This event has ended. Visit the official site or create your own event on Sched.

Welcome to the devcom 2017 schedule 
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!

Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"

Wednesday, August 23 • 13:00 - 15:00
Tutorial: How to Survive Launch Day

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.

This talk gives a technological and architectural introduction on how to build and operate a scalable backend service for mobile games.

Attendees will gain an understanding of technological options for the client-to-server interaction and how to design a backend infrastructure that can handle a reasonably large number of concurrent users to survive a successful game launch.

The session will conclude with a look back on our recent game launch and how our own architectural choices helt up in reality during “feature week”.

Take Away
Participants will get an overview of the various architectural and technical challenges on the server side, gain some real-world insight and learn how to avoid „catastrophic success“ on launch day.

Audience Adressed: Client&Server Devs, Production staff

devcom: all Speakers
avatar for Sebastian Latza

Sebastian Latza

Lead Server Engineer, Limbic
Building backend architectures in the games industry and enterprise environments for over ten years. Likes functional programming languages and automation.

Wednesday August 23, 2017 13:00 - 15:00 CEST
devcom developer lounge - Room 1 (gamescom Hall 4.1.) Hall 4.1., Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne