Welcome to the devcom 2017 schedule
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!
Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"
Small Studios can Leverage Technology to Achieve Triple-I Content on Production Values, including Animation, Cutscene and Graphics
This talk is about the "technology concept pipeline” and explains how Phantom 8 Studio achieves tripple I (III) content on the production values side by collaborating with competent technology partners and without spending an insane amount of money. The pipeline focuses on characters, animation and cutscenes, which are a major part of 3D realistic games, especially 3rd person games like Past Cure will be.
The talk is supported by Philip Weiss from metricminds. He will zoom in on the capabilities of motion capturing.