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Welcome to the devcom 2017 schedule 
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!

Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"

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Monday, August 21 • 12:00 - 13:00
How We Animated the Rabbids to Team-Up with Mario in his World

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Description
How the Ubisoft Milan team improved its animation pipeline, adapting it to the challenges of developing a game featuring both Mario and the Rabbids, running on an engine born for The Division and targeting the Nintendo Switch, a console that was completely unknown back then.

Takeaway
Learn how to set up a solid animation pipeline, that can handle a huge amount of keyframe data. At the same time, provide a set of useful tools that artists can leverage to enhance productivity, both in term of quality and speed.

Intended Audience
Animators, Riggers, general 3D artists, tool developers, generally interested devs

devcom: all Speakers
avatar for Marco Renso

Marco Renso

Animation Director, Ubisoft
Marco joined Ubisoft Milan in 2011 and worked on many episodes of the Assassin’s Creed franchise, such as Assassin’s Creed: Liberation, Assassin’s Creed 4: Black Flag, Assassin’s Creed: Rogue. He is now the Animation Director of the studio, working with his team on Mario... Read More →
avatar for Tommaso Sanguigni

Tommaso Sanguigni

Animation Technical Director, Ubisoft srl
Tommaso joined Ubisoft Milan in 2015, after a long experience in the video production industry and specifically with post production. He is now a Technical Director fully focused on animations and he is working on Mario + Rabbids Kingdom Battle.

developer conference Speakers
avatar for Marco Renso

Marco Renso

Animation Director, Ubisoft
Marco joined Ubisoft Milan in 2011 and worked on many episodes of the Assassin’s Creed franchise, such as Assassin’s Creed: Liberation, Assassin’s Creed 4: Black Flag, Assassin’s Creed: Rogue. He is now the Animation Director of the studio, working with his team on Mario... Read More →
avatar for Tommaso Sanguigni

Tommaso Sanguigni

Animation Technical Director, Ubisoft srl
Tommaso joined Ubisoft Milan in 2015, after a long experience in the video production industry and specifically with post production. He is now a Technical Director fully focused on animations and he is working on Mario + Rabbids Kingdom Battle.

Monday August 21, 2017 12:00 - 13:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne