Welcome to the devcom 2017 schedule
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!
Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"
Description:
This talk gives a technological and architectural introduction on how to build and operate a scalable backend service for mobile games.
Attendees will gain an understanding of technological options for the client-to-server interaction and how to design a backend infrastructure that can handle a reasonably large number of concurrent users to survive a successful game launch.
The session will conclude with a look back on our recent game launch and how our own architectural choices helt up in reality during “feature week”.
Take Away
Participants will get an overview of the various architectural and technical challenges on the server side, gain some real-world insight and learn how to avoid „catastrophic success“ on launch day.
Audience Adressed: Client&Server Devs, Production staff