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Welcome to the devcom 2017 schedule 
including devcom developer conference, RESPAWN - Gathering of Game Developers, devcom Master Classes & Tutorials, devcom Summits and the gamescom Business & Public Keynotes!

Please find all speakers (including keynotes, master classes, summits and tutorial speakers) on the left hand tab "devcom: All Speakers"

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Monday, August 21 • 17:00 - 18:00
The Division Underground DLC: Procedural Generation

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Description:
The Division Underground is an expansion for the Division based in procedurally generated dungeons from a set of predefined rooms (which were as well our gameplay units) and rules. In the 6 months of development time we created, from this gameplay units (the rooms), dungeons with the same level of visual quality and gameplay immersion than the experience in the main game. We will provide an overview of the initial motivation of this expansion in the context of "Game as a service", and the technical challenges that we faced.

Take Away
In an industry where ‘Games as a Service’ are becoming the norm, we want our players to come back so we need diversified design-tech options to answer the challenge and find a way to ‘print gameplay’.

Audience Adressed: Programmer,Game&Level Designer,Producer

devcom: all Speakers
avatar for Manny Diaz

Manny Diaz

Level Design Director, Ubisoft Reflections
Manny Diaz is a Level Design Director at Reflections, a Ubisoft studio, and he has 12 years of industry experience. Born in Los Angeles and raised in a Southern California suburb, Manny graduated from UCLA with a Bachelor's Degree in English Literature. He originally worked in Ho... Read More →
avatar for Jose S. Paredes Gallego

Jose S. Paredes Gallego

Technical Director, Reflections a Ubisoft Studio
Jose is a Programming Architect at Reflections, a Ubisoft Studio. Having started his Career with Ubisoft in 2000 at the Barcelona Studio, Jose moved to Reflections in 2008. Jose has been involved in the release of 20 games in many different roles, from Render, Gameplay, UI, Physi... Read More →

developer conference Speakers
avatar for Manny Diaz

Manny Diaz

Level Design Director, Ubisoft Reflections
Manny Diaz is a Level Design Director at Reflections, a Ubisoft studio, and he has 12 years of industry experience. Born in Los Angeles and raised in a Southern California suburb, Manny graduated from UCLA with a Bachelor's Degree in English Literature. He originally worked in Ho... Read More →
avatar for Jose S. Paredes Gallego

Jose S. Paredes Gallego

Technical Director, Reflections a Ubisoft Studio
Jose is a Programming Architect at Reflections, a Ubisoft Studio. Having started his Career with Ubisoft in 2000 at the Barcelona Studio, Jose moved to Reflections in 2008. Jose has been involved in the release of 20 games in many different roles, from Render, Gameplay, UI, Physi... Read More →

Monday August 21, 2017 17:00 - 18:00
[ddc1] Offenbachsaal 1st Floor CONGRESS CENTRE EAST, Congress-Centrum Ost Koelnmesse, Deutz-Mühlheimer Straße 51D – 50679 Cologne
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