Welcome to the devcom 2017 schedule
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!
Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"
Description
One of the main reasons that game projects fail is a lack of clarity around the game's creative goals. In this master class, veteran designer and studio leader Dave Rohrl will walk participants through a series of exercises intended to help clarify and structure a game's goals. These goals statements can then be used to align and motivate teammates, structure and prioritize design and development, onboard executives, and help marketing express the essence of the game. This is a workshop-style class where a high degree of participation is expected. Attendees should come prepared to do in-class exercises, present their work, and give feedback to others. Expect to leave the class with a clearer creative vision and a stronger pitch than you arrived with.
Takeaways
Participants will walk through a series of practical exercises designed to clarify creative goals for game projects. They will apply these tools to a current project, and will walk away with a clearer vision of their current game and a set of tools to apply to future projects.
Audience addressed: This is an intermediate level class primarily intended for game designers, but it may also be useful to product managers, producers, and executives.
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