Loading…

Welcome to the devcom 2017 schedule 
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!

Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"

View analytic
Wednesday, August 23 • 15:30 - 18:00
Game Audio - A Direct Way into the Player's Mind [presented by Soundtrack_Cologne 14]

Log in to save this to your schedule and see who's attending!

How and why do music, sound and voices affect the players’ minds so immediate? How does the brain deal with audiovisual information and what consequences does that have for the developer? How can music and sound influence the gaming experience and give new ideas to game designers? What are the functions of music beyond “creating a mood” and why should game makes consider audio aspects already in the early phase of the development process. How can a proper audio planning avoid costs and make audio a powerful tool in the hands of developers?

Jörg Mackensen (MD toneworx studios), Kai Rosenkranz (composer, Gothic 3, The Long Journey Home) and Helge Borgarts (composer, Bring Them Home, Moorhuhn Tiger & Chicken) talk about different aspects of music and audio in video games by presenting different showcases and ideas.

Moderators
avatar for Helge Borgarts

Helge Borgarts

Composer & Producer, Freelance
Helge Borgarts is a freelancing German composer and producer. Working in the games industry for more than 15 years, he was involved in more than 40 projects as a composer and/or producer. He wrote music for renowned game developers like Deck13, Crytek or Stratotainment as well as... Read More →

devcom: all Speakers
avatar for Joerg Mackensen

Joerg Mackensen

Managing Director, toneworx studios
Emotion in games - to be achieved with great audio: voices, SFX / foley, Music | - and certainly how to get it:)
avatar for Kai Rosenkranz

Kai Rosenkranz

Me, Kai Rosenkranz
Kai is a game composer and sound designer. He created everything audio for Gothic 1-3, Risen 1, and The Long Journey Home. In his 20 years in the games industry he co-founded the tools and middleware company Nevigo (makers of articy:draft) as well as the European Game Composers.


Wednesday August 23, 2017 15:30 - 18:00
devcom developer lounge 1 Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne
Feedback form isn't open yet.