Truce With The Furies

Respawn Speakers
AR

Aleksander Rostov

Art Director, No Truce With The Furies
KK

Kaur Kender

Executive Producer, ZA/UM London


Monday August 21, 2017 18:00 - 19:00
[RSP] Channel 2 - Carousel Stage 4th FloorCONGRESS CENTRE EASTCongress-Centrum Ost KoelnmesseDeutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

Why new Technology Keeps me Coming Back to Rez (Rez Infinite)
Description
Being ahead of its time is not necessarily a compliment — it tests one’s patience. In the case of Rez, it took 15 years for the game to finally be playable in VR, the way it was originally meant to be played. And even along the way there was Rez HD.  What is it that keeps Mizuguchi coming back to Rez?  Where will Rez/Rez Infinite go from here?
In his talk, Mizuguchi shares how the emergence of new technologies have opened up opportunities to revisit his now life-work, Rez, and extend the experience to a new audience each time — while the music and visuals have largely remained unchanged.  He also talks about how he envisioned enhancing the game experience further by developing a full-body Synesthesia Suit to make the player not just see and hear but feel the game. With the increasing speed of today’s technological advancements, Mizuguchi believes in the endless possibilities of not just VR, but AR and MR to create a fully immersive interactive experience we once thought was only possible in the future.
Take Away
How a single concept/game idea has stood the test of time (that it’s possible!) and what makes it timeless.  
Audience Addressed: Game designers, Indie developers

devcom: all Speakers
avatar for Tetsuya Mizuguchi

Tetsuya Mizuguchi

Founder, Enhance Games
Mizuguchi is best known as the creator behind critically acclaimed titles including Sega Rally Championship, Space Channel 5, Rez, Lumines, Child of Eden and most | recently Rez Infinite. His lifelong pursuit of research centered around activating one’s imagination and elevating human consciousness through media has resulted in | crafting highly unique, one-of-a-kind experiences not limited to video games, but also a wide range of creative endeavors in music, music videos and live performances. | With his newly established studio, Enhance Games, Mizuguchi is committed to conceptualizing and developing synesthetic, next-level entertainment experiences | through the power of emerging technologies such as virtual reality (VR), augmented reality (AR) and mixed reality (MR). | | Released in October 2016 for the PlayStation 4 and PS VR, Rez Infinite quickly earned high praise from critics and audiences globally, being touted as... Read More →

developer conference Speakers
avatar for Tetsuya Mizuguchi

Tetsuya Mizuguchi

Founder, Enhance Games
Mizuguchi is best known as the creator behind critically acclaimed titles including Sega Rally Championship, Space Channel 5, Rez, Lumines, Child of Eden and most | recently Rez Infinite. His lifelong pursuit of research centered around activating one’s imagination and elevating human consciousness through media has resulted in | crafting highly unique, one-of-a-kind experiences not limited to video games, but also a wide range of creative endeavors in music, music videos and live performances. | With his newly established studio, Enhance Games, Mizuguchi is committed to conceptualizing and developing synesthetic, next-level entertainment experiences | through the power of emerging technologies such as virtual reality (VR), augmented reality (AR) and mixed reality (MR). | | Released in October 2016 for the PlayStation 4 and PS VR, Rez Infinite quickly earned high praise from critics and audiences globally, being touted as... Read More →

Monday August 21, 2017 18:00 - 19:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

18:00

A Year in Local Multiplayer VR: Learnings from the Holocafé
Description:
High-End VR is expensive and too space-consuming for most home consumers. As a result, we are facing a growing arcade ecosystem across the globe. At the Holocafé, we combined physical facility operations with the production of tailored game experiences specifically for local, symmetric multiplayer in VR. As we developed alongside realtime customer feedback, we made unexpected learnings about target demographics, playing behavior and game design requirements that we are now sharing with you.

Take Away
Developers and entertainment facility operators will take away best practices for VR multiplayer content development and monetization based on our learnings.

Audience Adressed: VR developers, location/event operators

devcom: all Speakers
avatar for Jessica Karger

Jessica Karger

Art Director, Holocafe UG
As a founder and art director of Holocafé, Jessica is in charge of the visuals for the multiplayer VR titles developed for the franchise. Previously she was one of the founders of Frame6, working on game visuals, focusing on environment, character design and textures.
avatar for Sebastian Kreutz

Sebastian Kreutz

CEO, Holocafe UG
Sebastian is one of the three Holocafé founders and ignited the concept in 2015 after doing some first VR prototype work for the real estate and trade fair visualization market. | | Before entering the games industry professionally, he worked in the advertising industry for s... Read More →

Respawn Speakers
avatar for Jessica Karger

Jessica Karger

Art Director, Holocafe UG
As a founder and art director of Holocafé, Jessica is in charge of the visuals for the multiplayer VR titles developed for the franchise. Previously she was one of the founders of Frame6, working on game visuals, focusing on environment, character design and textures.
avatar for Sebastian Kreutz

Sebastian Kreutz

CEO, Holocafe UG
Sebastian is one of the three Holocafé founders and ignited the concept in 2015 after doing some first VR prototype work for the real estate and trade fair visualization market. | | Before entering the games industry professionally, he worked in the advertising industry for s... Read More →


Monday August 21, 2017 18:00 - 19:00
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne

18:00

No Program
TBA

Monday August 21, 2017 18:00 - 19:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

20:00

devcom developer night powered by InnoGames
Official devcom/ RESPAWN party

Location: Bootshaus, Auenweg 173, 51063 Köln

Monday August 21, 2017 20:00 - 23:30
[Special Events] see description of the event for details
 
Tuesday, August 22
 

09:00

Doors gamescom Business Area
Tuesday August 22, 2017 09:00 - 10:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Master Class: Building an Effective Business Strategy for Your Studio

Description

While we as game developers tend to create all kinds of roadmaps while producing a new kick-ass game, we often seem to be completely lost when it gets to a clear and mature business plan for our own company. A vision statement for the next AAA blockbuster? Sure thing – here you go! A vision statement for my studio? Wait a minute…
My main goal for this class is to sharpen the awareness of especially studio leads, directors and senior managers on the importance of having a clear strategy for your team – no matter if you run a small indie studio or if you are in charge for a mid- to large-sized multi-project company.
This Master Class will include a wide variety of best practices and learnings, starting from handling studio growth, fostering company culture or thinking about exit strategies – but also dealing with publishers, investors and other partners in all sorts of situations or growing your business network.
Never forget: Coming to the realisation that your organisation needs one is easy – but actually creating a strategy is a little harder.

Takeaway
Best practices and learnings, starting from handling studio growth, fostering company culture or thinking about exit strategies – but also dealing with publishers, investors and partners in all sorts of situations and growing your business network.

Audience Addressed: Senior management, executives, leads and directors

devcom: all Speakers
avatar for Ralf Adam

Ralf Adam

Owner, Tiger Team Productions
Though insisting on the fact that he’s still 29, Ralf has spent more than two decades in the games industry. | Ralf got his start in the early Nineties, and since then he has worked for a multitude of publishers and developers in different positions, among them Infogrames/Atar... Read More →


Tuesday August 22, 2017 10:00 - 12:00
devcom developer lounge - Room 2 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Master Class: The Long Journey Home: Top-Down-Vision VS Bottom-Up-Prototyping
Description
Sometimes you have a strong vision to guide you. Sometimes you start with a simple mechanic, perhaps discovered by playing around at a game jam. Which is more important? What do you do when the vision and your mechanics start to drift apart, or you struggle to bring the game in your head to life?
This workshop will address these questions by showing the steps Andreas and his team took on The Long Journey Home, and the lessons learned as a result. We will also collectively experiment with new ideas by focusing on ideas for games that ONLY focus on player skills that we want to challenge.
This is a hands-on and intermediate level workshop for Game and Level Designers, but producers, artists and programmers are equally welcome. Beginners and non-specialists will be able to follow, and we welcome experts to contribute their knowledge and past experience from other projects.

Takeaway
Learn methods to retain a strong, emotional vision throughout development, as well as kickstart development without that up-front vision.

 


devcom: all Speakers
avatar for Andreas Suika

Andreas Suika

Creative Director, Daedalic Studio West
Andreas started his career more than 13 years ago at Blue Byte and worked there in different positions. As Tester, Data Wizard and Level Designer he had the chance to work on products like Battle Isle and Settlers 4. Settlers 5 and Settlers 6 he attended as Lead Game Designer. As... Read More →


Tuesday August 22, 2017 10:00 - 12:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

The Next Decade of Graphics and Game Development
Epic Games Founder and CEO Tim Sweeney will discuss the current state of the art in game development and computer graphics, from PC and console to mobile, VR and AR. Attendees will learn about how Epic makes decisions when it comes to building and promoting their own games, like Fortnite and Paragon, as well as the trends that will shape the next decade of entertainment software.

devcom: all Speakers
avatar for Tim Sweeney

Tim Sweeney

Founder, Epic Games


Tuesday August 22, 2017 11:00 - 12:00
Congress-Saal (4th Floor, CONGRESS CENTRE EAST) 4th Floor, CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

Lunch Break
Tuesday August 22, 2017 12:00 - 13:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

13:00

Master Class: Advanced Investor Pitching
TBA

devcom: all Speakers
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cl... Read More →


Tuesday August 22, 2017 13:00 - 15:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

13:30

VR Investment Scene Overview and VR Game Production Requirements

Inspired by the innovation in virtual and augmented reality, Masaru “Nogi” Ohnogi will share how gumi is thoroughly invested in establishing and encouraging progress in the AR/VR market. After visiting more than 20 countries, Nogi will share his experiences and cover significant points required to develop AR/VR content and games. He will also shed light on his insights regarding the future trends of AR/VR on a global scale.


devcom: all Speakers
avatar for Masaru Ohnogi

Masaru Ohnogi

Head of Global Business Development, gumi Inc.
Nogi is head of Global Business Development of gumi Inc., one of Japan's leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange.gumi founded a $50M size VR fund called The Venture Reality Fund with a local General Partner in Silicon Valley, whi... Read More →


Tuesday August 22, 2017 13:30 - 14:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

13:30

Tutorial: How to Build Voice-Enabled Games with Alexa

Alexa is the speech and personal assistant technology behind Amazon Echo. Alexa offers a full-featured set of APIs and SDKs, like the Alexa Skills Kit (ASK), that you can use to teach Alexa new skills, of any type, including games. This hands-on workshop will provide a walkthrough of the latest Alexa Skills Kit specifically applied to gaming and interactive storytelling. A great voice experience stems from great voice design. In the first part of this workshop you will learn voice design best practices as well as get hands-on experience through short group activities. You will then apply those concepts and learn how to build games for Alexa enabled devices running on serverless AWS services Amazon DynamoDB and AWS Lambda.

Preperation requirements:

1. Sign up for an Amazon developer account.
2. Sign up for an AWS account. In the AWS account, select EU (Ireland) as your location. Credit card details are needed, no fee applied.
3. Read our documentation on creating an AWS Lambda function for a custom skill. 
4. Read our tutorial on building a fact skill. 
5. Come prepared with the following tools: Node.js and a text editor.

Audience: devs, designers


devcom: all Speakers
avatar for Andrea Muttoni

Andrea Muttoni

Technical Evangelist, Amazon Alexa
Andrea is a Technical Evangelist for Amazon Alexa. In this role, he is travelling the world to share stories, learnings and best practices for building voice-enabled experiences, aka Skills, with Alexa. Before that he worked on both sides of software development as a full stack developer and as a product manager.When not prototyping new Alexa Skill ideas or championing the needs of developers, he enjoys composing music and working on random projects with NodeJS + TypeScript + Webpack + React + Redux. For the latter, he hopes one day to spend the majority of his time coding and not fighting with the build process.You can reach out to him on Twitter at @muttonia. | | Amazon Alexa | Alexa is Amazon’s voice service and the brain behind millions of devices like the Amazon Echo, Echo Dot, and... Read More →


Tuesday August 22, 2017 13:30 - 15:00
devcom developer lounge - Room 2 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

14:00

Innovate with Mixed Reality Unlimited Possibilities
Mixed Reality is the next major technology disruption after the smartphone, but the majority of developers have never tried the technology first-hand. The combination of contextual computing and mixed reality-based games provides the potential for real-time enhancement of gameplay and the knowledge to increase the players journey in a meaningful way like it was never been done before. This talk covers interactions, experiences, tools and tips, pitfalls of the "virgin" users and how to have the mixed reality thinking from the start.

devcom: all Speakers
avatar for Mark Val

Mark Val

GM of Europe, Playfab
Mark is the rare executive who can jump from writing code, to running multimillion dollar online user projects, to collaborating on long-term strategy. Mark built studios for Ubisoft and Unity, while leading departments and pushing limits at UNESCO, Marketel, Cosette, and others... Read More →


Tuesday August 22, 2017 14:00 - 15:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Building the World’s Largest Gaming Community

With 800M people playing at least Facebook connected game every month, we continue to invest in expanding the ways that people engaged with games across multiple platform experiences.  Bob will share the latest developments on these platforms including Instant Games on Messenger, Gameroom and Gaming Video as well as ways to leverage our suite of solutions to help engage and grow your communities of gamers regardless of the platform you are building on.

Audience addressed: relevant for all audiences but more focused on product, community and business


devcom: all Speakers
avatar for Bob Slinn

Bob Slinn

Lead of Games Partnerships Team for EMEA, Facebook
As the head of Games Partnerships for EMEA, Bob leads a team that partners with a broad range of game developers across the region to help them build, grow and monetize their apps in the most successful way through Facebook’s platform and products. | Prior to joining Facebook in 2013, Bob held various roles at EA (Electronic Arts) in California, including Senior Director of Publishing. Bob was also previously Director of Media Operations at Yahoo where he led strategy and operations for all... Read More →


Tuesday August 22, 2017 15:00 - 15:30
Congress-Saal (4th Floor, CONGRESS CENTRE EAST) 4th Floor, CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Coffee Break
Enjoy a coffee, mix & mingle

Tuesday August 22, 2017 15:00 - 15:30
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Lessons Learned from Porting Mobile Games to Mobile VR
Description:
During the porting of two of our games we encountered various challenges in order to make them work and feel right in VR. The key lessons that we have learned and want to discuss are:
How to overcome performance issues while maintaining high quality graphics
How to convert input from a mobile screen to a VR specific input device
How to adapt initial game design to work properly in VR
How to translate the UI and interaction design of the original game to VR

Take Away
Key solutions that come from porting games to VR

Audience Adressed: Developers interested in (mobile) VR

devcom: all Speakers
avatar for Joey Fladderak

Joey Fladderak

Developer, Sticky Studios
My name is Joey Fladderak and I am a Game Developer at Sticky Studios. During my now 3+ years at Sticky Studios I have worked on various projects of which 8 are released. Outside work I enjoy photography, gaming and spending some time on personal projects. | | Sticky Studios... Read More →


Tuesday August 22, 2017 15:00 - 16:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:30

Master Class: Managing Your Team and Your Business to Ship a Great Game

Many teams set out to build a great Indie game… and then discover that going Indie also means you have to build a business. From production methods to people management to legal regulations, the process of company-building presents us with unique challenges. In this extended Devcom Master Class, veteran game developer Don Daglow will provide team leaders with a foundation for managing their teams and their businesses. The session will be personal and interactive, with discussion of specific problems affecting the managers in the room. 

Audience Addressed:

Anyone interested in founding or managing small, growing game companies.

 

Experience Level Addressed:

As game developers: Intermediate

As business managers: Beginning

 

Takeaways:

  1. Processes for making key decisions that make company-building easier.
  2. Basic business management methods, with an emphasis on managing cash
  3. People and project management methods that increase your chances for success

 


devcom: all Speakers
avatar for Don Daglow

Don Daglow

CEO, 4thRing
Don Daglow is a three-time Inc. 500™ CEO, a pioneering game designer and 2008 Technical Emmy® Award recipient whose career spans the history of Silicon Valley. Teams have shipped over $1 billion in games under his leadership. He now advises companies ranging from small startup... Read More →


Tuesday August 22, 2017 15:30 - 18:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:30

Tutorial: Designing Game Logic with Schematyc and Components
The example scene "Lighten Up" provides new users with a framework to set up their own scenes using the tool Schematyc. Schematyc is a graphing implementation similar to Flow Graph that allows for advanced collections of components to be assembled which previously was only possible through LUA scripting or C++/C# programming.

Various mechanics are covered in the session that include input, movement, physics, sound, particles, and volumes. We hope to see all users build upon the sample and showcase the flexibility that Schematyc brings to the CRYENGINE V toolset.

Audience addressed: Designers, Programmers, Artists

devcom: all Speakers
avatar for Collin Bradford Bishop

Collin Bradford Bishop

Product Manager CRYENGINE, CRYENGINE
Collin has been immersed in the entertainment industry his entire life, and he began his career as a camera assistant for Sam Raimi at Ghosthouse Pictures in Los Angeles. After several years working on commercial productions in the United States, he moved to Dubai to oversee inst... Read More →


Tuesday August 22, 2017 15:30 - 18:00
devcom developer lounge - Room 2 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:00

[MOVED to THU 10 am] Designing for the Senses: Creating Presence for VR
Description:
With the promise of VR gaming becoming a reality, there has been an increased interest from game designers and developers in leveraging new technologies to create fully immersive gaming experiences. As developers and technologists continue to drive VR gaming innovation forward, one thing has become clear: to feel fully immersed in the VR experience, gamers must be able to interact and feel things around them in their virtual environment to feel present. In this session, Immersion’s Bob Heubel will argue that, to create presence, incorporating the sense of touch into VR gaming is as vital as sight and sound.  

Take Away
They will learn basic haptic design principles, including the types of haptic effects, as well as design limitations.

Audience Adressed: VR game designers and developers

devcom: all Speakers
avatar for Matt Tullis

Matt Tullis

Business Development Director, Immersion
Tullis is Business Development Director, Gaming & VR, at Immersion Corporation. He has more than 15 years of experience in the games industry. From 2013-2016, he was a technology industry consultant, entrepreneur and investor based in Taipei, Taiwan. Prior to that, Matt spent 10 years at Dolby Laboratories, Inc. in its Game Development Division. He led Dolby’s gaming efforts as marketing director and held roles that included product manager, support engineer and game developer. | | | About ImmersionImmersion is the leading innovator of touch feedback technology, also known as haptics. The company provides technology solutions for creating immersive and realistic experiences that enhance digital interactions by engaging users' sense of touch. Immersion's technology has been adopted in more than 3 billion digital devices, and provides haptics in mobile, automotive, advertising, gaming, medical and consumer electronics products. Immersion is headquartered in San Jose, California with offices worldwide. Learn more at... Read More →


Tuesday August 22, 2017 16:00 - 17:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

16:30

Crowdfunding, Publishing, and Cowboys – Texas meets Bavaria

From crowdfunding to global publishing, the journey of 2 Texan “indie” studios on how to live up to backers’ expectations after an extraordinary kickstarter success; keep focus in the project and move to global publishing with the collaboration of a Bavarian publisher.

J. Todd Coleman, Gordon Walton, Richard “Lord British” Garriott and Lars Janssen will hold an open discussion with the audience and share their experience in designing, producing and publishing Multi-Player RPGs.


Audience addressed: Managers/Developers/Anyone who played one MMOG from the participants

Moderators
avatar for Ralf Adam

Ralf Adam

Owner, Tiger Team Productions
Though insisting on the fact that he’s still 29, Ralf has spent more than two decades in the games industry. | Ralf got his start in the early Nineties, and since then he has worked for a multitude of publishers and developers in different positions, among them Infogrames/Atar... Read More →

devcom: all Speakers
avatar for J Todd Coleman

J Todd Coleman

CEO + Creative Director, ArtCraft Entertainment, Inc.
J. Todd Coleman is an internationally recognized designer and producer of AAA massively-multiplayer online games.   He is the creator (creative director and executive producer) of the explosively popular family-friendly hit, Wizard101, the highly anticipated follow-up, Pirate101, and the cult-classic... Read More →
avatar for Richard Garriott

Richard Garriott

Creative Director / CEO, Portalarium
Richard Garriott de Cayeux is a founding father of the videogame industry and the commercial spaceflight industry, a flown astronaut, and an accomplished explorer. He has been inducted into the computer gaming hall of fame and has received the industry lifetime achievement award... Read More →
avatar for Lars Janssen

Lars Janssen

CEO, Travian Games
Lars is currently leading the Munich-based games developer & publisher Travian Games as CEO. With his business background, he joined the company as Product Manager in 2010 after gaining experience on other projects in the games industry for a few years. Since then, he’s worked his way up and – being one of their own – earned the respect and trust from his peers along the way. | Lars believes passion is contagious and focuses strongly on building and coaching enthusiastic teams with talented, diverse, inspirational, and all-around awesome people. He enjoys thinking outside the box and is rarely fond of the status quo.When Lars is not busy moving the company forward, he enjoys spending time with his two-year old daughter practicing persuasion techniques. As he considers himself an honorary Texan, y’all might well run into him wherever there’s good barbecue in his second home, the Austin-area. | | Travian Games GmbH | Travian Games GmbH, based in Munich, is a world-renowned, self-publishing developer of online games. The company offers complex, multi-layered adventure worlds that inspire players with their gaming depth and guarantee long-lasting enjoyment. A motivated team develops and markets online entertainment for all age groups. Travian Games currently services the following games: Crowfall, goalunited Legends, goalunited PRO, Miramagia, Rail Nation, Travian: Legends,Travian: Kingdoms and UnitedGP. They are translated into up to 40 languages and can be enjoyed by fans of long-lasting gaming entertainment all around the world. More information... Read More →
avatar for Gordon Walton

Gordon Walton

President & Executive Producer, ArtCraft Entertainment, Inc.
Gordon Walton has been authoring games and managing game development since 1977. He was most recently VP and Exec Producer at Disney Playdom.Prior positions include: VP and co-Studio General Manager at BioWare Austin working on Star Wars®: The Old Republic™; VP, Executive Prod... Read More →


Tuesday August 22, 2017 16:30 - 17:30
Congress-Saal (4th Floor, CONGRESS CENTRE EAST) 4th Floor, CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

17:00

The VR Wars to Come - VR Summit Closing Panel

VR/AR is poised for a breakout year in 2018 and strong momentum is building with developers, investors and stakeholders even while the industry is still in its early days. 

 Our panel of global VR experts discuss current and future trends and opportunities VR/AR game developers - including upcoming developments in hardware, software and distribution & marketing channels - and risks that you will want to avoid in the near future. We also take a look on how quickly the industry has evolved to where it is currently.


Moderators
avatar for Harri Manninen

Harri Manninen

Managing Director, Nordic VR Startups
Harri is a serial entrepreneur & angel investor, and currently the Managing Director of Nordic VR Startups, a new VR/AR accelerator based in Helsinki. An entrepreneur since 2002, he’s previously co-founded Rocket Pack (acquired by Disney) and Shark Punch (Matchmade). He’s an... Read More →

devcom: all Speakers
avatar for Oskar Burman

Oskar Burman

General Manager, Fast Travel Games
Making his mark more than 20 years ago by co-founding one of the very first game developers in Sweden (UDS), Oskar most recently moved on from leading the team behind the wildly successful Angry Birds 2 to form his dream job in the role of CEO of new VR games studio, Fast Travel... Read More →
avatar for Evelyn Hribersek

Evelyn Hribersek

Head of Creation, EURYDIKE - O.R.PHEUS
Evelyn is specialized in the creation of interactive, virtual-analog worlds by an extraordinary mix of visual arts, opera, film, games and high-tech. Coming from a classical background of theatre direction and scenography, Evelyn experimented very early with new technologies deve... Read More →
avatar for Masaru Ohnogi

Masaru Ohnogi

Head of Global Business Development, gumi Inc.
Nogi is head of Global Business Development of gumi Inc., one of Japan's leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange.gumi founded a $50M size VR fund called The Venture Reality Fund with a local General Partner in Silicon Valley, whi... Read More →
avatar for Callum Underwood

Callum Underwood

Games and Stuff, Raw Fury
Callum recently joined Raw Fury, a friendly publisher in Sweden, after nearly 4 years managing the European developer ecosystem for Oculus. He is a champion of mental health and runs the Mental Health in Games developer slack. At Raw Fury, he spends his time scouting for new nice... Read More →
avatar for Faviana Vangelius

Faviana Vangelius

CEO/Founder/Owner, SVRVIVE Studios
Faviana is the gaming geek who started one of Europe's leading VR games studios from her living room. She is | the CEO and co-founder of SVRVIVE Studios, moderator of the global network Women in VR, and has been named one of the most promising up and coming entrepreneurs in Swede... Read More →


Tuesday August 22, 2017 17:00 - 18:00
[ddc4] Conference Room 1 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne
 
Wednesday, August 23
 

09:00

Doors gamescom Business Area
Wednesday August 23, 2017 09:00 - 10:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Master Class: Licensing Deals and How They are Done in 2017
Description

Licensed intellectual properties have become more popular than ever before with today's rising cost of user acquisition.  This class will feature best practices, actionable guides, and guest speakers who will share their successes and shortcomings when dealing with popular IP.  We will cover a variety of topics such as assessing the value of an IP, building a great "pitch kit" to win IP owners over, contract terms and deal points, and successfully managing the relationship post contract through launch.  Attendees should come prepared to ask questions as we will be able to work through specific scenarios during the class.  All prepared materials (such as whitepapers and guides) for the class will be provided to attendees after the class.

Take Away
Attendees will leave with an in-depth understanding of how to find and acquire IP for their game, what contract terms are essential, and how to manage the on-going relationship with the partner.

audience addressed: Developers and publishers who are currently working with or plan to work with licensed IP in the near future

devcom: all Speakers
avatar for Louis Rene Auclair

Louis Rene Auclair

Chief Marketing Officer, Hibernum
Louis René Auclair, Vice President and Chief Marketing Officer at Hibernum is responsible for marketing and business development. He oversees all developers and publishers relations and plays a major role in the creative design and the Acquisition, Retention, Monetization, and E... Read More →
avatar for Jay Powell

Jay Powell

CEO, The Powell Group
Jay is the Founder and CEO of The Powell Group, a consulting firm specializing in business development and licensing for the game industry. Over the past 20 years, Jay has negotiated and closed countless deals for licensing, development and distribution. With experience as an age... Read More →


Wednesday August 23, 2017 10:00 - 12:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Master Class: Creative Clarity for Game Design (Part 1)

Description
One of the main reasons that game projects fail is a lack of clarity around the game's creative goals.  In this master class, veteran designer and studio leader Dave Rohrl will walk participants through a series of exercises intended to help clarify and structure a game's goals.  These goals statements can then be used to align and motivate teammates, structure and prioritize design and development, onboard executives, and help marketing express the essence of the game.  This is a workshop-style class where a high degree of participation is expected.  Attendees should come prepared to do in-class exercises, present their work, and give feedback to others.  Expect to leave the class with a clearer creative vision and a stronger pitch than you arrived with.

Takeaways
Participants will walk through a series of practical exercises designed to clarify creative goals for game projects.  They will apply these tools to a current project, and will walk away with a clearer vision of their current game and a set of tools to apply to future projects.

Audience addressed: This is an intermediate level class primarily intended for game designers, but it may also be useful to product managers, producers, and executives.

(Part 1/2)


devcom: all Speakers
avatar for Dave Rohrl

Dave Rohrl

Game Design Consultant, Mobile Game Doctor
Dave Rohrl is a game industry veteran, with 23 years of experience in game design, production, and studio leadership, holding senior positions at Pogo, PopCap, Zynga, Playdom, and others. He has designed more than 50 published games, and consulted on dozens more. For the last fou... Read More →


Wednesday August 23, 2017 10:00 - 12:00
devcom developer lounge - Room 2 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

Maximize Developer Opportunities on Xbox: Xbox One X and Beyond
TBA

devcom: all Speakers
CC

Chris Charla

Director, ID@Xbox at Microsoft


Wednesday August 23, 2017 11:00 - 12:00
Congress-Saal (4th Floor, CONGRESS CENTRE EAST) 4th Floor, CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

12:00

Lunch Break
Wednesday August 23, 2017 12:00 - 13:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

13:00

My Journey - From Modder to Creative Director of PLAYERUNKNOWN'S BATTLEGROUNDS
TBA

devcom: all Speakers
avatar for Brendan Greene

Brendan Greene

Creative Director, Bluehole
PLAYERUNKNOWN aka Brendan Greene, Creative Director on PLAYERUNKNOWN’S BATTLEGROUNDS, is a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1 : King of the Kill, Greene is co-developing the game with veteran team... Read More →


Wednesday August 23, 2017 13:00 - 13:45
Congress-Saal (4th Floor, CONGRESS CENTRE EAST) 4th Floor, CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

13:00

Master Class: Creative Clarity for Game Design (Part 2)

Description
One of the main reasons that game projects fail is a lack of clarity around the game's creative goals.  In this master class, veteran designer and studio leader Dave Rohrl will walk participants through a series of exercises intended to help clarify and structure a game's goals.  These goals statements can then be used to align and motivate teammates, structure and prioritize design and development, onboard executives, and help marketing express the essence of the game.  This is a workshop-style class where a high degree of participation is expected.  Attendees should come prepared to do in-class exercises, present their work, and give feedback to others.  Expect to leave the class with a clearer creative vision and a stronger pitch than you arrived with.

Takeaways
Participants will walk through a series of practical exercises designed to clarify creative goals for game projects.  They will apply these tools to a current project, and will walk away with a clearer vision of their current game and a set of tools to apply to future projects.

Audience addressed: This is an intermediate level class primarily intended for game designers, but it may also be useful to product managers, producers, and executives.

(Part 2/2)


devcom: all Speakers
avatar for Dave Rohrl

Dave Rohrl

Game Design Consultant, Mobile Game Doctor
Dave Rohrl is a game industry veteran, with 23 years of experience in game design, production, and studio leadership, holding senior positions at Pogo, PopCap, Zynga, Playdom, and others. He has designed more than 50 published games, and consulted on dozens more. For the last fou... Read More →


Wednesday August 23, 2017 13:00 - 15:00
devcom developer lounge - Room 2 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

13:00

Tutorial: How to Survive Launch Day

Description:
This talk gives a technological and architectural introduction on how to build and operate a scalable backend service for mobile games.

Attendees will gain an understanding of technological options for the client-to-server interaction and how to design a backend infrastructure that can handle a reasonably large number of concurrent users to survive a successful game launch.

The session will conclude with a look back on our recent game launch and how our own architectural choices helt up in reality during “feature week”.

Take Away
Participants will get an overview of the various architectural and technical challenges on the server side, gain some real-world insight and learn how to avoid „catastrophic success“ on launch day.

Audience Adressed: Client&Server Devs, Production staff


devcom: all Speakers
avatar for Sebastian Latza

Sebastian Latza

Lead Server Engineer, Limbic
Building backend architectures in the games industry and enterprise environments for over ten years. Likes functional programming languages and automation.


Wednesday August 23, 2017 13:00 - 15:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

Coffee Break
Wednesday August 23, 2017 15:00 - 15:30
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:00

The Golden Age of Games is Now – How to Rise to the Occasion

Explore to Create
Richard “Lord British” Garriott discusses how in his 43+ year game development career, he has been inspired to and by exploration to create lasting intellectual property, as well as reach the final frontier himself.

Audience: Designers and Producers of all levels.

devcom: all Speakers
avatar for Richard Garriott

Richard Garriott

Creative Director / CEO, Portalarium
Richard Garriott de Cayeux is a founding father of the videogame industry and the commercial spaceflight industry, a flown astronaut, and an accomplished explorer. He has been inducted into the computer gaming hall of fame and has received the industry lifetime achievement award... Read More →


Wednesday August 23, 2017 15:00 - 16:00
Congress-Saal (4th Floor, CONGRESS CENTRE EAST) 4th Floor, CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

15:30

Game Audio - A Direct Way into the Player's Mind [presented by Soundtrack_Cologne 14]
ATTENTION: To attend this Master Class, headphones are needed - there will be headphones provided on site but to guarantee the best possible experience it is advised for you to bring your own headphones!

How and why do music, sound and voices affect the players’ minds so immediate? How does the brain deal with audiovisual information and what consequences does that have for the developer? How can music and sound influence the gaming experience and give new ideas to game designers? What are the functions of music beyond “creating a mood” and why should game makes consider audio aspects already in the early phase of the development process. How can a proper audio planning avoid costs and make audio a powerful tool in the hands of developers?

Jörg Mackensen (MD toneworx studios), Kai Rosenkranz (composer, Gothic 3, The Long Journey Home) and Helge Borgarts (composer, Bring Them Home, Moorhuhn Tiger & Chicken) talk about different aspects of music and audio in video games by presenting different showcases and ideas.

Moderators
avatar for Helge Borgarts

Helge Borgarts

Composer, Helge Borgarts
Helge Borgarts is a freelancing German composer and producer. Working in the games industry for more than 15 years, he was involved in more than 40 projects as a composer and/or producer. He wrote music for renowned game developers like Deck13, Crytek or Stratotainment as well as... Read More →

devcom: all Speakers
avatar for Joerg Mackensen

Joerg Mackensen

Managing Director, toneworx studios
Jörg Mackensen is the owner of toneworx studios, which he co-founded in 1996. Since then, toneworx has completed over 1.000 voice recordings, SFX and music projects. Among its clients are many renowned companies like Deck13, Crytek, EA, Square Enix, Ubisoft, Daedalic and Kalypso, as well as independent games developers and companies from the film... Read More →
avatar for Kai Rosenkranz

Kai Rosenkranz

Composer & Sound Designer, European Game Composers
Kai is a game composer and sound designer. He created everything audio for Gothic 1-3, Risen 1, and The Long Journey Home. In his 20 years in the games industry he co-founded the tools and middleware company Nevigo (makers of articy:draft) as well as the European Game Composers.


Wednesday August 23, 2017 15:30 - 18:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne
 
Thursday, August 24
 

09:00

Doors gamescom Business Area
Thursday August 24, 2017 09:00 - 10:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Designing for the Senses: Creating Presence for VR
Description:
With the promise of VR gaming becoming a reality, there has been an increased interest from game designers and developers in leveraging new technologies to create fully immersive gaming experiences. As developers and technologists continue to drive VR gaming innovation forward, one thing has become clear: to feel fully immersed in the VR experience, gamers must be able to interact and feel things around them in their virtual environment to feel present. In this session, Immersion’s Bob Heubel will argue that, to create presence, incorporating the sense of touch into VR gaming is as vital as sight and sound.  

Take Away
They will learn basic haptic design principles, including the types of haptic effects, as well as design limitations.

Audience Adressed: VR game designers and developers

devcom: all Speakers
avatar for Matt Tullis

Matt Tullis

Business Development Director, Immersion
Tullis is Business Development Director, Gaming & VR, at Immersion Corporation. He has more than 15 years of experience in the games industry. From 2013-2016, he was a technology industry consultant, entrepreneur and investor based in Taipei, Taiwan. Prior to that, Matt spent 10 years at Dolby Laboratories, Inc. in its Game Development Division. He led Dolby’s gaming efforts as marketing director and held roles that included product manager, support engineer and game developer. | | | About ImmersionImmersion is the leading innovator of touch feedback technology, also known as haptics. The company provides technology solutions for creating immersive and realistic experiences that enhance digital interactions by engaging users' sense of touch. Immersion's technology has been adopted in more than 3 billion digital devices, and provides haptics in mobile, automotive, advertising, gaming, medical and consumer electronics products. Immersion is headquartered in San Jose, California with offices worldwide. Learn more at... Read More →


Thursday August 24, 2017 10:00 - 11:00
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

10:00

Meet and Greet in the devcom developer lounge - Branchenparty Aftermath Edition
Thursday August 24, 2017 10:00 - 12:00
devcom developer lounge - Room 2 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne

11:00

Branded Games & Entertainment for Kids of ALL Ages
We will take a look into several trends in game development and distribution, including the licensing of brands versus building brands on mobile, as well as the increasing importance of the kids category.

devcom: all Speakers
avatar for Robby Yung

Robby Yung

CEO, Animoca Brands
Robby is the CEO of Animoca Brands (ASX: AB1), a Hong Kong - based casual game developer & publisher focused on branded games & edutainment. He is a Director of Conspexit, and he is a serial entrepreneur who co-founded Redgate Media & One Media Group and founded One Studio & OSMe... Read More →


Thursday August 24, 2017 11:00 - 12:00
Congress-Saal (4th Floor, CONGRESS CENTRE EAST) 4th Floor, CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne