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Welcome to the devcom 2017 schedule 
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!

Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"

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Monday, August 21 • 12:00 - 13:00
Making the Next AAA? [in co-op with Games Industry Conference]

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Panelists will try to discuss what is happening in AAA games and what will be the future of this segment. How will next and further AAA titles look? Is there AAApocalype around? How will it affect games? Will AAA scale down or there will be other way out? Content vs technology, what will prevail? What about the console generations, including prognosed “last generation” how it affects your development? Are we facing content stagnation: Sequels vs new IPs? AAA means full price premium games, are there other models incoming? AAA VR titles - will it happen? Soon?

Moderators
avatar for Jakub Marszałkowski

Jakub Marszałkowski

Board Member, Indie Games Poland
Since 2004 developer and consultant. Now, for 5 years he has been organizing Game Industry Conference in Poznan, growing it into the largest B2B gamedev event in Central and Eastern Europe. Co-founder and Board Member of the Indie Games Poland Foundation, organized numerous Polis... Read More →

devcom: all Speakers
avatar for Eugen Harton

Eugen Harton

Lead Producer, Bohemia Interactive
A 30-year-old Slovak National now living in Czech Republic, Eugen Harton works at Bohemia Interactive. Joined the team of DayZ Standalone developers couple months into the early access release as an engineer and moved into production. Keeping up with the pace and demands of the p... Read More →
avatar for Adam Isgreen

Adam Isgreen

Creative Director, Microsoft Studios Global Publishing
Coming up on 25 years making games, Adam got his start at Strategic Simulations, Inc. in 1993. Since then, he’s worked at Westwood Studios, EA, Petroglyph, Jet Set Games, and most recently, Microsoft. He’s spent all of his time on the creative and design side of the industry... Read More →
avatar for Paweł Rohleder

Paweł Rohleder

Head of Technology, Techland
A highly experienced developer, manager and video games enthusiast who is keen on new technologies. Over 15+ years in the game development industry, of which the last 11 years are with Techland (Dying Light, Dead Island, Call of Juarez). Participated in both original DLs, both DI... Read More →
avatar for Daniel Vávra

Daniel Vávra

Creative Director, Warhorse Studios
Dan Vavra is one of the most recognizable Czech developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios working on... Read More →

developer conference Speakers
avatar for Eugen Harton

Eugen Harton

Lead Producer, Bohemia Interactive
A 30-year-old Slovak National now living in Czech Republic, Eugen Harton works at Bohemia Interactive. Joined the team of DayZ Standalone developers couple months into the early access release as an engineer and moved into production. Keeping up with the pace and demands of the p... Read More →
avatar for Adam Isgreen

Adam Isgreen

Creative Director, Microsoft Studios Global Publishing
Coming up on 25 years making games, Adam got his start at Strategic Simulations, Inc. in 1993. Since then, he’s worked at Westwood Studios, EA, Petroglyph, Jet Set Games, and most recently, Microsoft. He’s spent all of his time on the creative and design side of the industry... Read More →
avatar for Paweł Rohleder

Paweł Rohleder

Head of Technology, Techland
A highly experienced developer, manager and video games enthusiast who is keen on new technologies. Over 15+ years in the game development industry, of which the last 11 years are with Techland (Dying Light, Dead Island, Call of Juarez). Participated in both original DLs, both DI... Read More →
avatar for Daniel Vávra

Daniel Vávra

Creative Director, Warhorse Studios
Dan Vavra is one of the most recognizable Czech developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios working on... Read More →

Monday August 21, 2017 12:00 - 13:00
[ddc3] Conference Room 2 2nd Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne