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Welcome to the devcom 2017 schedule 
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!

Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"

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Sunday, August 20 • 18:30 - 18:45
Tiny Time Machine - Making music like it’s the SNES Era

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Take a glimpse at the process of composing for Fox N Forests  a game heavily inspired by the SNES era. Explore the quirks, features and limitations of the glorious old hardware, and what needs to be considered in order to get “that SNES sound” from a modern DAW!

ATTENTION: while there will be standard headphones provided on site, we advise you to bring your own headphones if you plan on visiting Sound & SFX talks to guarantee the best possible experience!

devcom: all Speakers
avatar for Filippo Beck-Peccoz

Filippo Beck-Peccoz

Game Audio Designer, FBPSound
A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part in the production process, instilling fresh ideas on adaptive audio, gameplay-relevant music and keeping in mind that game audio is still developing a language of its own- and now is the time to define it. Previous projects include all of Mimimi Productions Games (daWindci, The Last Tinker, Shadow Tactics) as well as Fairytale Distillery's "The Exiled", Klonk Games' "Shift Happens", Salmi Games' "Ellipsis", several games by Travian Games and a host of other collaborations with German and international clients. For more information please... Read More →

Respawn Speakers
avatar for Filippo Beck-Peccoz

Filippo Beck-Peccoz

Game Audio Designer, FBPSound
A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part in the production process, instilling fresh ideas on adaptive audio, gameplay-relevant music and keeping in mind that game audio is still developing a language of its own- and now is the time to define it. Previous projects include all of Mimimi Productions Games (daWindci, The Last Tinker, Shadow Tactics) as well as Fairytale Distillery's "The Exiled", Klonk Games' "Shift Happens", Salmi Games' "Ellipsis", several games by Travian Games and a host of other collaborations with German and international clients. For more information please... Read More →


Sunday August 20, 2017 18:30 - 18:45
[RSP] Channel 4 - Haunted House Stage 4th Floor CONGRESS CENTRE EAST Congress-Centrum Ost Koelnmesse Deutz-Mühlheimer Straße 51 D – 50679 Cologne